Opening Strategies

Grey_Warden

Chieftain
Joined
Feb 22, 2013
Messages
17
I am trying to improve as a player, and I think one of the areas for which there is the most room for improvement is the early game. When I first read about some of you guys launching spaceships around turn 250 or so, my mind was totally blown by just how bad I am at this.

http://forums.civfanatics.com/showthread.php?t=488275

This is a thread detailing one particular opening strategy. Are there any other threads/ links you guys can think of that I could benefit from reading?

Thanks!
 
Depending on your strategy, you may have a strong preference for a certain type of GP (e.g., GS for science games, or any game that depends on rapid research, or GAs for a culture victory). Of the 4 major GP types (GS, GE, GA and GM), every one you take raises the cost of the next by 100 great person points. So, if you want as many GSs as possible, you don't want GMs or GAs or GEs (or at least you want as few as possible).
 
Do the OCC Science for about 2 solid weeks or until you can win it. You will be able to win emperor/immortal on a regular basis.
 
Personally I have started abusing the ai like tommy nt. The strategy is quite simple. You DOW the entire world and do gpt for gold before. You then proceed to buy units for the money.

Declare peace when ai gives you money. Rince repeat until you have dominated atleast your closest ai with composite bowmen. Tech to NC. Take out next guy with crossbows (never stop DOW the world and getting peace deals in between).
 
Personally I have started abusing the ai like tommy nt. The strategy is quite simple. You DOW the entire world and do gpt for gold before. You then proceed to buy units for the money.

Declare peace when ai gives you money. Rince repeat until you have dominated atleast your closest ai with composite bowmen. Tech to NC. Take out next guy with crossbows (never stop DOW the world and getting peace deals in between).

I know that's pretty common, but it just feels so exploitative. You CAN win on Deity without abusing GPT/gold trades...
 
Do the OCC Science for about 2 solid weeks or until you can win it. You will be able to win emperor/immortal on a regular basis.

Do you think this would be easier with 2-3 cities? I am amazed that one could win a science victory with one city.
 
Do you think this would be easier with 2-3 cities? I am amazed that one could win a science victory with one city.
Depends on you play style. Many players find it easier to manage only one city. In has certain pros: instant national wonders, easy tracking of GP, easy defense, less tiles to improve and less workers to manage. Overall less decisions to make. And AI is not aggroed by your expansion and thus less likely to DoW (depends on difficulty, though). On the flip side, obviously, fewer cities = less of everything, i.e. science, commerce, production. I think what budweiser meant and he's spot on, is that if you master managing single city you'll have no problem with managing multiple in the same way.
 
I've been following threads like these, and I think it would be helpful to know not just how to execute various starts, but when each of them is appropriate.
 
Just finished my first try with OCC science, and it didn't go very well. I won on King, but it took 379 turns.

Civ: Inca
Map: Continents
Pace: Standard

I was right with Sadato (OP of OCC science thread) until he proposed signing research agreements. I was on a continent with only Catherine, who was at war with me on and off for most of the game. Also, my one city was not a coastal city, so I had no way of meeting other civs until they were able to cross the ocean.

However, that alone could not account for how long it took me to finish. I believe my mismanagement of specialists was the other contributing factor. I simply assumed that I would work every slot I could in order to max out my science, and didn't figure out that I was supposed to manipulate it to only pop out great scientists until I had already popped out 2 great artists (in addition to all the scientists).

Time to try again I suppose.
 
If the AI has positive GPT but not enough gold, I like to sell them a loan of gold for their GPT. This way they eventually pay back (mostly) their part of the research agreement, and I will have enough gold to do it again in the next round.
 
If you play pangaea maps your tech rate will be better: more ras, more civs to sell lux and open borders and faster ai meetings for tech discounts (ai researched techs come with a discount).

You should avoid artists gp unless you want them for any reason (golden age for the last ss parts).

The main advantage with occ is unlimited happiness and city growth, so you skip happiness and growth control mechanics.
 
If the AI has positive GPT but not enough gold, I like to sell them a loan of gold for their GPT. This way they eventually pay back (mostly) their part of the research agreement, and I will have enough gold to do it again in the next round.
You pretty much have to do that. Even on deity some of the AI don't have enough and it takes a lot of tweaking to sign decent amount of RA's.

The main advantage with occ is unlimited happiness and city growth, so you skip happiness and growth control mechanics.
And making peace has never been easier. :D
 
Thank you guys for all your insightful posts. Circumstances lead me to go wide in my current game; do you guys know of any good threads explaining happiness/growth control mechanisms?
 
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