[R&F] Online Speed Victory Turn

salvatorethesecond

Chieftain
Joined
Dec 6, 2017
Messages
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I'm a Immortal/Diety player who doesn't have the patience to go Standard speed. I've got about 800 hours of Civ VI. But it seems like science and culture victories take me about 150-180 turns to complete—which seems very slow. Particularly when it compares to victory turn # of Standard speed for players of my "calibre."

Has anyone else experienced this? I wonder if the scaling of Online Speed makes things a little wonky.
 
I'm not totally understanding your difficulty? You're winning science and culture on Deity with like 70-100 turns left in your game out of 250? That feels so very impressive to me! Are you upset because other people are winning faster on slower game speeds? I guess I just don't feel for me it's a competition to see who can win fastest, I do hope you're at least having fun with your games. I'm not someone who tries to win as fast as she can, but I did find this message thread in the Strategies forum where people are talking about how they try to win science victory quickly, maybe you'll find some valuable thoughts in here?

https://forums.civfanatics.com/threads/how-to-quick-sv-share-your-view.628174/

Good luck, I hope you're able to achieve what you're looking for!
 
I wonder if the scaling of Online Speed makes things a little wonky.

I would think that it does.

Let's take the tech tree for example: Every tech only costs half the science on Online speed compared to Standard. But the eurekas are the same. So you have roughly half the turns to get the eurekas in time. For some eurekas this scales well - if you need 3 archers, it is the same on both speeds, because production costs are also halved. But other eurekas involve movement and movement is not doubled on Online speed. So if you have to move your builder 6 tiles to build a mine over a resource, it will take 3 turns on both game speeds.

Another example: If you have an army and conquer a city, the troup movement and following siege takes the same amount of turns but the timespan represented by those turns is doubled on Online speed. Thus the Online speed player is relatively later to benefit from the conquest.

In the end everything involving movement and combat actions scales "wonky" because those take the same amount of turns while most other things are sped up. This scaling is most likely to your disadvantage because fast victories are achieved by very efficient micro-heavy play. The less actions/decisions you have to make the less room for optimization. So I am not suprised that your victory turn times are not 1/2 compared to Standard speed players.
 
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