Occupation & Control

SirBradleyG

Chieftain
Joined
Sep 15, 2003
Messages
4
THE PROBLEM

I am one of those Civilization 3 players who never plays to win. I play Civ 3 to build up my civilization, defend it and perform military operations in its interest. I’ve never actually won a Civ 3 or CTP game because I don’t play for those reasons. I’m a fan of the never ending game. From my point-of-view the game fails after I’ve dominated a good portion of the world and have become the #1 super power on the map. This is where the game becomes unchallenging and disappointing. I spent all this time to build up my nation and now my civilization is to powerful and I become overwhelmed with micromanaging anywhere from 40 to 60 cities. I would like to see a few changes in Civ 4 that would benefit those Civ fans who like to play long term games.

One thing that causes problems is that when I go to war and attack a city I have only two options, take the city as my own or destroy it. If I take it as my own I ultimately attain more cities than I can handle and I become to powerful. If I take the other option and destroy cities then my enemies dwindle and I’m still too powerful. I don’t always want to defeat my enemy or become the most powerful Civ on the planet. There are several solutions to this problem and these are separated into two main categories: Occupation & Control and a Subsidiary Province.


OCCUPATION & CONTROL

With this method an invading army has an additional option to conquer territory without assimilating its cities into its civilization, just as we did with Iraq. The invaded nation keeps its cultural identity and limited control over its cities. However, it would still have total dominion over its military unless the government or military leaders surrender. This means that an occupied city can rebel against the occupiers, such as the situation in Iraq. Once an occupying force had control over a territory they would be able to harvest resources, tax the invaded Civ’s cities and come and go through their territory at will. However, their will be rebellions to crush and if you mistreat the people and take up all their resources their hatred will rise and they can make a plea to other nations for military assistance. If you treat the Civ good for a long period of time there is somewhat of a chance that it will become a subsidiary Province in which they will become a close ally.


SUBSIDIARY PROVINCE

There are three different ways to create a new Province. One occupying a territory, treating the people over a long period of time with dignity they might become one of your provinces. Secondly you might find a nation beaten down, few in cities, few resources, and weak in military might. You might be able to sway them to become a province of your civilization. They would benefit from your resources, money, ect… And you would have limited control over them. You would also be responsible for defending the small nation from enemies. The third way of creating a Province is to designate selected cities from your civilization, give them a name, and allow the AI to take over. This would help when you’ve attained to many cities to control.

Somewhere down the line one of your Provinces might ask for independence. You can either grant them autonomy or deny it. However, they might rebel and secede from your nation. At this point you would either allow it or go to war to reclaim your territory. Also you can grant autonomy to a Province any time during the game.


IN CONCLUSION

I believe that applying the ideas I have presented could add a new dimension to the game and give epic game players solutions to extend their experience. Occupation and Control is something the game needs for realism and the Province idea is a solution for a civilization with too many cities. I hope the developers of Civilization 4 will consider these concepts.
 
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