King Flevance
Deity
Hey
what about some tactical element to the fighting? Instead of dry percentages, if you could zoom in to the battlefield and give direct, simple orders eg. leave artillery (?) on the hill there and soften up the enemy, cavalry to move down the hill in a flanking attack, infantry to hold back to defend artillery against counter-attack etc.
With percentages alone, you get very little control over your troops as opposed to, say, city development. As the warfare side is so important in civ (most units are military), it seems that the tactical side is the major down side.
Just a thought
Pawna
PS is there a game out there that does what Im looking for?
I know there is more than one, but I own a game like this called Age of Wonders 2: The Wizard's Throne. Another one came out called Age of Wonders: Shadow Magic.
It is a fantasy game but there is a large map and when 2 unit stack merge for combat, you can command the fight. There are unit traits that benefit the unit inside field combat view, as well as ones that benefit the unit on main map view. Same with spells. SOme are for combat view, other for main map view, some for both.
PS: If anyone ever wants to play this game online or Rise of Nations, our group has 4 spots open. Max players are 8 on both I am pretty sure. We have modified Rise of Nations though to last longer. (Most wars are initiated between the Medieval-Enlightenment Age) Usually only 1 out of 10 games actually ever see the Information Age.