QES
Court Jester
This Thread is meant to discuss the Problems and Potential Of adding flying units to an eventual version of FfH2.
Ok, so I've mentioned this in the past in a previous thread, but it strikes me that there are many fantastic units that we could want in FfH that would/should be considered airbourne. Kael expressed that there was a problem with this, in that until they can get the "flying" mechanic right, he doesnt want to bother with them at all. I understand this, so im not questioning that.
However, I think it would be good of the community to develop ideas that A) solve these problems, and B) give potential boons to the nature of flying units.
Below I have lists of Problems, Solutions, Benefits and a list of possible units that should have "flying" characteristics.
Problems:
- Flying in Civ IV is done through the base system. You're either air supirority a hellicopter, or a bomber. These traits do not well describe fantastic flying creatures.
- A distinct lack of Models and textures that look flying-like.
- Coding issues (Kael will have to be more specific here.)
- Sea connectivity. How would flying units interact with sea units, when many sea units are not considered Carriers (or subs).
- How to allow flying units to chose "not" to attack a tile and merely fly over it.
- AI Use
Solutions:
- Civ 2 Helicopter mechanic. A flying unit that functions as both a ground unit and a flying unit. In this, it would be a flying unit, but be attackable by ground forces if ever "out in the open." This would represnt the unit "landing" each turn.
- For the "not attacking" problem: Hidden units in theory should be under the same auspices. So I for one suggest a tie-in to mechanics. Another solution is that whenever a flying unit "attacks" it gets a menu option (like ones from targeting spells), one option of which would be "None".
- For AI: Get the computer to use flying units like any highly mobile ground unit.
Benefits of flight
- Promotions could differ as to the method of flight: Levatation, Winged, Ballistic etc. Each could have different functional mechanics. For missle-like units, the normal CIV 4 flight system might work. For Winged creatures i recomend the Civ 2 helicopter mechanic, for Levetation, the same.
Each type of flight offers A) much flavor and B) another strategy to use through the course of the game.
- Bypassing defenses becomes more possible, as does the need to prevent others from bypassing defenses.
- Offers potentially a unique form of specialization - Air superiority.
- Gives many units a unique feel, and offers a solution to "why can the really huge units go on tiny ships" problem.
Unit Possiblities
- All Dragons
- WIghts
- Ghosts
- Gargoyles
- HaRpies
- Winged Men
- Great Eagles
- Genies/Djinn
- Pegasus (Hero unit?)
- Demons
- Angels
- Flying Contraptions (mechanical in nature - dwarves maybe?)
- Air Elemental
- Roc
- Aberations of all sorts (Beholder anyone?)
- <Magic spells/items that would allow flight>
etc.
Post away comrades.
-Qes
(P.s. Kael please reiterate your concerns on flight in this post, so as the community might take a crack at it if they wish.)
Ok, so I've mentioned this in the past in a previous thread, but it strikes me that there are many fantastic units that we could want in FfH that would/should be considered airbourne. Kael expressed that there was a problem with this, in that until they can get the "flying" mechanic right, he doesnt want to bother with them at all. I understand this, so im not questioning that.
However, I think it would be good of the community to develop ideas that A) solve these problems, and B) give potential boons to the nature of flying units.
Below I have lists of Problems, Solutions, Benefits and a list of possible units that should have "flying" characteristics.
Problems:
- Flying in Civ IV is done through the base system. You're either air supirority a hellicopter, or a bomber. These traits do not well describe fantastic flying creatures.
- A distinct lack of Models and textures that look flying-like.
- Coding issues (Kael will have to be more specific here.)
- Sea connectivity. How would flying units interact with sea units, when many sea units are not considered Carriers (or subs).
- How to allow flying units to chose "not" to attack a tile and merely fly over it.
- AI Use
Solutions:
- Civ 2 Helicopter mechanic. A flying unit that functions as both a ground unit and a flying unit. In this, it would be a flying unit, but be attackable by ground forces if ever "out in the open." This would represnt the unit "landing" each turn.
- For the "not attacking" problem: Hidden units in theory should be under the same auspices. So I for one suggest a tie-in to mechanics. Another solution is that whenever a flying unit "attacks" it gets a menu option (like ones from targeting spells), one option of which would be "None".
- For AI: Get the computer to use flying units like any highly mobile ground unit.
Benefits of flight
- Promotions could differ as to the method of flight: Levatation, Winged, Ballistic etc. Each could have different functional mechanics. For missle-like units, the normal CIV 4 flight system might work. For Winged creatures i recomend the Civ 2 helicopter mechanic, for Levetation, the same.
Each type of flight offers A) much flavor and B) another strategy to use through the course of the game.
- Bypassing defenses becomes more possible, as does the need to prevent others from bypassing defenses.
- Offers potentially a unique form of specialization - Air superiority.
- Gives many units a unique feel, and offers a solution to "why can the really huge units go on tiny ships" problem.
Unit Possiblities
- All Dragons
- WIghts
- Ghosts
- Gargoyles
- HaRpies
- Winged Men
- Great Eagles
- Genies/Djinn
- Pegasus (Hero unit?)
- Demons
- Angels
- Flying Contraptions (mechanical in nature - dwarves maybe?)
- Air Elemental
- Roc
- Aberations of all sorts (Beholder anyone?)
- <Magic spells/items that would allow flight>
etc.
Post away comrades.
-Qes
(P.s. Kael please reiterate your concerns on flight in this post, so as the community might take a crack at it if they wish.)