Office of Expansion-Settlement discussion #3

It would be tragic to build a settler now. We would be knocked back to size 1 and our growth and production would be hampered for 20-30 turns.
 
Horses are more important than cows, we should definitely get a city by the horses. i think it should be site a, because it has slightly better terrain and it could maybe, someday, flip Bombay.
 
MOTH said:
It would be tragic to build a settler now. We would be knocked back to size 1 and our growth and production would be hampered for 20-30 turns.

However, the Dutch are pinning us in fast...
 
We certanly dont want to be a piece of squished play-dough :-/.
 
I beleive that we should stop production of a warrior in Donsignia and produce a settler there also. We need to expand and fast, or else we will be boxed in, and then our only option would be war. I think that getting locations of C in DS's proposal and the area where the warrior is. These sites will need to be producing a lot of culture so we can flip those cites around them. I also think that we should try abd get that hut an hope that it pops up a city or a settler.
 
Too much focus on the horses. Please set up settler factory as intended. Please settle third city in the location given by runner up in previous poll.

There is no need to panic. Every city the AI founds is one less settler for us to build. In order to dictate the game we need a strong core. With a strong core, we can decide which recources we need and then take them. A weak core will only mean not being able to utilise the resources we have.

People need to chill out a bit. Even if we have to manufacture an archer rush it will be OK.
 
I agree, I always hated sprawled borders some are strong advocates for in their lust for particular wheat, cattle and so on. Consistent borders, good production and proper organization will win the day, not some wild goose chase for special tiles.
 
The number of Dutch settlers walking around is new information since we found out where the horses are, and does represent a bigger threat at this point. We'll be in real trouble if we have too few cities at the end of expansion.

OK then, core production first, then worry about how to take the resources if they're already taken. Both India and Netherlands have middle ages UUs, so if we need to do an archer rush we should be able to get away with it.
 
India is being squeezed like us. They will go to war with either us or the Dutch soon. There is a discussion about who to hit first. For me it would be India by 750BC and then The Dutch at about 400BC. Once the dutch get feudalism we will be in a world of hurt. We have to put these two to bed right now IMO.
 
DaveShack said:
The number of Dutch settlers walking around is new information since we found out where the horses are, and does represent a bigger threat at this point.

Although confirmation that the Dutch are sending out settlers is new, it’s really what we’ve been expecting. The Dutch have the agricultural trait which boosts early growth. That, combined with the killer location for what I assume is their settler factory (Rotterdam), should make us anticipate we’re going to see a lot more Dutch cities spring up. The Netherlands capital appears to be north of Rotterdam, so I wonder why they’re settling so far south. Possibly the land up there isn’t that useable or they’re trying to block our expansion; more likely there are some yummy resources down our way that they’re trying to claim.

I agree with mad-bax that war with both India & the Dutch will be coming quite soon. I prefer to attack the Dutch first, but I’m easy.

We may want to start thinking about doing a dot map to discipline us a bit more in placing our cities. Now that Clubbings ‘R us has revealed new territory, I see no reason not to go ahead and form our third city on the tile SE of the cow. Alas, the workers have already constructed a road on that tile (a waste of effort) and are irrigating a cow that won’t be needed for another 7 or so turns while they’ve neglected Donsignia’s cow. A dot map would also help us better plan our worker activities.

For our fourth city – since there’s some concern about securing the horse tile – I suggest we change production in Donsignia from a warrior (it appears it’s already produced two, including one that is on MP duty) to a settler. Switching production will give us a settler in no more than 8 turns. I suggest this settler form a city on the hill east of the horses (“B” on your map earlier in this thread) and the city be set to produce a barracks (after Donsignia produces a settler I’d have it produce a barracks too). BTW, a downside with having Donsignia produce a settler is we’re going to knock its population down to 1 again; but I’d rather have the settler.

BTW, I’ll post the suggestion in the Governor’s thread, but before we begin the next turn we should micromanage Camelot: the citizen currently working the tile due north of Camelot should be changed to work one of the two fish for one turn. We won’t need the extra shield the worker will produce, and switching to the fish gives us the same amount of food but yields an extra gold piece.
 
I guess this is just one of those starts...

Had this been Sid level, it would've required an immediate restart. ;) (although, there are ways... like attacking when the other 2 civs are at war).
 
It looks like the Dutch capitol is just north of the wheat, and we're on a very long and narrow pangaea. Given their settlement pattern and the pattern of land types in the revealed tiles, the crystal ball says the area NE of the Dutch capitol may be a huge desert.
 
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