Jopo
Chieftain
I used to mod Civ 5 and earlier ones too, so I´m not totally new to modding, but this new Civ 6 system does indeed seem to have a bit of a learning curve, at least for me. :-D
Don´t get me wrong, I think the new system has potential as it allows us to create new modifiers etc. very freely, so I´m exited to get learning this new system.
Now, I would have a few debugging questions...
I´ve tried creating two things that I haven´t yet been able to get working;
1. The Armorer building; This building gives all land combat units (melee, anti-cav, ranged and both cavalries) the "Cuirass"-ability which gives a generic combat strength boost (if you have an idea or want to present arguments for a well balanced effect, I´m all ears). The idea is that, after discovering Iron Working, things like the Roman "Lorica Segmentata" and other types of body armor come available, although there were of course even earlier armors made of leather, bronze etc., but I decided to put the building prereq to Iron Working. The Generic (both on attack and defense) modifier is justified, I think, because such armor made all the difference on the battlefield.
Just imagine yourself in a sword fight as a Roman legionary against a Celtic warrior etc. :-D You are wearing Iron armor whereas the Celt fights in "traditional costume" wearing only his bravery and some paint. My point of course is that, with the armor you could withstand a hit if the opponent gets one through, whereas the Celt´s fight would pretty much be over if you got lucky with your trusty Gladius. On the other hand, if you find yourself on the defensive, facing arrows etc. then you´d definitely want to have armor, right? :-D
Iron armor of course went out of use after gunpowder weapons rendered them obsolete, but modern warfighters have advanced body armors capable of saving your bacon even against assault rifle bullets (if it hits the ceramic plate), so the story of the "Cuirass" goes on. :-D
For game effect, I was thinking something like 5-10 points of combat power increase? Say a swordsman with a strength of 36 was it, becomes str 46, giving a very distinct advantage against other swordsmen etc. but still weaker than musketman (str 55 I think).
So in this one I would need help in creating the unit ability and successfully referencing it through buildings etc.
2. Amaterasu, The Goddess of The Rising Sun-Belief;
For this one I tried creating a modifier similar to the Goddess of Festivals, increasing output from plantations etc. (farmed bonus & luxury resources), as Amaterasu is the Goddess of the Sun, so I thought it would be suitable that she affects farming?
Question; To all Japanese people on the forums... If you have an idea for a suitable effect which would do justice to Amaterasu, then I´m all ears again.
However, when I tested my mod, it failed to launch and went back to main menu, so something didn´t pass the checks?
Now, if someone wants to help me code these things, then I´d like to ask, does the fanatics forums have a Discord Channel etc. where it would be possible to chat/talk without the delay of forum posts and possibly exchange .xml files so ppl could take a look at the rather lengthy files and possibly locate what´s wrong?
Oh yes, there´s the upload button; A zip file containing the .xml gameplay files for my mod. If someone could take a look at the code and spot the errors for me?
Thank you!
Don´t get me wrong, I think the new system has potential as it allows us to create new modifiers etc. very freely, so I´m exited to get learning this new system.
Now, I would have a few debugging questions...
I´ve tried creating two things that I haven´t yet been able to get working;
1. The Armorer building; This building gives all land combat units (melee, anti-cav, ranged and both cavalries) the "Cuirass"-ability which gives a generic combat strength boost (if you have an idea or want to present arguments for a well balanced effect, I´m all ears). The idea is that, after discovering Iron Working, things like the Roman "Lorica Segmentata" and other types of body armor come available, although there were of course even earlier armors made of leather, bronze etc., but I decided to put the building prereq to Iron Working. The Generic (both on attack and defense) modifier is justified, I think, because such armor made all the difference on the battlefield.
Just imagine yourself in a sword fight as a Roman legionary against a Celtic warrior etc. :-D You are wearing Iron armor whereas the Celt fights in "traditional costume" wearing only his bravery and some paint. My point of course is that, with the armor you could withstand a hit if the opponent gets one through, whereas the Celt´s fight would pretty much be over if you got lucky with your trusty Gladius. On the other hand, if you find yourself on the defensive, facing arrows etc. then you´d definitely want to have armor, right? :-D
Iron armor of course went out of use after gunpowder weapons rendered them obsolete, but modern warfighters have advanced body armors capable of saving your bacon even against assault rifle bullets (if it hits the ceramic plate), so the story of the "Cuirass" goes on. :-D
For game effect, I was thinking something like 5-10 points of combat power increase? Say a swordsman with a strength of 36 was it, becomes str 46, giving a very distinct advantage against other swordsmen etc. but still weaker than musketman (str 55 I think).
So in this one I would need help in creating the unit ability and successfully referencing it through buildings etc.
2. Amaterasu, The Goddess of The Rising Sun-Belief;
For this one I tried creating a modifier similar to the Goddess of Festivals, increasing output from plantations etc. (farmed bonus & luxury resources), as Amaterasu is the Goddess of the Sun, so I thought it would be suitable that she affects farming?
Question; To all Japanese people on the forums... If you have an idea for a suitable effect which would do justice to Amaterasu, then I´m all ears again.
However, when I tested my mod, it failed to launch and went back to main menu, so something didn´t pass the checks?
Now, if someone wants to help me code these things, then I´d like to ask, does the fanatics forums have a Discord Channel etc. where it would be possible to chat/talk without the delay of forum posts and possibly exchange .xml files so ppl could take a look at the rather lengthy files and possibly locate what´s wrong?
Oh yes, there´s the upload button; A zip file containing the .xml gameplay files for my mod. If someone could take a look at the code and spot the errors for me?
Thank you!