Playing the Kuriotates, and something unusual happened. Due to a rare combination of floodplains and food resources, I have managed to get a Settlement up to size 10... I think I might even be able to get it as far as 11, with some tweaking of improvements. (Note that Settlements, owing to their -50%
, require 4
per citizen)
Would it be possible to allow Settlements that get really uber to partially buy off the disadvantage imposed by the Settlement building? Perhaps a building, available only in Settlements, called Colony, requiring 500
and at least 5 citizens.
The Colony building would replace the Settlement and grant -25%
, -25%
, -50%
, and -50%
. As it would replace the Settlement, Colonies would thus become fully vulnerable to unhappiness, unhealthiness, maintainance, and war weariness. It would permit the construction of a few low-tech buildings (Brewery, Carnival, Elder Council, Hunting Lodge, Granary, Market, Monument, Smokehouse, Walls) and Tier-1 Units (Tier-1 units only, with the exception of Hunters with a Hunting Lodge, and Adepts with a Mage Guild [w/Catacomb Libralus, as a Colony can't build a Mage Guild... this gives the Kuriotates a reason to build the Catacomb Libralus])
Thoughts?


Would it be possible to allow Settlements that get really uber to partially buy off the disadvantage imposed by the Settlement building? Perhaps a building, available only in Settlements, called Colony, requiring 500

The Colony building would replace the Settlement and grant -25%




Thoughts?