Will they stay that way until you wipe out their original owner? If so that is really frustrating, as I've had a city occupied with only about 3 population for like 30 turns, and have spent gold on improving the area.
Since there are no courthouses / puppets or any similar mechanics, you gain full control over cities immediately and their "weariness" resolves quite fast from my experience. It is more probable that the city had no food by working on the wrong tiles.
As long as you are at war with the previous owner of that city, it will be "occupied" and will not grow. You can end the war, and thereby end the "occupied" status, either by eliminating the previous owner (the genocide approach) or make peace with that civ on terms where he "cedes" that city to you as part of the peace deal.
Since there are no courthouses / puppets or any similar mechanics, you gain full control over cities immediately and their "weariness" resolves quite fast from my experience. It is more probable that the city had no food by working on the wrong tiles.
As long as you are at war with the previous owner of that city, it will be "occupied" and will not grow. You can end the war, and thereby end the "occupied" status, either by eliminating the previous owner (the genocide approach) or make peace with that civ on terms where he "cedes" that city to you as part of the peace deal.
As long as you are at war with the previous owner of that city, it will be "occupied" and will not grow. You can end the war, and thereby end the "occupied" status, either by eliminating the previous owner (the genocide approach) or make peace with that civ on terms where he "cedes" that city to you as part of the peace deal.
Ah that makes sense, I was always doing a very quick genocide rampage through every civ I didn't notice the cities didn't grow by the time I eliminated their owner.
If you negotiate peace before you do "keep city" it won't be ceded to you or available for inclusion in the peace deal. Make sure you keep (or raze) before initiating your peace deal. (Learned this the hard way).
Seems like something that should never happen. Can't believe this is an intended behavior. Likely an oversight on the part of the design team...because they clearly did a lot of testing.
It popped up on mine saying that would end depending on what you agree regarding that city at the end of the war. It seems to just mean it's cured if you keep the city when making peace.
Seems like something that should never happen. Can't believe this is an intended behavior. Likely an oversight on the part of the design team...because they clearly did a lot of testing.
Is that sarcasm? Because at least to me it is apparent there was not near enough testing. They are to some extent relying on early buyers to test the game for them.
I'm not sure the city could be ceded after the first peace, you have to trade it. In my game I conquered a nearby Sumer city and moved my troops toward their core city. Gilg had to cede the conquered city under the threat.
Gilg is still sad about me having his city, but the rest of the world found it totally legal.
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