New update, https://mohawkgames.com/2024/01/31/old-world-update-119/
Headline changes
Design
89 new base game events:
6 new Sacred and Profane events:
Programming
UI
Bug Fixes
Known bugs
Headline changes
- Major localization text update for all languages
- 95 new events added
- Many design changes including new map scripts, game options and rebalancing
Design
- New map script Player islands. Each nation gets their own island, with optional empty islands.
- New map script Highlands. Inland map with lots of mountain ranges and elevated terrain.
- Inland Sea map script reworked. Now has more variation and is more Mediterranean-like.
- New game option Random Tech Tree. Shuffles the position of each tech within its column.
- No longer possible to lose when dying without an heir, another character will take over
- Tech tree changes:
- Infantry Square now requires Battleline instead of Bodkin Arrow
- Windlass now requires Architecture instead of Scholarship
- Added Luxury bonus cards to the tech tree – on Forestry, Metaphysics, Coinage, Portcullis and Lateen Sail
- Added Kush UU bonus techs – Free Medjay Archer (Composite Bow) and Free Beja Archer (Bodkin Arrow)
- Hittite UU 2 bonus tech (Free Three Man Chariot) science cost reduced from 800 to 600 (to be consistent with other UU bonus techs)
- Free-for-all multiplayer game player start improvements:
- All map scripts now spread out the players as much as possible, at the expense of selecting the best terrain.
- Added a different, experimental, player placement for highlands and coastal rain basin map scripts, which are relatively uniform land maps
- Player start adjustment to try to avoid being placed in a small area surrounded by impassable terrain
- More resources between city sites, especially at low city site density
- Baths class improvements give one extra Happiness per turn
- AI (nations and tribes) now have a chance to cancel an alliance when at cautious opinion or lower
- Split Away from Court event class into individual classes. This lowers the frequency of some events that were triggering too often (i.e. imprisoned events)
- Players without an online ID (e.g. not running through Steam, Epic Launcher or GoG Galaxy) are now able to play network multiplayer
- Regents will now be forced for child leaders up to age 6 when previous leader died and up to age 12 if previous leader abdicated
- Rider family seat bonus now includes the addition of horses, elephants, and camels to tiles within the city territory, no longer allows building units without resources.
- Generals over 50 now get general-related traits offered on upgrade (previously only Generals eligible for assignment were offered these)
- Autonomous rule no longer clears the build queue, but AI can change it to build what it wants to
- Leaders can no longer be Exploring. Exploring Leader events have been reworked.
- Khufu now has a family penalty for each wonder built (Wonders and Dynasties)
- Meritities is now Righteous instead of Revered (Wonders and Dynasties)
89 new base game events:
- A Brush With Death
- A Child No More (x4)
- A Famous Hill
- A Gracious Welcome
- A Greater Calling Just Called
- A Little More Time
- A Narrow Escape
- A Matter of Faith
- A Royal Suspect
- A Shift in Thought
- Age Of Unrest
- Alien Traditions
- An Ignominious Wound
- Arrow To The Eye
- Bonds of Faith
- Celebration of Our Many Blessings
- Champions of the Guard
- Complications
- Cultural Similarities (x10)
- Elephants of City
- Entwined Beliefs
- Familial Ties
- Family Needs
- Family Power Play
- Family Traditions (x10)
- Fangs Of Our Foes
- Felled By Arrows
- Hard Rain
- Heaven Help Us
- Hero Of The Realm
- In The Hands Of God
- Influence Of Weakness
- Keepsake
- Laches
- Last Of His Line
- Lucky Break
- Naming and Necessity
- National Tour
- National Treasure
- No Time Wasted
- Not Without Risk
- Poisoned Tips
- Prime Surplus
- Rain Of Arrows
- Rebel Phase
- Select Timber
- Shattered Shield
- Stalwart Spouse (x2)
- Stronger For It
- Test Of Metal
- The Captured Agent
- The End of an Era (x2)
- The Freedom Of Divorce (x2)
- The Goal Of Life
- The Hunt Continues
- The Pále
- The Peoples Shield
- The Third Man
- Too Young To Rule
- Tribe Eliminated Nickname
- Two Birds
- Untimely
- Ward No Longer
- Welcome Return
- Wondrous Nation
6 new Sacred and Profane events:
- Fugitive From God
- General Devotion
- Joined in Mystery
- The Eyes of God
- Turning Mani (x2)
Programming
- Increased the minimum target unit number for the AI, to deal with military threats when it has few cities
- AI technology value adjustments. AI chooses Navigation with higher priority.
- AI no longer places value on bonus units if no such units are needed (e.g. free Settler with no vacant city sites)
- AI now knows about effectPlayer YieldUpkeepModifier, TeamDiplomacyYields and TribeDiplomacyYields
- When at war with a tribe with multiple known settlements, Settlers are planned for one site at a time, not all at once
- Quick Infos XML validation optimization. Eliminates most memory allocations
- Added support for having the same character in multiple dynasties
- AI yield value corrections
- Can now set a religion to be not Pagan or World
UI
- Major localization text update for all languages including all missing Wonders and Dynasties text
- Added missing Wonders and Dynasties event art
- Changed Remind Turn to Turns until Reminder in Improvement and Text pings
- Temporary traits now display time remaining in parentheses
- Added tooltip about the loss/gain of tribute yields by declaring war on a tribe
- Added Tribal Strength game setup option help text for empty city sites
- Added missing icons for some Wonders & Dynasty missions and effects
- Added new icon for Zealot’s Enlist Next effect
- Added Greek dynasty leader bios
- Updated character suffix localization code and added support for Chinese numerals
- Tech selection UI is now updated immediately when available techs change
- Disabled history generator for multiplayer games (as this was causing bugs)
- Custom Leader Archetype shown on Choose Leader screen when selected
- In network games the client no longer exits to main menu immediately upon disconnection but instead tries to automatically reconnect
- Smoke particles on mines are now hidden when the smokestack is hidden
- New Game option enabled on premade maps, will reroll nation and dynasty selection if these have been randomized
- Made Religion/Family/Nation/Tribe sections on tab panels collapsible
- Added concepts/linkable helptext about the tech card system
- Added intermediate Scripted/Freeform menu to Learn to Play
- Proscription mission is now hidden unless enabled (Wonders and Dynasties)
- Added new icon for Explorer unit (Wonders and Dynasties)
Bug Fixes
- Fixed units on cooldown getting moved when units try to move into their tile
- Heir births are entered into the game log only after they have a name
- Fixed bug where cut trees could be cleared on Lumbermill tiles
- Fixed Restart Game button in cases where a premade map was picked through Advanced Setup instead of going through the Scenarios screen
- Fixed cycle military button tooltip text
- Learn to Play fixes. Prevented some player actions that could cause LTP scenarios to break.
- Fix for Event Browser UI
- Likely fix for map element names sometimes not matching between client and server
- Fixed some scenario load/save inconsistencies
- Fixed AI exploration bug
- Fixed AI AdjacentSameModifier value
- Fixed AI research selection actually following the AI evaluation instead of being random
- Corrected some inconsistent use of the AI in-city yield evaluation
- Fix for mod dependency bug
- Fixed archetype icon not reflecting selected dynasty leader on SP setup screen
- Fixed incorrect estimate of effectPlayer on help text when it involved adjacency bonuses from existing improvements (e.g. science output of Pilgrimage)
- Removed double spaces betwixt icons and yield names in some cases
- Fixed default improvements/units shown as unique when no nation/dynasty is specified
- Fixed landmark names sometimes displaying incorrectly in MP games
- Random nation on premade maps now correctly remain random on new game
- Premade map selection now remembered for next game
- Fixed top section of tab headers getting cut off
- Fixed Pick Later nation and Random Dynasty setting the dynasty to Default
- Fixed queued actions triggering unit selection before decision selection
- Fixed Tooltip Scale and Popup Text Size options not saving on Steam Deck
- Fixed Heroes of the Aegean scenario 5 save/load bug
- Fixed Heroes of the Aegean scenario 5 bugs with Darius events, rebels and autonomous rule
- Fixed Wonder and Dynasties content being missing from World Maps and Barbarian Horde scenarios
- Fixed Caesar’s dynasty description (Wonders and Dynasties)
- Fixed null ref on leader select helptext for dynasties with free tech (Wonders and Dynasties)
- Jerwan Aqueduct now has a history that prevents it from changing drastically when city layouts change (Wonders and Dynasties)
- Fixed Carthage scenario 1 goal (Markets and Money)
- Fixed Jebel Barkal bonus description (Wonders and Dynasties)
- Text and event fixes
Known bugs
- Starting Game of the Week after having started a game using a premade map will cause GotW to use that map.