FrozenTitan
Chieftain
- Joined
- Apr 11, 2009
- Messages
- 49
because if the city flips back to the other civ, you lose a vital army.
+1 if you raze the city of another AI. +12 if you raze a city of that civ. Other civs don’t add any more penalties than the standard +1 if the city had contained any Great wonders. It doesn’t look like the victim adds more than the +12 permanent penalty either, but there may be a temporary penalty.
-1 to -3 for each enemy unit (of common enemies) you destroy and tiles you pillage, -7 for razing an enemy city, but all of this is temporary - AFTER the war or the civ is destroyed, you will get the +1 penalty for each razed city added back on, plus the +1 penalty for declaring war (even if you had joined the alliance). Any damage you did prior to signing the alliance (but during that same war) gets immediately added on. The total effect seems to cap at -15 for doing damage and having an alliance, -13 if you do everything else, but don’t have the alliance in place. This decays at -1 each turn, unless you destroy a unit or pillage a tile each turn to keep it at the maximum. So when peace comes and the -15 ‘temporary’ points is automatically taken off, it may seem like you took an attitude hit by signing peace or destroying the civ, because the other AI have a worse attitude towards you.
I only raze if there is no way to hold the city for very long and I know a large counter attack will occur. If I think I can hold the city a turn or two I will keep it. If it is a city with a population of one it just depends if Im in a good mood or not. I dont care about flips because my culture is always very high so it rarely happens.
Oh, if a city does happen to flip on me, the next time i get that city back, its toast. Not a very good way to play but im a vengful person, even if it is a computer.
Hmm, following up on my earlier comment, I took one the other day that I should have thought about before occupying. I am presently at war with Egypt, and took Thebes, at that time the capitol. I did not look at the location long enough before saying "Put in a new governor'. The AI located the city in the middle of a block of hills and mountains, with no food resource or bonus anywhere in the city radius. It has ZERO development potential. This is one where if I had payed attention, I would have razed it to start with. My error.
Unless the Mac version plays differently, there's still the option to abandon Thebes. I will occasionally: (a) capture a city; (b) use the road or rail network that goes through it to move troops to the front lines; and then (c) abandon the city.