GreenThings
Chieftain
- Joined
- Jul 9, 2013
- Messages
- 44
Is Honor a viable tree in Brave New World? I think so, but I'm definitely not a CiV professional. In fact, I welcome comments that support my statements and go against them. Open dialogue is key. Anyway, here is why I think that Honor works better in BNW than it has in previous versions of Civ V.
Barbarians spawn at an increased rate now. With the Honor opener we can grab more culture from them early game, which can secure social policies better. In one instance I opened with Honor and then hopped to the Liberty tree. I have to compare that to a straight jump into Tradition or Liberty to see which comes faster. However, the bonus to barbarians is never a bad thing, especially now that there are more, the units are varied, and they've become more wily. The Statue of Zeus never hurts if you are playing a Warmonger game. Buying GG's with faith never hurts, but I'd rather buy something better, like GS's.
Warrior Code spawns a GG and gives you enhanced Melee Production (15%) and enhanced GG rate (25% I believe?). The Melee production seems mediocre due to how good ranged units are, but it never hurts. It's better if you play a civ that has a good melee UU that you like to use, such as the Winged Hussar. This perk is more for the free GG and higher spawn rate of the GG. Great for a civ like Mongolia, if you ask me.
Military Tradition gives us a 50% bonus to experience in combat. Obviously this allows you to get the higher level promotions faster, which win wars. I'm practically drooling over Keshiks or Camel Archers at this point. Need I say more?
Discipline gives us a 15% attack bonus on melee units if they have an adjacent tile. Extra damage never hurt. I don't think this is such an offense benefit as it is a defensive one. I like have stronger melee units that can defend the ranged units behind them. And of course, only melee units can take cities, and they deal big damage to other ranged units if things get dirty.
Military Caste gives us one happiness and two culture for every city garrison. When wartime is at an all-time high the extra happiness is always helpfull. Oftentimes I find myself cooling off on the crusade because I have to efficiently manage my happiness. The extra culture doesn't hurt but in a domination campaign culture begins to matter less and less as the threshhold for social policies increase.
Professional Army gives us a 33% decrease on upgrade costs and a 50% production bonus on the Barracks, Armory, and Military Academy. I think this is the worst policy in the tree. On standard setting upgrades seem to come by fairly quickly and I find myself producing units rather than upgrading if I've flown through the tech tree because of all of the advancements. Perhaps this is better in Epic or Marathon, but I haven't tested it yet. I've played GAMES on epic, but not with Honor. I'm too afraid of Marathon... Anyway, why are you building +XP buildings in every city? You only need a couple cities to pump out units, not all of them.
The finisher gives us gold for every enemy we kill. I have to be honest, I've never paid attention to how much gold I get, so I don't have much to say here.
Honor has gotten much better in BNW, but I think it's mostly due to increased barb spawn and the policy specific Wonders, which I always liked Statue of Zeus.
What do you guys think about Honor? Do you agree? Disagree? I think a discussion on this would be great, especially when compared to the other starting trees.
Cheers!
Barbarians spawn at an increased rate now. With the Honor opener we can grab more culture from them early game, which can secure social policies better. In one instance I opened with Honor and then hopped to the Liberty tree. I have to compare that to a straight jump into Tradition or Liberty to see which comes faster. However, the bonus to barbarians is never a bad thing, especially now that there are more, the units are varied, and they've become more wily. The Statue of Zeus never hurts if you are playing a Warmonger game. Buying GG's with faith never hurts, but I'd rather buy something better, like GS's.
Warrior Code spawns a GG and gives you enhanced Melee Production (15%) and enhanced GG rate (25% I believe?). The Melee production seems mediocre due to how good ranged units are, but it never hurts. It's better if you play a civ that has a good melee UU that you like to use, such as the Winged Hussar. This perk is more for the free GG and higher spawn rate of the GG. Great for a civ like Mongolia, if you ask me.
Military Tradition gives us a 50% bonus to experience in combat. Obviously this allows you to get the higher level promotions faster, which win wars. I'm practically drooling over Keshiks or Camel Archers at this point. Need I say more?
Discipline gives us a 15% attack bonus on melee units if they have an adjacent tile. Extra damage never hurt. I don't think this is such an offense benefit as it is a defensive one. I like have stronger melee units that can defend the ranged units behind them. And of course, only melee units can take cities, and they deal big damage to other ranged units if things get dirty.
Military Caste gives us one happiness and two culture for every city garrison. When wartime is at an all-time high the extra happiness is always helpfull. Oftentimes I find myself cooling off on the crusade because I have to efficiently manage my happiness. The extra culture doesn't hurt but in a domination campaign culture begins to matter less and less as the threshhold for social policies increase.
Professional Army gives us a 33% decrease on upgrade costs and a 50% production bonus on the Barracks, Armory, and Military Academy. I think this is the worst policy in the tree. On standard setting upgrades seem to come by fairly quickly and I find myself producing units rather than upgrading if I've flown through the tech tree because of all of the advancements. Perhaps this is better in Epic or Marathon, but I haven't tested it yet. I've played GAMES on epic, but not with Honor. I'm too afraid of Marathon... Anyway, why are you building +XP buildings in every city? You only need a couple cities to pump out units, not all of them.
The finisher gives us gold for every enemy we kill. I have to be honest, I've never paid attention to how much gold I get, so I don't have much to say here.
Honor has gotten much better in BNW, but I think it's mostly due to increased barb spawn and the policy specific Wonders, which I always liked Statue of Zeus.
What do you guys think about Honor? Do you agree? Disagree? I think a discussion on this would be great, especially when compared to the other starting trees.
Cheers!