Hi,
Maybe someone can move it to the right place/section. In the context of a mod I needed to use the Events.GoodyHutReward:
Here is how this function work (UI context):
function OnGoodyHutReward(playerID, unitID, itemID, itemID_2)
And here is the list of the know IDs (note that some events requires both itemID and itemID_2):
ItemID ItemID_2 Effect
301278043 civic boost
-1068790248 tech boost
1623514478 -897059678 xp boost
1892398955 1038837136 +1 population
1623514478 -945185595 free scout
301278043 relic
-2010932837 gold
1892398955 -317814676 free worker
D.
Maybe someone can move it to the right place/section. In the context of a mod I needed to use the Events.GoodyHutReward:
Here is how this function work (UI context):
function OnGoodyHutReward(playerID, unitID, itemID, itemID_2)
And here is the list of the know IDs (note that some events requires both itemID and itemID_2):
ItemID ItemID_2 Effect
301278043 civic boost
-1068790248 tech boost
1623514478 -897059678 xp boost
1892398955 1038837136 +1 population
1623514478 -945185595 free scout
301278043 relic
-2010932837 gold
1892398955 -317814676 free worker
D.