Originally posted by MPF
True but investing in culture means not investing in conquest (i.e. militairy units) and growth. Since the number of tiles and number of citizens really influence youre score aiming for culture tends to cut youre score especialy for not so advanced players like me.
One of the ugly truths of this game when you use only game score and finish date is to score well you must get to the domination limit ASAP. This is regardless of the victory type you are trying to achieve and is even true of milking games.
I too am going for my first cultural victory this month. My game was a conquest game then I switched to cultural once I reached the domination limit. That was around 1250 ad and I expect to win around 1800. That gives me around 650 years to milk the game while waiting to win. Throughout the game I have tried to grab any extra points where I can find them even at the expense of each phase taking a little longer. i.e. Keeping citizens as happy as possible, expanding borders when possible. This is what I refer to as a balanced game. There were phases where expansion, conquest or building were the main focus, but never at the exclusion of all else.
That is about as balanced a game as you can get when you use game score and finish date as the only assesment of how well you've done. If my scoring formula was used, this game should do pretty well. If only the game score is used or the finish bonus was enhanced, this game would probably be mediocre. Using the game score exclusively, I should tediously milk it for the extra 250 years. If the finish bonus was enhanced, I should have skipped any non esential building and happyness improvements and won the game as soon as possible.
Originally posted by MPF
You're method seems to generate high score by early finish (not possible for diplo or cultural finish) and long played games. It does not address type of finish to stimulate diversity and type of gameplay.
If you are referring to the spreadsheet of actual GOTM data I posted, yes you are right. Keep in mind however that in these games, the way to get the best score was to milk the game to 2050. As a result, many players did just that. I would speculate that if the scoring formula I proposed was used, not nearly as many players would milk their games. The effect would be a lower average game score and higher average number of years left. This should benifit games like diplomatic, space and cultural which take a little longer.
It does appear however that early finishes are favored even after factoring this in. This formula was originally designed for the tournament and one of their requirements was a rabid obsession with early finishes. I modified it slightly so instead of using years left it uses turns left. This achieves a better balance between milking and fast finish but the other victory type still seem to be at a disadvantage. A good test would be if one of the top players played one of these victory conditions and finshed fast while milking the game as much as possible. For example, SirPleb won the fastest space finish in GOTM 8. I wonder what SirPleb's score would be using this formula if it were more balanced and had a milking component to it.
Using turns left instead of years left the results appear a little better to me. I added the remaining GOTM data to the spreadsheet so it now contains GOTM 1 - 8. The only score above 120 is Cartouche Bee's GOTM 8 worker dogpile game. Of the scores over 100 (there are 7) 4 are early finishes and 3 are milking games.
For reference, the formula now looks as follows:
Scoring Formula
GOTMScore = 50 * (FinishBonus + ScoreRatio) / 2
FinishBonus = TurnsLeft / AverageTurnsLeft
(this is the change)
ScoreRatio = PlayersScore / AverageScore
TurnsLeft = 540 - turns taken
AverageYearsLeft = Average number of years left in all winning games.
PlayersScore = GameScore - (2050 - FinishYear) * DifficultyLevel
GameScore = Actual game score.
AverageScore = Average pre-bonus score of all winning games.
DificultyLevel = 1 for Chieftan through 6 for Diety.
FinishBonus is 0 when the player does not meet a victory condition
I have attached a spreadsheet containing GOTM 1 - 8 data. It computes a normalized score using the formula above.
Edit: I have added GOTM 9 to this spreadsheet and attached to the a post four below this one.