FearSunn
Warlord
- Joined
- Dec 10, 2017
- Messages
- 277
Just for the record. This is already implemented in More Strategy (and with lesser extend in Adaptive Difficulty) mods. AI tracks human military strenght and prepares itself in advance for possible human offence. Also AI gets religious units if it has its own religion founded and if human is buying and actively using his own religious units. With this domination and religious victories became a true challenge. The only one victory not "solved" yet remains cultural. Just giving culture is not enough and there is no specific unit or building type to facilitate this kind of victory.I think it would help if the AI got free units in certain situations (both offensive and defensive), instead of just at the start of the game. The trick would be to give the AI units which reflect what it should have been building in the first place, had it been actually planning ahead, so that the bonus units don't feel like a boondoggle.
EDIT:
http://steamcommunity.com/sharedfiles/filedetails/?id=1226610353
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