Open game: Civ IV BTS custom game huge terra 18 civs Prince/Roosevelt

martorrie

Chieftain
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Apr 5, 2008
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Helsinki
Hi, I'm about to start a new game and wanted to do a strategy bit before I launch the game. Any ideas/comments are welcome. OK, much ado about nothing, let's get started. I decided to go noble first time, due to the huge number of civs, but might try prince after the first game. On prince, I might make this an ALC... but now, get on with it!

EDIT: I'm going to do Prince straight away. Double the pride, twice the fall. Noble sucks :)

EDIT #2: Also made this an ALC right away - I got a feeling that this baby will rock. Will generate map soon... be prepared.

EDIT #3 Darn. I screwed this one up. This is NOT an ALC, but an open game, for you to comment on. I will play it in bits, post images, and you may comment. I will try to follow your suggestions where applicable.

Okey dokey here it is:

Prince difficulty
Huge Terra map
Low sea level
Random climate
18 civs (17 AI)
Raging barbs (to control some of the war mongerers early on -
later there will be no barbs as the world is teeming with civilization!)
Marathon game speed
Pericles of the Greek (Philosophical & Creative!)
Fishing and hunting (darn - no mining!)

EDIT: Screw Pericles. He was a wussie in real life. Going to use Roosevelt for Organized/Industrious. Much better long term traits. We get our culture from wonders/specialists and also GP points.

Victory

Trying to go for diplomatic/time/space victory here - domination is all but impossible with all those civs...
Culture would also be in vain, as there are bound to be some other creative civs here
Population and territory - hmm... perhaps, perhaps. But that would lead us to war would it not?
Let's keep that one in mind though... No one knows if we are going to be the most militant civ yet...

EDIT: Jerrymander noted that domination COULD be possible. Hmm... I am not so confident in myself and Roosevelt at this point however. We'll see. For now, let's rule that out, as it unneccesseraly widens our options. I am confident that we could get a space victory - diplomacy is going to be somewhat difficult after some analasys. There are so many civs we would need to please... And time victory is just lame. Let's go with the space race for now.

- So, it seems that we are going to be one of the peacemongers. How boring :). But fear not, I'm sure
we will see our part of warmongering as well. There are bound to be some weak civs that will
either join us or perish!

- One important note: Due to raging barbs and number of civs, wars are going to happen often.
Try not to get involved in one (or two!). Use religion to keep relations going where you can,
but be prepared at all times.

- Need CRE to spread borders early on - It's all about grabbing that land on this one.
And there is a lot of it - although 17 other civs competing for it as all start in the old world.

- Philosophical to get some GP early on - need Temples to do this obviously

EDIT: Since we changed to Roosevelt above, this is no longer valid. Now we get culture from wonders and buildings and later with GA:s and culture bombs. GP points are also coming from wonders and specialists.

- Note that we are at the mercy of a random climate here - if we go for tropical, it means a lot of grassland,
which will imply a specialist economy (need Iron Working very early)

- If we get an ice age, then grabbing that fertile land is extra important and steers us toward rapid expansion
(someone might even say RABID expansion, heh)

- if we get a world of stone (rocky), then obviously that specialist economy is going to fail,
unless we are the lucky ones to get the best land... That means this will be a wonder race,
to build all those shiny wonders with all that stone and marble!
Also, this most likely means WAR, as resources are bound to be limited. Same goes of course for Icy worlds.

- Almost the same strategy applies to a desert world, although plains can be farmed, to give us that extra food
to grow...
But at the cost of cottages, so no real reason for specialist here either. Again depends on how lucky WE are!

- If we are lucky enough to get temperate, then hell, let the GP's spawn and on with the specialization!

- With SE (Specialist economy)

- Try to build a coastal city first (for added commerce & seafood - we could really need that here)
- Try to get Stonehenge build too, for GP points and the extra culture (we need every point of culture here, really)
- And then off to the pyramids - could do the Oracle gambit... or not!
- Try to get Polytheism AND monotheism first
(Both are a bit of a gambit - we got no mysticism or mining for masonry. But I'm confident.)

EDIT: Jerrymander suggested about going the Writing/Alphabet route and trading for those other techs later. I see this as a good alternative, but it will depend on wether we are in range of many andvanced civs. As religion is VERY important in this game, I am not keen to forgo it at this stage however. Not without a fight at least. ;)

EDIT#2: Also, religion has a major impact in those relationships with other civs. As much as ±4 - ±6! What good does it do if we have techs to trade, but all other civs hate us as heathens or are otherwise unfriendly? This is especially true on higher difficulty settings, I believe. Correct me if I am wrong.

- Now, what is going to be of uttermost importance is who will find and settle the new world first. Since it will
proparly be teeming with barb states, capturing one as your first colony should be a no brainer.
We need to keep this in mind when founding cities in the old world (want 2 or more coastal cities early on).
And also beeline our research towards optics and later Astronomy.

- Scout scout, scout and after that scout some more. We wan't everything in sight asap.
If cities don't have anything else to build, then build a horde of scouts and send them on their way. The
autoexplore feature will give us a hand here, as it is impossible to do all that by hand. Also, try to save some scouts
to upgrade to explorers and send them to the new world in your first caravels (build 2 first to circumvent the globe in
opposite directions).

Tech tree early on:

1. Mysticism (Stonehenge!)
2. The Wheel (point being, if we got stone/other resource then hook that up RIGHT NOW - we need it for pottery anyway)
3. Mining
4. Masonry (we need that to get Monotheism - plus for stone if we got one -- double the pride, half the fall)
5. Food tech IF necessary (no coast with fishies, floodplains / other 3 food plots in range) or straight for polytheism
6. Polytheism (Does not matter if someone got it first - we get monotheism next anyway)
7. Monotheism (Let there be one god!)
- Change to organized religion asap!
8. Bronze working (Start chopping that Stonehenge, change to slavery asap)
9. Pottery (Start the Cottage Spam!)
10. Hunting (for archery) (EDIT: move before the Wheel)
11. Archery (those nuts Raging barbs!)
12. More food tech
12. Priesthood (The Oracle!!! If applicable - see below #10)
13. Iron working (could be earlier due to tropical climate)

EDIT: Since we are playing the Americans, we don't have the hunting that the Greeks would have had. That's why I'm going to put Hunting before The Wheel. We do need those scouts - warriors suck at scouting. Especially with Prince/Raging barbs we are going to lose warriors fast this way from hostile huts.

Now, as I said earlier, it is somewhat unlikely that we get those two religions first, or even one.
We could get lucky and pop a tech on the research path from a hut, though... That is one more reason to scout
aggressively for them and for resources.

But fear not! Religion is bound to spread in your lands as other civs start spreading it. Try to get a later
religion after the initial research. Or, if chance comes by, conquer a holy city. We really want a shrine or two,
after all!

Preliminary build queue for Washington:

1. Warrior (Barbs - ouch!)
2. Worker if have stone, work boat if have fish/crabs/clam
- Worker can build roads after Wheel, or build a mine if applicable terrain is found before masonry
- IF we get a nice food tech from Huts that we have recources for, then do that first (Pasture, Farm, Camp)
3. Worker if build work boat above, else a scout
4. Settler if have stone nearby, else a scout
- Hook up any stone we might have (how unlikely :( )
5. Warrior if build settler or scout above
6. Start on stonehenge
- hook up any copper we have in range
5. Phalanx / Spearman / Archer if have these already
6. Settler or worker (if build settler above)
7. Settler none the less
8. Monastery, if have not organized religion; else Temple
9. Missionary for New York
10. BIG IF - Pyramids with stone, else Oracle for free tech (go for Metal casting, Forge, Great engineer)
- This is where the strategy is at crossroads; if we got stone no need for oracle gambit - else... well...

11. Alas, a forge if got Metal casting, else Some happy puppy / doctor building (Temple/Granary obviously at this stage)
- REMEMBER THAT DARN ENGINEER to give us those precious little GP points
12. Doctor building if not got that Super Healthy Special Herb (SHSH) from random event by now
13. Pyramids - rush with engineer if got one else, just the snail way
- Change to represantiation asap, if we got he pyramids first, otherwise - damn it!
14. Barracks and more units, if this is the best production city, else other cities can do this.
15. Time to specialize
- is this the holy city? If so then try to get that Prophet to construct the shrine,
and build hordes of missionaries;

- is this the GP farm? If so, hook up all those food resources and put specialists to whatever GP you want.

- is this the production city? If so, then build wonders and production buildings, along with happy puppy/doctor
buildings;

- Is this a commerce city? If so, decide if it's a science city or a money making machine. Build accordingly.

In general, we try to specialize all cities and try to keep in mind that 2/3 rule: 2 prod cities per 3 other cities.
Also, we wan't to build up our military slowly, but steadily - this is going to get ugly at some stage, trust me.
Build new unit types as they come available, and upragrade old ones - it is worth the money!
Ergo, try to keep one of your production cities building those units; it's no good to become locked in a war, where
they are all building wonders. Those will be taken by the enemy!

ADDED:

As for civics, let's not forget about those!

Government: If we get the pyramids, change to Representation (Constitution). Later, in mid/late game change to Universal suffrage (Democracy). Could do the whole game with Represantation, though. Police state (Fascism) if at war for a long time.

Legal: Bureucracy (Civil Service) is good in the mid game. Can use that +50% prod/commerce bonus in the capital. Late game: Free Speech (Liberalism). Use Vassalage (Feudalism) / Nationhood (Nationalism) when at war temporarily.

Labor: We can do with slavery (Bronze working) for a while, but ultimately want to go for Emancipation (Democracy). Skip serfdom/caste system. Those suck.

Economic: Try to build the Angkor Wat if you have a holy city, then go for Mercantilism (Banking). Later Free Market (Economy) and Environmentalism (Medicine) in the very late game if need health, otherwise skip it. Skip State property as we have no use for it as organized as Roosevelt is.

Religion: We take Organized Religion (Monotheism) and stick to it for the entire game. We don't want to lose our state religion to Free religion, no. And Theocracy generally sucks. Get those extra xp from vassalage. Pacifism (Philosophy) can be replaced by wonders and specialists. No need for extra GP here. And as the game advances to mid/late stage, it will take a ton of GP to do anything useful anyway.

Now we need to start thinking about winning again - must review our strategy and the options available, and also
check if some conditions are more likely than others.

ADDED:

It has just occured to me that since we are going to the space race, it is obvious that nukes will come into play at some point. We don't want to use them, but we will build the SDI and shelters just in case. We'll also keep some nukes ourselves, just in case someone plans on wiping the floor with us... I'm sure Ghandi will be the first to fire those nukes on everybody, just watch and see ;)

Now, I tried to make this strategy as flexible as can be, but I'd love to have suggestions as well. Feel free to comment!
 
Domination would be very possible, but I don't know if Pericles would be the best for it.
Otherwise, I think you have overplanned, especially without already generating a map.
Why putting off Iron Working so late and wasting time researching up the Mysticism branch? Beeline to writing/alphabet, pop some Great Scientists and trade for techs you missed.
 
Domination would be very possible, but I don't know if Pericles would be the best for it.
Otherwise, I think you have overplanned, especially without already generating a map.
Why putting off Iron Working so late and wasting time researching up the Mysticism branch? Beeline to writing/alphabet, pop some Great Scientists and trade for techs you missed.


Yep, I agree with Pericles not being the best leader here, and I actually plan to use Roosevelt instead, being Organized and Industrious, he would be better suited for this map type. We get those GP:s from specialists and wonders anyway, where industrious will help us too. And since we are going to have a LOT of cities, organized is a great perk. Let the other civs struggle with their maintenance costs - we can manage. I also plan to play on Prince, skip Nobel - that's for wussies. :lol:

Overplanned. Ouch. :eek:

I don't think you can overplan in this game. As long as you keep in mind the alterantives. And I mentioned that this strat was going to be flexible. Yes, I have not generated the map yet. But since we know the base settings for the map, we can approximate what it would be like. And we know that all civs start on the same continent. The only real variant here is the climate. And that is why iron working comes so late. As I mentioned at the beginning, if this is a tropical map, we have to do iron working earlier. That would depend how near the equator we are, of course.

As for the writing/alphabet route - I have a reason not go go there from the very beginning. The reason being that althoug we can later trade for techs, we are playing on a huge terra map with low sealevel. So it might take us a while to find the other civs and establish good relations. In the mean time we would have no religion and IMHO that is BAD. :mischief:

But point taken, I must consider that path when I generate the map and explore a bit to see how close/far the others are. :king:
 
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There is no alc forum... Do you plan to play through all the leaders like sitsuil? If not alc is kinda misnaming the thread as it would just be a regular game played with feedback from readers..
 
There is no alc forum... Do you plan to play through all the leaders like sitsuil? If not alc is kinda misnaming the thread as it would just be a regular game played with feedback from readers..

Well, I see. I might have misinterpreted the term. If ALC stands for the idea that the game is to be reviewed as the choices of all CIV in-game leaders, then no. This is propable more like an open succession game in that respect. So you are propably right, this is not an ALC.

Have to change the title again... :cry:

But plz tell me if that is what ALC stands for first.
 
Well, anyway I changed the title and edited some other stuff. I think we are ready to roll soon. This is going to be an open game for everyone, after all. I did not fully understand the meaning of ALC, I see.

I got a new laptop today and need to install civ again. That is why this is taking so long.

But feel free to comment before I post the starting map.

Cheers.
 
Ok, not long now... I lost the original civ iv cd:s somewhere when I had to move... :cry:

Now I have to download all the stuff from the net and it takes fooooorever! I forgot to pay my bill to my ISP and they crippled my connection down to 10 kB/s. :mad: I paid up, and it should start working soon. (should be 7,2 mB/s! :eek: ).

Now I'm proud to have chosen to play Roosevelt. He was a great man and did a LOT for his country. He revived USA from a depression and played a major role in WWII. And he did all kinds of charity things too. Unlike Pericles, who was really a wussy and a coward. No one ever won a war by fancy oratorical skills... or bribery or patronizing the arts (although he constructed the PArthenon) :rolleyes:

Just look in the Civilopedia. I also can personally level with FDR, as he was crippled by polio, and I too have a disease that has left me somewhat crippled. Not as bad as him though (he had to use metal braces for his legs to be able to stand! And this guy served 4 terms as President... :eek:).

ADDED:

OH BOY! Did I ever get so lucky! :D

I just went to my local PC-store and found the Civ IV package with Warlords & BTS on the shelf. And only for €18!!! :eek:

Just installing it... pbl need to download the 3.13 patch for bts... i'll put the map up in 10 mins...
 
Ok dokey, here's the opening screen:
 

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Now how on earth do I get these attachments to show as inline images??? :mad:

Anyway, here it is:
 

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Settle in place, workboat first while working the highest hammer title possible, at least what i would do...

ALC stands for all leaders challenge and is the name of the challenge sitsuil put up on himself to play through public games on this forum with all the different leaders in the game.
 
Ok. We got SOOO lucky. :)

Started at the coast with two clams and a crab. And a river and some forest tiles. Good good. This seems to be a peninsula of some sort. Can see another land mass in the NW. Propably the same continent. It propably means that there is a gulf to the west. Judging from the plains tiles, this could be the desert map, but can't telll yet. I think I'll move my grunt SE to see what's there...
 
Settle in place, workboat first while working the highest hammer title possible, at least what i would do...

ALC stands for all leaders challenge and is the name of the challenge sitsuil put up on himself to play through public games on this forum with all the different leaders in the game.

Okey, thanks for the info.

I thought about settling right here. And a work boat would be nice. No need to create that grunt first as I planned, as we are pretty isolated on this peninsula. But what about that first tech? I think I'll stick to my plan and go with mysticism.
 
mysticism is rather useless... you need mining and BW to start chopping... AH is also needed for the cows eventually...
 
And look what the cat dragged in: a goodie hut. Might as well pop it, as the grunt has to move that way none the less.

What's this? A tundra tile. Oh no... I hope we are not ice locked... Have to check it out the next turn.

Nope. I am going to stick to my plan right no. Mysticism it is. We get mining after the wheel. Before that: hunting. I want a scout asap, as I am not keen on sending that grunt very far...

Bronze working comes at #8... that is rather late. We could do it right after mining. Then we can start work on stonehenge right away...
 

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Turn #2:

I actually chose to do hunting right away, as it cost only 19 turns and we are building that workboat, so we cannot use those water tiles for commerce right now to researche something expensive. Besides, the work boat will be finished just in time we get hunting to build our first scout. :)

I popped the hut and alas: Mysticism!

So much for the debate ;)
 

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Turn #3:

I moved the grunt one step south on top of that hill and look:

awww... were somewhere way south, near the pole! I knew this was too good to be true. :(

I'm going to move him SE again next. There is some sheep on a grassland hill there and more plains.
 

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Turn 7:

I moved the grunt a bit and found another hut. Let's see what it gives us:

63 gold... I'll take it, thanks.
 

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Turn 9:

look what the cat deagged in:

It's Charlie the great!

Oh, I guess we are not that far away from other civs...

Going to be peacful here...

See that white snowborder at the far south edge? I was right - we are near the southpole! Darn.

We need to rethink this. Need a settle asap to grab that land to the east... before Charolmain gets it!
 

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