DaveShack said:
The number of Dutch settlers walking around is new information since we found out where the horses are, and does represent a bigger threat at this point.
Although confirmation that the Dutch are sending out settlers is new, its really what weve been expecting. The Dutch have the agricultural trait which boosts early growth. That, combined with the killer location for what I assume is their settler factory (Rotterdam), should make us anticipate were going to see a lot more Dutch cities spring up. The Netherlands capital appears to be north of Rotterdam, so I wonder why theyre settling so far south. Possibly the land up there isnt that useable or theyre trying to block our expansion; more likely there are some yummy resources down our way that theyre trying to claim.
I agree with mad-bax that war with both India & the Dutch will be coming quite soon. I prefer to attack the Dutch first, but Im easy.
We may want to start thinking about doing a dot map to discipline us a bit more in placing our cities. Now that Clubbings R us has revealed new territory, I see no reason not to go ahead and form our third city on the tile SE of the cow. Alas, the workers have already constructed a road on that tile (a waste of effort) and are irrigating a cow that wont be needed for another 7 or so turns while theyve neglected Donsignias cow. A dot map would also help us better plan our worker activities.
For our fourth city since theres some concern about securing the horse tile I suggest we change production in Donsignia from a warrior (it appears its already produced two, including one that is on MP duty) to a settler. Switching production will give us a settler in no more than 8 turns. I suggest this settler form a city on the hill east of the horses (B on your map earlier in this thread) and the city be set to produce a barracks (after Donsignia produces a settler Id have it produce a barracks too). BTW, a downside with having Donsignia produce a settler is were going to knock its population down to 1 again; but Id rather have the settler.
BTW, Ill post the suggestion in the Governors thread, but before we begin the next turn we should micromanage Camelot: the citizen currently working the tile due north of Camelot should be changed to work one of the two fish for one turn. We wont need the extra shield the worker will produce, and switching to the fish gives us the same amount of food but yields an extra gold piece.