Opening Strategies

How do you guys think the techpath from OCC Science would change if I gave an OCC Culture a try? I am curious mainly because of the fact that you have to be next to a mountain in OCC Science. On that note, do you know if you have to be immediately adjacent to the mountain in order to build a observatory, or within two tiles?
 
How do you guys think the techpath from OCC Science would change if I gave an OCC Culture a try? I am curious mainly because of the fact that you have to be next to a mountain in OCC Science. On that note, do you know if you have to be immediately adjacent to the mountain in order to build a university, or within two tiles?

Depends upon weather that base "OCC Science path" you were looking at was picking up the wonders or not. (Someone has written an OCC path in general that starts the same before splitting into three separate paths.)

The following two early wonders are must haves for Culture that are no big deal to miss out on for Science:
1. Oracle
2. ___ Army (the new one that gives culture per turn)

(The following wonders are must haves for all OCC)

1. Temple of Artemis
2. Great Library
3. Hanging Gardens
4. And something producing faith (such as Stonehenge) if you can't produce faith points early from some other source such as founding capital next to faith based natural wonder or there being a religious city state or having started on flood plains for Desert Faith.

Yes, there would be no need to be next to a mountain for a Cultural win; but not being next to it on a high enough level could make it difficult to build some wonders past Astronomy.
You would still want a city with a lot of food & production.
 
This. :)

Both threads are pretty huge and there is a lot of info scattered on multiple pages, so feel free to ask any particular question about them here, if you want.

I have a question if you don't mind. Tabarnak says in one of those threads:

Tabarnak said:
Now, your first worker will get out around turn 20. You need 500 to buy a settler. When first lux/horses is improved, sell it. Buy a settler as soon as you can. Loan some gold if needed. Try to sell a duplicated lux(from capital and land around) first. The idea behind this is to get that lux back around turn 55-60 when you gonna need it. Sort of rotation system, you can sell them before hitting too much unhappiness.

The part I am curious about is 'Loan some gold if needed.' I have, on occasion, loaned out some gold to a friendly civ, but was unable to get any back when I asked. How does that mechanic operate exactly or how do I take advantage of it if I am able to?
 
The part I am curious about is 'Loan some gold if needed.' I have, on occasion, loaned out some gold to a friendly civ, but was unable to get any back when I asked. How does that mechanic operate exactly or how do I take advantage of it if I am able to?
You should never give money to AI unless it's a bribe to DoW other AI, it has no money for RA and you really want one with that particular civ and on rare occasions when you buy luxes/strategic resources. Although for the latter you'd better ally CS, but once in a billion years you might run into unlucky situation when you have no other choice.

Tabarnak meant gpt trade, i.e. you give AI gold per turn and take lump sum in exchange. 22.5 :c5gold: per 1 gpt rounded down. 1gpt = 22:c5gold:, 2gpt = 45:c5gold:, 3gpt = 67:c5gold: etc. Although the lower the level, the less cash AI has and thus milking it becomes harder.
 
You should never give money to AI unless it's a bribe to DoW other AI, it has no money for RA and you really want one with that particular civ and on rare occasions when you buy luxes/strategic resources. Although for the latter you'd better ally CS, but once in a billion years you might run into unlucky situation when you have no other choice.

Tabarnak meant gpt trade, i.e. you give AI gold per turn and take lump sum in exchange. 22.5 :c5gold: per 1 gpt rounded down. 1gpt = 22:c5gold:, 2gpt = 45:c5gold:, 3gpt = 67:c5gold: etc. Although the lower the level, the less cash AI has and thus milking it becomes harder.

Thank you. That was very succinct and informative.
 
The following two early wonders are must haves for Culture that are no big deal to miss out on for Science:
1. Oracle
2. ___ Army (the new one that gives culture per turn)

you dont need the terracotta army, but you do "need" the oracle ( as it will save you your last policy (the one that cost a couple of thousands culture)) since it does give an absolutely free policy/ no increase for the next one

more important than that though is getting religious tolerance and representation
(when not occ) asap. playing korea obviously helps a lot too oh and culutre games do like freedom. yes it can be useful :D
 
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