Avahz Darkwood
Emperor
I have played a number of games (31 d and e) now with Basium being summoned into the game. About half I have edited them to allow their base angels to use Iron weapons. From this experience I have seen the Mercurians:
1. Without Iron weapons they tend to turtle in their only city (2 if they can settle their settler). Basium will go out and sit in his allies capital or some other mundane action. He usually dies fairly quick when attacking an AV empire.
2. With Iron weapons he will actually get angels that can fight right off the bat. They will actually capture one or two cities before they run out of steam (this is expected due to the mid to late game era they are summoned), but they can hold their ground until they get more angels with experience points summoned to their side. I have never seen them get very strong but I have seen them with their ally beat me in a game (it was a culture victory with the elves). On a side note I usually remove the culture victory cause I loose to it more often
The only problem I see with them getting Iron is when a human player gets them. They get summoned with experience points (I have seen as high as 50) and I can run over other civs as long as I can keep all the other good civs at war.
The solution here I see would be allow them to use up to mithril weapons and remove any experience points from the units that died to make them. I would test it myself but I have not figured out how to do so.
My last game I let them use Mithril weapons and I was Hyborem (see save game in bug thread). I had to kill them off quick cause they were crushing my vassals. I loved it
I was forced to cross a lot of land just so i could end them before they got to many angles from my other battles. Thats how I imagine how they would play in the game. Their strengths should force a rival player to face them were ever they are and eliminate them before you can attack other civs or they will just buff up and crush you.
1. Without Iron weapons they tend to turtle in their only city (2 if they can settle their settler). Basium will go out and sit in his allies capital or some other mundane action. He usually dies fairly quick when attacking an AV empire.
2. With Iron weapons he will actually get angels that can fight right off the bat. They will actually capture one or two cities before they run out of steam (this is expected due to the mid to late game era they are summoned), but they can hold their ground until they get more angels with experience points summoned to their side. I have never seen them get very strong but I have seen them with their ally beat me in a game (it was a culture victory with the elves). On a side note I usually remove the culture victory cause I loose to it more often

The only problem I see with them getting Iron is when a human player gets them. They get summoned with experience points (I have seen as high as 50) and I can run over other civs as long as I can keep all the other good civs at war.
The solution here I see would be allow them to use up to mithril weapons and remove any experience points from the units that died to make them. I would test it myself but I have not figured out how to do so.
My last game I let them use Mithril weapons and I was Hyborem (see save game in bug thread). I had to kill them off quick cause they were crushing my vassals. I loved it
