Oddity trying to burn a city

Charybdis

Scion Doomgiver
Joined
Dec 10, 2001
Messages
290
Location
Australia
Trying to destroy a 1 population Luchuirp city with a doomsayer, upon conquering it I automatically capture it without prompting me if I wish to raze the city. Any ideas?
 
Well, I can burn bigger cities ok with my korinna, but couldn't burn that previous problematic city.

Either some oddity, or to do with the fact it was only size 1.
 
usually, size 1 cities are burned automatically on capture.

have you tried capturing any other size 1 cities from non-fallow civs?
 
Someone had mentioned an exception to size 1 cities being razed after being captured. Don't remember what the exception was, though. Culture, perhaps?
 
Someone had mentioned an exception to size 1 cities being razed after being captured. Don't remember what the exception was, though. Culture, perhaps?

There should still be the option to raze the city, even with culture. I've never seen an auto-capture.
 
Oh, yeah, that's right. Hmm... So we are looking for a mechanism that prevents a city from being razed. City size is probably not a factor there.
 
Did the city have some of your culture in it? If you retake one of your own cities, you are not given the option to raze it. If your culture was influencing the city I guess something like that could have been preventing you from destroying it.
 
ICanHasName?: Normally you still get the option even when a city _flips_ due to culture, let alone if you just conquer it and have some culture there too. Maybe this bug has something to do with culture but it's not a regular effect of cultural influence on a captured city.

Silly question: you don't have No City Razing on, do you? :P
 
The city may've had some of my culture influencing it, I was close to it, but not that close that my borders should be pushing it just yet. Havn't had any issues burning bigger towns, just that one was level 1.
 
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