Offical turn Orders

new warrior from Scymitar: Klebb

land units:
-Bond attacks if the barb didn't
-move Moneypenny W
-move Blofeld W
-move Bourne E
-move Scaramanga N - N
-Jaws attacks first (as he has the lowest def bonus)
-Flint attacks or E
-Dr. No attacks or E
-move Q E
-move Klebb N - NE - N


naval units:
-move SNS Nemo E - S
-move SNS Ahab W - S
-move SNS Kidd N - W
-move SNS Nelson SW - W
-move SNS Silver E - SW
-move SNS Yamato S - SW
-move SNS Picard S - W
-move SNS Janeway S - W
 
new curragh from Katana: SNS Black Pearl

land units (partly depending on the barb situation):
-Bond attacks if the barb didn't /moves N
-Moneypenny depends on Bonds action (tendency moving NE)
-Blofeld depends on the barb horsemans action (tendency attck barb horseman)
-move Bourne N
-move Scaramanga N
-move Jaws NE
-move Flint N
-move Dr. No S
-move Q N
-move Klebb NE - N - N


naval units:
-move SNS Nemo E - S
-move SNS Ahab W - S
-move SNS Kidd N - NW
-move SNS Nelson S - S
-move SNS Silver S - E
-move SNS Yamato W - S
-move SNS Picard S - W
-move SNS Janeway S - W
-move SNS Black Pearl S - S
 
new warrior from Scymitar: Stromberg
new warrior from Elear: Goldfinger


land units:
-move Bond NE (attack if necessary)
-move Moneypenny NE
-move Blofeld NW
-Bourne fortifies
-move Scaramanga N
- Jaws fortifies
- Flint fortifies
- Dr. No fortifies
-move Q E - SE - S (going to be MP)
-move Klebb S - fortify
-move Stromberg E (MP for Claymore)
-move Goldfinger SE - E - S (MP for Georgetown)


naval units:
-move SNS Nemo E - W
-move SNS Ahab W - SW
-move SNS Kidd N - W (moving to the safespot makes no difference eventually)
-move SNS Nelson S - S
-move SNS Silver E - S
-move SNS Yamato S - NW
-move SNS Picard W - NW
-move SNS Janeway SW - W
-move SNS Black Pearl SW - W
 
new curragh from Claymore: SNS Flying Dutchman

land units:
-move Bond N
-move Moneypenny N
-move Blofeld NW
-move Scaramanga NE
-move Q E - S - fortify
-move Stromberg E - NE - NE
-move Goldfinger SE - SE - SE


naval units:
-move SNS Nemo N - W
-move SNS Ahab W - S
-move SNS Nelson S - NE
-move SNS Yamato W - W
-move SNS Picard W - S
-move SNS Janeway S - W
-move SNS Black Pearl S - W
-move SNS Flying Dutchman W - N (to support Nemo)
 
new warrior from Scymitar: Falco

land units:
-Bond attacks the camp (if there is a new barb, Scaramanga begins)
-move Moneypenny W
-move Blofeld SE
-Scaramanga attacks first, if a new barb is popped...
-move Stromberg E - NE (MP for Claymore)
-Goldfinger fortifies
-move Falco N - NE - N


naval units:
-move SNS Nemo N - W
-move SNS Ahab W - S
-move SNS Nelson S - S
-move SNS Yamato W - S (looks interesting in the west, is this a crossroads, that leads to two civs?)
-move SNS Picard S - S
-move SNS Janeway S - S
-move SNS Black Pearl S - W
-move SNS Flying Dutchman N - N
 
new warrior from Scymitar: Samedi

land units:
-Bond fortifies
-Moneypenny fortifies
-Blofeld fortifies
-move Scaramanga SW
-Stromberg fortifies
-move Falco NW - N - fortify
-move Samedi NE - N - N


naval units:
-move SNS Nemo N - S
-move SNS Ahab SW - S
-move SNS Nelson S - E
-move SNS Janeway S - SE
-move SNS Black Pearl W - NW
-move SNS Flying Dutchman N - N
 
land units:
-move Bond W
-move Moneypenny W
-move Scaramanga W
-move Bourne NW
-move Samedi NW


naval units:
-move SNS Nemo W - S
-move SNS Ahab W - E
-move SNS Nelson S - E
-move SNS Janeway E - SW
-move SNS Black Pearl S - S
-move SNS Flying Dutchman N - NW
 
the curragh from Claymore: SNS Golden Hind

land units:
-Bond attacks
-move Moneypenny W (NE if Bond wins)
-Scaramanga depends on Bonds success (S if Bond wins, attcks if Bond fails)
-move Bourne E
-Samedi fortifies
-Flint fortifies (is Marsh lethal for units?)


naval units:
-move SNS Nemo NW - SE
-move SNS Ahab N - E
-move SNS Nelson S - E
-move SNS Janeway E - S
-move SNS Black Pearl W - S
-move SNS Flying Dutchman N - NW
-move SNS Golden Hind S - W
 
new curragh from Claymore: SNS Revenge

land units:
-Moneypenny fortifies
-move Scaramanga SE
-move Bourne SE (MP in Yatagan)
-move Falco (in Yatagan if I am correct) S - SE - SE (MP in Baldric)
-move Oddjob (in Baldric) E - E - E (MP in Claymore)
-move Dr. No E (MP in Elear)

naval units:
-move SNS Nemo E - N
-move SNS Ahab S - SW
-move SNS Nelson SE - NE
-move SNS Janeway E - S
-move SNS Black Pearl W - W
-move SNS Flying Dutchman E - E
-move SNS Golden Hind N - NE
-move SNS Revenge E- N
 
new curragh from Woundhealer: SNS Royal James

land units:
-Scaramanga fortifies
-move Bourne E - SE - S (MP in Yatagan)
-move Falco SE - fortifies
-move Oddjob fortifies
-move Dr. No NE (MP in Elear)

naval units:
-move SNS Nemo W - NE
-move SNS Ahab W - W
-move SNS Nelson E - SE
-move SNS Janeway S - W
-move SNS Black Pearl S - S
-move SNS Golden Hind N - NW
-move SNS Revenge N - N
-move SNS Royal James SW - S
 
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