Old World patch, September 9

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The_J

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A new patch is online.
Details are here:
https://mohawkgames.com/2021/09/09/old-world-update-69/
Spoiler :

Highlighted Changes:
  • Descriptions added for Blessed and Cursed
  • Added convert religion mission for religion heads
  • Garrisons/Strongholds/Citadels adjusted, defensive bonus only applies to friendly units
  • Garrison/Stronghold/Citadel now require 2/4/6 laws respectively (down from 3/6/9)
  • Enact All Laws goal now also requires all families to be Friendly
  • Alliance Victory Epic achievement has been added
  • Launch Offensive now removes all cooldowns except STUNNED
  • Reduced Population food consumption by 1
  • Garrison promotion has been renamed to Warden
  • Hunters no longer have opinion boost from units inside territory; instead it is from defended cities
  • Clerics get opinion boost from holy cities
  • Sages get opinion boost from most specialists
  • 16 new Events have been added


Full list: https://gist.github.com/MohawkGames/827ff5b44eae78c773c9ccd9f107f7ed
 
Really happy with the Garrison change! 3/6/9 felt too late for these important buildings.
 
I waiting for the update which will make it available without Epic Games. When Old World appears in the Steam store, I will buy it and try it.
 
Really happy for both adjustments for Garrisons, this sounds much more better now.
 
I keep getting offers from the AI where I am allowed to pay much more coins than I have for a unit, resulting in a negative total which is reset to 0 at the beginning of the next turn.

Screenshot (12).png


Screenshot (13).png
 
Little duke Marduk (Babylon) always dies within 1-3 turns, is that intentional?

It is, he starts the game with a illness (and his sister Kashshaya and him start vengeful at each other).

Sometime he becomes severely ill and dies, sometimes he recover. When he does it opens a bit of a dilemma regarding which sibling you want to invest in, because when the chosen one gets to reign the other will generally not like him.

I've seen young Marduk grow up and do great things tho, that really depends on the RNG.
 
I keep getting offers from the AI where I am allowed to pay much more coins than I have for a unit, resulting in a negative total which is reset to 0 at the beginning of the next turn.

Sounds like letting you buy it into negative gold was a bug, as most events disable the option until you free up enough gold, but I’d guess that at the start of next turn the game did its automatic “sell recourses to cover a negative gold balance” check and that your large store of stone etc was dipped into to cover the cost. Did you notice if on the next turn you had less of any resources?
 
Sounds like letting you buy it into negative gold was a bug, as most events disable the option until you free up enough gold, but I’d guess that at the start of next turn the game did its automatic “sell recourses to cover a negative gold balance” check and that your large store of stone etc was dipped into to cover the cost. Did you notice if on the next turn you had less of any resources?
I checked, no resources were sold.
 
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