dreiche2
Prince
- Joined
- Apr 9, 2003
- Messages
- 320
Unser Giftzwerg said:I'm playing the Malakim now. What makes desert their favored terrain? I'm curious, as I certanly saw no benefit to the stuff. As soon as I built my first Adept he used his 1st 2 experience points to take Water so he could get rid of whatever desert I had. I know I certainly could not extract resources from desert tiles ... so why would I "want" to start in desert?
I was unaware that the Doviello drew any advantage from Tunra tiles. I've only skimmed the civ descriptions, the Doviello sort of fit the 'barbarian niche' yes? So perhaps they stylistically prefer tundra. But what game mechanics exist to make them thrive if they are placed in tundra? Any? I don't know of any. Seems to me, forcing the Doviello into Tundra would be tantamount to hamstringing their economy on the outset.
Well, yes, I think up to now the Malakim and Doviello and not really fleshed out yet in this respect (there is some info on some units' boni in the civ manual thread).
Anyway, the difference between a scenario and a random map is much more than semantics. A scenario has been designed to highlight a certain gaming experience, and it has been play-tested a bit to ensure the various positions are in balance. Scenario maps are generally products of labor and attention. Asking a random map generator to produce scenario-quality maps, and assign various different civs to their "natural" terrain - without crippling some civs in the process - does in point of fact strike me as asking too much from a random map generator.
What I wanted to point out with the semantics comment is that if people want this feature, it doesn't hurt in any way and can be coded without too many problems (see below), then it should be implemented, no matter if you call it a scenario or a random map generator

Now, if we really want to discuss the wording, i'd still say this would be a random map generator, because, well, the maps would still be significantly random, with certain restrictions (you can already set many parameters, and even more so with the smart map thing). I think usually scenarios are associated with someone using one map and setting up some.. uh.. scenario.
Or on the other hand why isn't the random map generator, when for example set to 'archipelago', also a 'scenario generator', cause it generates water world / pirate/ colonization scenarios, doesn't it?
Yes, if such an item could be coded within a short timeframe and minimal effort, I'd love to see someone code it. But I think the reason we don't see such an item is because it is setting the bar a bit too high. That's JMO.
This might very well be true, I don't know how much effort it would take, so others have to decide that...