First, please have a quick look at the included "HTML" applet.
Color-Blender by Eric A. Meyer.
I'm trying to figure out what makes the Coll.Arrays load up the wrong RGB values for later processing.
#00,10,60,80...*A0,C0,E0* (what i want)..#FF instead of the silly 00,16,96,128... *159,191,223* (what it gives in both decimal & hexas to 9F,BF,DF)..255 flaw. A single bit off shoot for anything above midpoint conversions. mathRound? parsedIntegers?
It's a mathematical loop that's been puzzling me for over a week.
Thanks & lemme know what you could come up with for a definitive solution.
Color-Blender by Eric A. Meyer.
I'm trying to figure out what makes the Coll.Arrays load up the wrong RGB values for later processing.
#00,10,60,80...*A0,C0,E0* (what i want)..#FF instead of the silly 00,16,96,128... *159,191,223* (what it gives in both decimal & hexas to 9F,BF,DF)..255 flaw. A single bit off shoot for anything above midpoint conversions. mathRound? parsedIntegers?
It's a mathematical loop that's been puzzling me for over a week.
Thanks & lemme know what you could come up with for a definitive solution.