r16
not deity
- Joined
- Nov 10, 2008
- Messages
- 12,158
just a map , yet
to avoid a rather typical r16 piece
the aim was to make a scenario that would have a place for every single Civ III ever made ; on the basis of the weirder and dumber the better
was to be a Master of Orion game , with maximum number of Civs and units
to be "released" on 02-16-2016 , because it looks cool
not good enough for release . Frankly ı not much of anything , let alone scenario making . Decided it would have to be more comprehensive then available last year . In the interim , my old computer "died" , the game in the lap top was showing signs of "trouble" and in August Steam "fried" the lap top as well . So , it took a bit of time to restart
to be "released" on 02-17-2017 , because it looks cool
it's a 320 by 320 map ; doesn't wrap around in either axis , as such not a world map per se . Was begun as an Alien venue , where the Aliens do eat anyone , including various "Companies" like Weyland-Utanni and the Predators . Became a Galactica versus Cylons thing where you really need to find Earth to win the game . Became generic
as sometime in the future Civ III will be played on 1000 by 1000 maps without such an eyesore and gotta deserve it . So , here we go
not the original background image ı had in my mind , but should work . ı kinda deleted the red eyeballs , because watching too much Star Wars gives me the impression of red eye = evil and ı won't go the path of Japanese were totally evil while their enemies were not . ı still have the original though
so we have Orkland , small Earth from Vanilla clipped somewhat (ı misread its size) , the Pangea and Scariff . Visible area shows Asia where people kinda venerate dragons and the jungles where they will live in this scenario . Seperated by the "ocean" you can not trade over so that when you reach the last Era in an epic game your vessels to fight for the galactic domination will be Trek's Federation ships , 1701 and the lot if on Earth . Pangea might result in Klingon / Romulan vessels , while Orkland produces all the rest . For obviously Scariff will be all about Stardestroyers and the most awesomest fighters and the lot . By keeping resources seperate for each planet , ı am hoping to have 4 seperate unit lines for each player ... Because ı will also allow the cheating very early Great Wonder to discover some UFO left by some extinct Alien race to travel and settle on the other worlds . Maximum number of units is the aim , right ? To this end
ı was hoping to build an extremely easy way-in-a-way of adding units . Take the pangea , where dinosaurs are preplaced barbarians . Assume they are somehow tamed and become the armies of peoples there . Then ı arrive in my awesome UFO , made by Kinboat if ı remember correctly and somehow find humans there . They would be different than people back home ? Why , the units of Sandris were reported to be shorter then average ... Or maybe Earth will have the Sandris size , while people on the Pangea will be the normal size ? And obviously they will the ones to invent the Mechs ; no more dinos eating my people ! And when the Cylons land there they will do their own dinosaurs to blend in , now that only two centurions exist and you know , Caprica Six . So ? So , Godzillas . So people , even the unit maker himself , will check what's in and suggest this or that unit . If Mothra is so unfit to serve as B-17 Bomber , some other unit would be offered . There is Godzilla in flying style , but it would perhaps be a poor choice to carry others of its type . ı promise ı won't stop anyone doing a shipzilla or zepzilla , honest to God
this participation thing is important . If it might interest more established scenario makers , it would be surely better . Meaning new units , new graphics , new concepts , far more experience in trouble-shooting . As said , my only concept of game balance is that ı lack it . Even a cracked editor where you might add more landmark areas to give an alien look to the planets . ı use Landmark Mountains becuase the Lord of the Mods has graphics for it , which ı might paint in future time to look more like coast . You will be able to settle in seas , especially important in Scariff and to give the impression of bases in space . While settling on the Tundra will be intentionally difficult by making all early settlers wheeled . Afterall we don't want spacefaring galleys , right ? So hopefully , before 02-18-2018 ı hope to make something that would be worthwhile
that people would not be angry to discover their entire unit lines were like plundered . There's a Warhammer scenario that keeps unit makers busy . While any Leman Russ looks the same to me , there are somely lovely Orcs which ı had unit-tested before . Will certainly use the ones in the LotM . Some scenarios of magic would also do , in the spirit of Magic being Tech you have no clue on . Maximum number of units is the aim
so , do ı stay on this or restart an 360 by 360 with wrapping in both axes , for a more free-flowing type ? Would really love a full 32 or 64 resource .biq to ease resource placement , this one might attempt to do with placing units seperately named iron or copper , placed here or there . ı think this one has one or two in already . Though ı can still copy the LotM
CFC regulars will remember ı tend to have problems , tons of problems . If nothing happens by Monday , ı will trust to add the biq as well . Hopefully with more additions
to avoid a rather typical r16 piece
the aim was to make a scenario that would have a place for every single Civ III ever made ; on the basis of the weirder and dumber the better
was to be a Master of Orion game , with maximum number of Civs and units
to be "released" on 02-16-2016 , because it looks cool
not good enough for release . Frankly ı not much of anything , let alone scenario making . Decided it would have to be more comprehensive then available last year . In the interim , my old computer "died" , the game in the lap top was showing signs of "trouble" and in August Steam "fried" the lap top as well . So , it took a bit of time to restart
to be "released" on 02-17-2017 , because it looks cool
it's a 320 by 320 map ; doesn't wrap around in either axis , as such not a world map per se . Was begun as an Alien venue , where the Aliens do eat anyone , including various "Companies" like Weyland-Utanni and the Predators . Became a Galactica versus Cylons thing where you really need to find Earth to win the game . Became generic
as sometime in the future Civ III will be played on 1000 by 1000 maps without such an eyesore and gotta deserve it . So , here we go
not the original background image ı had in my mind , but should work . ı kinda deleted the red eyeballs , because watching too much Star Wars gives me the impression of red eye = evil and ı won't go the path of Japanese were totally evil while their enemies were not . ı still have the original though
so we have Orkland , small Earth from Vanilla clipped somewhat (ı misread its size) , the Pangea and Scariff . Visible area shows Asia where people kinda venerate dragons and the jungles where they will live in this scenario . Seperated by the "ocean" you can not trade over so that when you reach the last Era in an epic game your vessels to fight for the galactic domination will be Trek's Federation ships , 1701 and the lot if on Earth . Pangea might result in Klingon / Romulan vessels , while Orkland produces all the rest . For obviously Scariff will be all about Stardestroyers and the most awesomest fighters and the lot . By keeping resources seperate for each planet , ı am hoping to have 4 seperate unit lines for each player ... Because ı will also allow the cheating very early Great Wonder to discover some UFO left by some extinct Alien race to travel and settle on the other worlds . Maximum number of units is the aim , right ? To this end
ı was hoping to build an extremely easy way-in-a-way of adding units . Take the pangea , where dinosaurs are preplaced barbarians . Assume they are somehow tamed and become the armies of peoples there . Then ı arrive in my awesome UFO , made by Kinboat if ı remember correctly and somehow find humans there . They would be different than people back home ? Why , the units of Sandris were reported to be shorter then average ... Or maybe Earth will have the Sandris size , while people on the Pangea will be the normal size ? And obviously they will the ones to invent the Mechs ; no more dinos eating my people ! And when the Cylons land there they will do their own dinosaurs to blend in , now that only two centurions exist and you know , Caprica Six . So ? So , Godzillas . So people , even the unit maker himself , will check what's in and suggest this or that unit . If Mothra is so unfit to serve as B-17 Bomber , some other unit would be offered . There is Godzilla in flying style , but it would perhaps be a poor choice to carry others of its type . ı promise ı won't stop anyone doing a shipzilla or zepzilla , honest to God
this participation thing is important . If it might interest more established scenario makers , it would be surely better . Meaning new units , new graphics , new concepts , far more experience in trouble-shooting . As said , my only concept of game balance is that ı lack it . Even a cracked editor where you might add more landmark areas to give an alien look to the planets . ı use Landmark Mountains becuase the Lord of the Mods has graphics for it , which ı might paint in future time to look more like coast . You will be able to settle in seas , especially important in Scariff and to give the impression of bases in space . While settling on the Tundra will be intentionally difficult by making all early settlers wheeled . Afterall we don't want spacefaring galleys , right ? So hopefully , before 02-18-2018 ı hope to make something that would be worthwhile
that people would not be angry to discover their entire unit lines were like plundered . There's a Warhammer scenario that keeps unit makers busy . While any Leman Russ looks the same to me , there are somely lovely Orcs which ı had unit-tested before . Will certainly use the ones in the LotM . Some scenarios of magic would also do , in the spirit of Magic being Tech you have no clue on . Maximum number of units is the aim
so , do ı stay on this or restart an 360 by 360 with wrapping in both axes , for a more free-flowing type ? Would really love a full 32 or 64 resource .biq to ease resource placement , this one might attempt to do with placing units seperately named iron or copper , placed here or there . ı think this one has one or two in already . Though ı can still copy the LotM
CFC regulars will remember ı tend to have problems , tons of problems . If nothing happens by Monday , ı will trust to add the biq as well . Hopefully with more additions