OPERATION I:German Assault Oppurtunity

It's been decided that we will NOT go to war with Germany this Turnchat, INSTEAD I want you to begin to rally our troops at the points on the map. (The Dots with X's thorugh them have been chaned a square or so in one direction, so do NOT use the rally points with X's through them.

Rally Points and Troop Movement

Their are exceptions though;If the Barbarian's do NOT attack Heidelburg or make a move in that direction, we must drop the german Assault plan and compltley scrap it.

If that happens we will take this policy instead:

Quote:
Use the Horsemen to slowly pick them off. If we make use of our roads and Hoplites for defence we should be able to attack with Horses and retreat to either a safe distance or to the protection of a Hoplite so they are safe from counterattack. It will not be quick, but we should get some Elite Horses from it. Swords can be used in a similar way but will not be able to run for safety afterwards - they could attack from the protection of a Hoplite and as long as they attack a stack will stay under that protection. We MUST make use of our roads.


If the two Barbarian Stacks split up, simply do the same thing as stated above but remember to look at the Horseman spy. (Designated by the yellow dot on the map.) Still get the troops rallied at the right points and prepare for the Assault.

FOR TAKING THE EMBASSY, INVESTIGATION OF BERLIN:Take it at the very END of the Turnchat, no sooner or else we won't have the same intelligence, and it may not be correct Intelligence.

This turnchat is ALL preperation for the Assault that will most likley take place next Turnchat. Get all the Intelligenc ethat you can on the germans, and prepare our men for the assault NEXT TC.

If anything NOT planned for, like the French or Romans or Persia, or Germans attak us prematurley, STOP the TC.

ALSO, if Priapos produces a Galley within the TC move it staright into German waters to simply tick them off, But make sure you do it AFTER all of our Troops are in place, it won't do to have them declare war on us prematurley.

If a piece of Artillery is complted in ANY city move it up with the Swordsman.

I hope these Instructions are presice and clear enough, as well as easy to execute for you.

--Minster of Defense:Ranger99

Does everyone agree and like the current Instructions that I have posted?

--Minsiter of Defense:Ranger99
 
Ranger99 said:
Does everyone agree and like the current Instructions that I have posted?

--Minsiter of Defense:Ranger99

Kinda confused as to what to do with the splitting of horsemen scenario. "Same as above" could mean either of the two above plans. Perhaps something like:

---

Intro instructions...

If the Horsemen attack Heidelberg in full force:
Do this.

If the Horsemen double back to Fanatikos in full force:
Do this.

If the Horsemen split up, half towards Fanatikos, half towards Heidelberg:
Do this.

In all scenarios...
If so and so does this, end the TC.

---

This could also help the confusion of the Galley accidentally being sent to German waters if the Barbarian Horsemen head for Fanatikos, which I don't believe was the main idea.

Of course, the DP will probably be the best guide to how easy the instructions are to understand.
 
Minister Ranger99

As a former DP and the current President, I would like to take a few moments to review your instructions for clarity and ease of interpretation. After all, the best plans can go awry if misunderstood.

Our land military is currently 8 Swordsmen, 3 Horsemen and 8 Hoplites. A 9th Swordsmen should finish training shortly.

Your plan looks acceptable, but you need to provide specific instructions for the various military units in a manner that the Designated Player can quickly read. For example, there's mention of Civatonia as a troop rally point, but exactly WHICH units will head there? Please clearly indicate this in your instructions. Note - if you put "All troops to Civatonia", that means ALL troops, including those currently defending our cities. You must be specific on matters such as this. Our commanders are good, but they must take you at your word!

From the estimates by my office, it will take 5 turns or so for the units farthest away to arrive at Civatonia. From there, the exact path they should take is unclear in your map. I'm sending over a map that includes some grid lines, so you may clearly indicate the various routes to be taken, the exact locations to gather troops, etc.

As part of your instructions, please indicate which turn units should be moving where (things like "1 turn after everyone gets to Civatonia" is perfectly acceptable). Also, if you plan to breach the border with Germany prior to any declaration of war, please consult with the various ministers. I know that I personally consider that a bit under-handed, and it may result in our reputation with other nations becoming less than excellent. For example, if we're pressed with a demand to either remove our troops out of their territory, or declare war, what would our response be?

In general, your plan looks excellent! The citizens in Berlin are clamouring to join with a nation as successful as we are, and we'll surely be welcomed by the people!

-- Ravensfire, President of Fanatikos
 
Minister Ranger99,

Pardon the second post, but I wanted to emphasis something. If you have a chance, please post your planned instructions for the upcoming game session in your department thread tonight, if you can. It will give everyone the opportunity to review them!

Thanks!
-- Ravensfire, President of Fanatikos
 
I've revised my Instruction's and posted them in the Ministery of defense Headquarters!

--Minister of Defense:Ranger99
 
We must take it next this TC German Archers are well out of the way and Berlin is lightly defended with 3 Spearmen and a single Horse.

--Minister of Defense:Ranger99
 
As a newbie, I would think Germany is the appropriate target and Berlin the desired bullseye. We will have to use Military force sooner or later, might as well be sooner.
 
So, I declare myself favourable to the WAR!
 
3 spearmen and a horse would be no match for our military. All we have to do is march into the German border positon ourselves outside of Berlin, declare war and take it in one turn. We might want to bring a long a hoplite of two for the city garrision. I also think we might want to consider attacking and razing Hidelburg and Cologne, this would effectivley cripple German expansion in the south/west.
 
I've planned that in my other thread, it's short becasue Putfile acting up for some reason, but hey

Basically Heidelburg and Cologne dropped rock bottom when the germans sent those Archers to our south, so we'll have to defend our own city's before taking ANY other cities other than Belrin which we are already set-up to take.

The plan is to have Civiatonia produce more Swordsman who will then destroy the German Archers nad continue along the Coastline of Southern Germany and raze as much as possible before meeting back up woth Berlin and pulling out.

--Minister of Defense:Ranger99
 
Sounds like a solid plan in theorey. (no offense) with the lack of defense in our cities a production of swordsmen is a little lofty. However, if all our cities get one or 2 hoplites it will take around 10-15 turns max. Therefore, war plans can continue as usually, but most likely our standing army will have to take Berlin.
 
Statci Defense is pointless, our nation is too small to make it effective, our troops can go from one side of our Nation to the other in mere turns when the road network is set-up compltley.

Producing Swordsman is logical in all respects, if we produce Hoplites the enemy gets to choose the terrain and TIME of the fight not us as we have no offensive capability with them. we need to wage offensive even in our own lands as we cannot afoord large razings or singled out cities which wioll be destroyed, we must destroy these Archer's quickly, Swordsman can do it Hoplites cannot.

Hoplites are of little use now, a single Hoplite in each city is fine, 2 costs quite a bit of moeny, we'll rely on our offenisve troops to attack the enemy before they attack us.

Think of it this way, (For Football Fans...) What's the best way to stop a good team's passing attack?

The Answer: NOT good pass coverage, the answer is tackling the QB before he has enough time to set-up and throw, if he has time to throw he'll most certainly find a gap in the pass coverage.

Our enemy's will do the same to us.

A good Offense is the best Defense, kill the enemy BEFORE they can take our lands. Hoplites give the enemy time, time to find a gap in our coverage.

--Minister of Defense:Ranger99
 
Ranger99 said:
Think of it this way, (For Football Fans...) What's the best way to stop a good team's passing attack?

The Answer: NOT good pass coverage, the answer is tackling the QB before he has enough time to set-up and throw, if he has time to throw he'll most certainly find a gap in the pass coverage.

Our enemy's will do the same to us.

A good Offense is the best Defense, kill the enemy BEFORE they can take our lands. Hoplites give the enemy time, time to find a gap in our coverage.
And what happens when the team picks up the blitz? Easy, easy pass, and probable points.

The best defense is a good offense backed up by some defense forces. We CANNOT rely soley on slow offensive units. The Germans will not come from just one stack, but from many places. We will not be able to put together any force capable of stopping all of them with pure offense should they decide to go for Priapos.

We must have some defensive forces in Olympus, or risk having Germany push rapidly towards it. I'm also concerned that the Germans may bring the French into the war, and Styx is very close to that border.

-- Ravensfire, President of Fanatikos
 
True, your Rush needs to be backed up by your Secondary, I'm saying this from my own experience though, since 4th Grade to now, 7th Grade (Now) I've played under the same coaches, we play to attack, attack attack and attkc evrything that they throw at us. In all thoses years we've lost a single game, and have been scored less than 100 points on us. We frequently win games 45-0, 56-6, 48-6. We rush the Quarterback and don't give him TIME to set-up and make the decsion.

Now back to the DG, Have Olympus produce Hoplites and have Civatonia mass out in Swordsman.
 
Ok, let's go with the football analogy. Imagine this:

Swordsmen: Blitzing Linebackers
Hoplites: Cornerbacks
Horsemen: Safeties

Ok, so the Safeties would be more likely to have man-on coverage in a blitz, but whatever. I think that properly utilized, and our enemy properly scouted, our swords could pick up their blitz (wait, are we on offense or defense. Ok, enough football :P).

With the swordmen taking out the brunt assult, I think our horsemen could go around and find any wanderers from the German army, with the Hoplite protection as our last means. So, I guess what I'm saying here, is that maybe our Hoplites should be playing zone between cities and head towards the one that needs the most when we discover the German army movement.

In any case, worse-case scenario, a declaration of war on Germany occurs, and somehow Germany gets France against us. If this occurs, we might consider delaying the Berlin assult, and bringing back our army to protect against the dual threat. We'd probably want to get Rome into it against them both, and perhaps Persia. With our economic power, rush out unit after unit, and play a defensive war until we can launch a counterattack, or get Berlin and try to find peace.

BTW, I think it's pretty imperative that we try to get Germany to declare war on us before we finally declare war upon them.
 
OKay, I had more to type in my last post but ran out of time and had to head to school... Oh well. I like Gerikes version of Zone Defense for the Hoplites. Very interesting and original, aided by the fact that the area in question is pretty well roaded it should work just fine.

The French Roman thing has been under discussion for some time now, and it IS a real problem, more of a problem than war actually. If France attacks us we have two Swordsman to the North that are positioined to stall the French Forces, for a turn or so before they are over-powered and beaten back, after that we'll have to rely on our small Static defenders while our Army attacks Berlin. They'll be on the doorstep of Berlin before the French attack us, so we're well out of the way then.

So then we have a few cities that can't produce much ion the way of attacking French forces. We'll probably have to switch to full military production ASAP, and try to counter them at or a little past our borders.

--Minister of Defense:Ranger99
 
Minister Ranger99,

I don't think we need to shift to full production - I think all of our needs can be accomplished without significant impact to our cities. We've got two cities that are undefended - Olympus and Styx. We've also got 3 Swordsmen near the Northern border with France.

I think, for now at least, 1 Hoplite per city is a good baseline of defense. To make that viable, we must have further forces capable of quickly reaching cities under attack.

The first goal can be handled by Olympus completing its Barracks, then training two Hoplite units; one for itself and the other for Styx. This can be done in 6 turns.

The second goal involves repositioning of the Swordsmen. Right now, they are a trigger defense if and only if the attack comes from there. If we are attacked by Styx, we would get no warning, and all of our forces are out of position. I suggestion positioning 1 or 2 Swordsmen in a central location, from where they can quickly move to defend Augean Stables or Styx.

-- Ravensfire, President of Fanatikos
 
The only thing you must worry about with the "zone Hoplite" idea is that we still need some man covera.... Ok, I'm done with that.

You still need at least one hoplite in every city. If we have extras, then I would recommend those to be our "zone" guys.
 
We need more then one hoplite in all our cities. 3 in Styx, Priapos, and Civatonia would be ideal. 2 in the Augean Stables and Olympus because they are shielded. We should get France on our side, unless Germany declares on us, they would almost certaintly rope in France that turn. Rome and Perisa are also great ideas. My turn for the football analogy, consider this:

Our swords are the defensive line and linebackers, they blitz. We sack the QB (Berlin) in one quick play. Then get on offense. The hoplites represent our linemen who will protect the QB, now Berlin. We then start putting together a drive going towards the opponents endzone(the cities like Cologne and Hidelburg) One play, we hand off to our half-back, who with our line and other running backs(swordsmen) start taking out anything in their path. At last, our players join up with the endzone(our homeland) and block aganist any counter-attack. GAME OVER, Berlin is ours, and Germany has lost a lot of land.
 
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