I'm experimenting with China for the first time and I would like some advice on how to start my games.
My settings:
Deity / Pangea / Normal Speed
No events, No Ruins, No tech brokering or deals
I do not play on the most recent version but a version I guess about 1 year old.
I do not save/reload but I do reroll till I have a reasonable starting location. I have won once on each different Victory type but lose many more Deity games than I win.
So with that out of the way I would like to get some advice on my opening moves with China. Playstyle-wise I prefer not to go for a domination victory but I do not mind some defensive or (very minor) offensive warring. I consider Progress a good choice for a Civ that wants to expand peacefully. In my recent attempts I have tried two different approaches both based on China's UA.
Rush to Classical Era than Settle
The idea here is to get a strong capital and build Monument, Stonehenge, get a military unit and worker and maybe settle one priority city-location while waiting to rush Classical Era (mostly through Writing). When in Classical you can build cities, reap your rewards and keep them a long time while you delay Mediëval Era.
So far this approach hasn't worked for me. By the time I am in (or close to) Classical most of the good city locations are already taken. I can often still settle a total of 4-5 decent cities (including the Capitol) but that doesn't seem enough for progress or enough to really profit from China's UA.
Settlers first than delay Classical
This approach focusses on grabbing all the good city-locations ASAP and getting an immediate boost in food and culture from your UA. I delay getting into Classical because that would lose me my bonus culture and food. I have had slightly more succes with this approach but it has a few important drawbacks too. You do not get any of the great wonders, policy and science-costs skyrocket when you are at 6-8 cities and you delay getting writing and thus the Papermaker. It also requires a larger investment in military to defend your expansion.
So my questions to you are:
- What is the strongest way to open a China game?
- Are my approaches viable or am I missing something?
- Do you have suggestions as to why I might be failing?
- Do you have general tips/tricks to get China to shine?
My settings:
Deity / Pangea / Normal Speed
No events, No Ruins, No tech brokering or deals
I do not play on the most recent version but a version I guess about 1 year old.
I do not save/reload but I do reroll till I have a reasonable starting location. I have won once on each different Victory type but lose many more Deity games than I win.
So with that out of the way I would like to get some advice on my opening moves with China. Playstyle-wise I prefer not to go for a domination victory but I do not mind some defensive or (very minor) offensive warring. I consider Progress a good choice for a Civ that wants to expand peacefully. In my recent attempts I have tried two different approaches both based on China's UA.
Rush to Classical Era than Settle
The idea here is to get a strong capital and build Monument, Stonehenge, get a military unit and worker and maybe settle one priority city-location while waiting to rush Classical Era (mostly through Writing). When in Classical you can build cities, reap your rewards and keep them a long time while you delay Mediëval Era.
So far this approach hasn't worked for me. By the time I am in (or close to) Classical most of the good city locations are already taken. I can often still settle a total of 4-5 decent cities (including the Capitol) but that doesn't seem enough for progress or enough to really profit from China's UA.
Settlers first than delay Classical
This approach focusses on grabbing all the good city-locations ASAP and getting an immediate boost in food and culture from your UA. I delay getting into Classical because that would lose me my bonus culture and food. I have had slightly more succes with this approach but it has a few important drawbacks too. You do not get any of the great wonders, policy and science-costs skyrocket when you are at 6-8 cities and you delay getting writing and thus the Papermaker. It also requires a larger investment in military to defend your expansion.
So my questions to you are:
- What is the strongest way to open a China game?
- Are my approaches viable or am I missing something?
- Do you have suggestions as to why I might be failing?
- Do you have general tips/tricks to get China to shine?