For anything other than 20K we should settle on the red dot next.
This location gives +5 food using one of the wines and enough shields for a 4-6 pop and 4 turn SF. It is not on a river, but too bad. Since this is quite tight to the capital it should only get a granary and build nothing but settlers. It can be converted into a settler in the MA to give more breathing room to Camelot.
For 20K....
The Green dot should be settled, and after joining a worker a temple whipped. Third town would then be the red dot in the first picture which can use the cattle for SF purposes until the 20K town matures to the point it must have the second cattle.
We really need the Eastern lands explored PDQ. Since the Indians have pottery it is almost certain that they have met an expansionist Civ, which in turn means the starting continent must be at least big enough to hold 3 civs. We need to find the beest terrain we can for the first few cities.
I am not wholly sold on the idea of another coastal town immediately. We need to find the land configuration first. If we are on a Pangea for instance then the seafaring trait is diminished and we will need to maximise our commercial trait. This would best be done by expanding inland around the rivers to the north and West.
Incidentally, and slightly off topic, it is surprising that Ghandi has only one town on turn 17. The AI's first build is ALWAYS a settler. Either he only has +2fpt or he is building a spear for escort (which in turn would indicate that there are barbs on the map). The fact that he has BW means that it should be available from the civ he has met, which in turn means we can get it too. The long and short of this is that if Indian land looks likely to be the most fertile, then this is the direction in which we should expand. We can declare on India right now and take two workers. Ghandi will have only his 6 starting warriors to come at us with. We will have 10 turns in which to prepare a defence and will if necessary be able to whip a spear. Once he has suicided a couple of warriors on the spear we should be able to sue for peace and take his new city and maybe a tech in the deal. This will increase our rate of expansion somewhat, and essentially win the game on turn 25. The risk is obvious, in that he might just sack our capital and it will be game over
