One simple addition Civ needs: Flanking Armies

Big J Money

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I didn't even realize it until I read another post today, but Civ does not allow you to hit an enemy army from two sides. It should. This would be easy to do (a simple bonus for the attackers). Maybe like when you attack an enemy and you have an allied army adjacent, you are asked, "Would you like this army to participate also?" Would be to Ctr-click with all the armies you want to flank, and then attack regularly with the last army.

Forts and cities with at least walls should be immune to flanking enemy bonuses, obviously. Mabe Cavalry, Armor and Helicopters should be immune to flanking, too?

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I remember in the latest version of Pirates! they had something kind of like this. If you attacked a stack of troops from the rear you got a flanking bonus. They also had forest movement bonuses for certain units and penalties for cavalry. I think adding this to CivIV tactics would be a great idea!
 
I'm not sure about flanking, units with movements above one could easily get bonus to every battle, plus single squares are large distances....

I'd rather see the strength lowered or handicapped some way of a unit surrounded, from at least two directions, by enemy units.
 
Loppan Torkel said:
I'm not sure about flanking, units with movements above one could easily get bonus to every battle, plus single squares are large distances....

I'd rather see the strength lowered or handicapped some way of a unit surrounded, from at least two directions, by enemy units.
That's a nice solution that fits in with Civ 4's automatic/hidden information model.
 
Mat777 said:
but a bit of tactics would make this game just awsome .

See, that's the thing. It's a Turn-Based Strategy, not a, um, Tactigy. It would be pretty cool to put in a battlefield mini-game where you command your forces on a tactical level, but that would make the game bigger and elevate the importance of the military, thus unbalancing the game. That's not a bad thing, but it would be a different game; it would be a military game with supporting features, rather than a broad game with a military component.
 
apatheist said:
See, that's the thing. It's a Turn-Based Strategy, not a, um, Tactigy. It would be pretty cool to put in a battlefield mini-game where you command your forces on a tactical level, but that would make the game bigger and elevate the importance of the military, thus unbalancing the game. That's not a bad thing, but it would be a different game; it would be a military game with supporting features, rather than a broad game with a military component.
The "flanking" would be an automatic modifier. If you have units on 2 sides of a defender, that defenders defense would gain a negative modifier, like "defense -25."

Another solution is to give additional commands instead of simply "attack."
 
Whoa, wait a second. I did't mean to say that Civ needs to add any tactics whatsoever. I agree that Civ has nothing to do with battlefield tactics at all. Some people simply came in here and misconstrued my idea. And it becomes a really crappy idea when it turns into a major change to Civilization.

All I mean is that it would be nice if multiple stacks could attack one stack. It would be the same thing as a King ordering that two armies march upon the same enemy. This concpet occured to me when I was thinking how forts would be more useful if, for example, you could leave a stack in a fort, and when the enemy bypasses the fort, you could sandwich their army between two of yours and get some kind of overall bonus for attacking them from multiple directions.

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MeteorPunch said:
The "flanking" would be an automatic modifier. If you have units on 2 sides of a defender, that defenders defense would gain a negative modifier, like "defense -25."
Flanking is a tactical maneuver, with strategic implications mainly for disrupting/capturing supply. Since supply lines aren't in Civ4, flanking would be reduced to the tactical level, and thus nothingness, as tiles on a Civ map are simply enormous.


Big J Money said:
All I mean is that it would be nice if multiple stacks could attack one stack. It would be the same thing as a King ordering that two armies march upon the same enemy.


You mean like CTP's stack-based battles? I never played CTP (either one), but the stack model seemed pretty intriguing.
 
Maybe the term flanking was the wrong one, on my part. My bad. All I meant was two armies being sent to sandwich another army. It's not an extremely common event in history, but it did happen.

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