On Disabling Wonders

darroldtg

Chieftain
Joined
Dec 13, 2010
Messages
26
How do I disable the Manhattan Project? (I have Windows 7, if that matters)

Is there any defense against nukes? I haven't used them, but if I can't stop everyone else from being nuke-happy, then I'll start doing it, too.
 
I don't know if there are any mods, but I would check that out. If not, I'm sure someone on the modding forum wouldn't mind making one, it can't be that hard and personally I think a lot of people would want it since the AI is going crazy with nukes now
 
I don't know if there are any mods, but I would check that out. If not, I'm sure someone on the modding forum wouldn't mind making one, it can't be that hard and personally I think a lot of people would want it since the AI is going crazy with nukes now

I don't know if there are any mods which disable the Manhattan Project, but Graves' "History in the Making II" mod lets you build bomb shelters + the SDI national wonder. Bomb shelters limit nuclear weapons damage to 50% and most of your units only get injured. The SDI gives you a 65% chance of intercepting inbound nuclear missiles.
 
NOTE: The Manhattan Project is not a Wonder, it's a Project. That's not just semantics, they're in different tables. It's trivial to disable a Wonder, just set its cost to -1, but disabling a Project requires removing it entirely, and that'll break anything that depends on it (in this case, the various nuclear weapon Unit definitions). (You CAN just move it to Future Tech, though, which effectively disables it and anything that depends on it.)

Bomb shelters limit nuclear weapons damage to 50% and most of your units only get injured. The SDI gives you a 65% chance of intercepting inbound nuclear missiles.

Right, there are several ways to reduce nuke damage, and that mod covers the best ones. Basically, there are two variables you can tweak on defensive buildings: one lowers the Level of a nuke (nuclear missile = 2, atomic bomb = 1) on that city so that buildings and units survive instead of being auto-destroyed. The other variable reduces the damage dealt by nukes by a percentage; as far as I know, this is stackable, so you could have a number of different buildings that each knock a few percent off of the damage. You can also set buildings to be <NukeImmune>, which'll make that building survive better but do nothing for the rest of your city.

Unfortunately, none of this protects units in the field, prevents fallout and improvement destruction, or allows atomic bombers to be intercepted by readied fighters. That's where Lua comes in. If you want to make an SDI, you can. (Conversely, if you want nukes to MIRV and spawn multiple smaller blasts instead of one big one, I'm pretty sure you can do that too.)

In the vanilla game, this isn't so big a deal, because honestly, how often does a game ever GET to the point where nukes matter? If you haven't already locked up a victory by the time you get tanks and bombers, then something's wrong. But it's a major headache for us future-era modders.
 
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