One victory condition for each age

Optimizer

Sthlm, SWE
Joined
Dec 29, 2001
Messages
692
I consider making a mod where there is one unique victory condition for each age. This way, players can make the game end during an earlier age, according to choice of victory conditions.

* Ancient: Valley of Kings
Must build and defend a collection of national monuments.

* Classical: The Academy
Needs a collection of Great People.

* Medieval: Emperor of the World
Must win a diplomatic victory through the Apostolic Palace.

* Renaissance: Scientific Revolution
Must build universities in order complete projects such as the Theory of Gravity and the Encyclopaedia.

* Industrial: Industrial Revolution
Must build factories to complete a projects such as Telephone, Automobile and Lightbulbs.

* Modern: Moon Landing
Functions as the Space Race, but shorter and earlier.

Other suggestions?
 
I've thought about this a great deal too, but I have no programming knowledge. Here are my ideas. They're organized in such a way that each specialization leads to one.

I'd also add another option that requires all of them for a final, comprehensive victory. Perhaps each could be set to award a substantial amount of Victory points so that whoever completes the most of these gets the Time Victory.

[Note that each should be set to become void if completed after the era has passed.]

Ancient: Cultural Victory - 3 cities with X level of culture

Classical: Dominion Victory - X% of the globe and population

Medieval: Religious Victory - lifted from Gods of Old scenario

Rennaissance: Trade Victory - secure one copy every resource in the game

Industrial: Production Victory - build X number of World Wonders in one city

Modern: Diplomatic Victory - standard UN Victory

Future: Science Victory - automatic victory upon discovery of all technologies
 
Great idea, but one option might be to make the age specific victories go obsolete, so that if you don't get that victory during that age you can't use it to win.
 
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