Originally posted by Zouave
What I "want" was:
1. To not have paid fifty dollars five months ago for a product which still is a beta.
2. To be able to turn off the idiotic Culture Flipping.
3. To have had a MORE complex and developed game in regards to units, warfare, techs, and the like - instead of LESS developed as compared to Civ 2.
4. To have been told ON THE BOX that Civ 3 does NOT contain Cheat Mode or Scenario-building as Civ 2 (I would not have bought it if so told - why we were not told).
5. To have a better Editor, one that never crashes.
6. To have a faster game.
7. To be able to turn off the damn Settler Diarrhea that makes the first three or four millennia nothing but a tedious land-grab.
And lots of other stuff the Editor can't handle.
I agree with all of your points:
1. Yep, Civ3 is far from complete. They simply rushed it out for the holiday season, while they should have taken more time on completing it, rather than releasing an unfinished product and later releasing patches/ex. packs.
2. That should have been an option from the start. I'm not sure if the culture flipping you're referring to is assimilation, or conquered cities returning to their former civ...but either way, they should have made that more customizable. For example, they could have at least made it where you don't lose your garrison of units when you've just conquered a city and it reverts back.
3. Yeah, in many ways Civ3 is dummied down from Civ2 and SMAC. I really hate the combat system, which is very close to that of Civ1. I can't understand why they fixed that in Civ2, then ruined it again in Civ3. The combat system could really be improved by having full customization of each individual unit's strengths and weaknesses, such as certain units being really effective against certain other units, but weak against other units. The HP bonus they added fixes things up a little, but they should, if nothing else, bring back firepower from Civ2. There should be no mathematical probability that a spearman can beat a tank (which is how it currently is, almost like Civ1), regardless of terrain defense bonuses. Spearmen should not ever be able to defeat tanks.
Another thing is the ridiculous diplomacy, and stupid artificial unintelligence that doesn't know when it's being beaten until they have 2 cities left (of course, you had to raze all the cities you conqered so you wouldn't lose your military units to revolting citizens).
4. That would be the honest thing to do, but of course they're not gonna say that because they want people to buy the game.
5. The editor needs more improvement than the game itself, for the most part. The problem with adding features in the editor is they also have to edit the game code to support the changes - yet another reason they should have finished the game before releasing it.
6. I'm just beginning to learn some programming, and I know that there are ways to make a faster-running, more efficient program. It seems that, with each patch, the game is getting slower and slower, especially on larger maps with more civs. They should concentrate some on optimizing the code so that the game runs faster, and allow background-running save game compression as an option.
7. They should add an "AI expansion rate" option in the editor so that we can adjust the level of "settler diarrhea." They also need to change the AI code so that the AI looks for the best places for city sites, instead of just trying to own more land and building cities in any old place.
And then there are a million other things that need to be done to fix Civ3.
