Order of AI computation

Originally posted by anarres
TNO, I just re-read. I was refering to vanilla civ3, i.e. unpatched civ3 when I was talking about the production/science order. Vanilla in my mind has always meant unpatched, in reference to civ3 or any other software package/os.
You may well be correct about the unpatched civ3, as I've never played it (nor the 1.07 patch).
All I can say for sure is that the science is before production in civ3 1.29.
 
Originally posted by TheNiceOne

You may well be correct about the unpatched civ3, as I've never played it (nor the 1.07 patch).
All I can say for sure is that the science is before production in civ3 1.29.

It must have been changed in one of the intermediate patches. I started playing with the 1.17 patch IIRC. ToE and my tech were at one turn left, and I built ToE before the tech.
 
Originally posted by CamDawg
It must have been changed in one of the intermediate patches. I started playing with the 1.17 patch IIRC. ToE and my tech were at one turn left, and I built ToE before the tech.
That may very well be the case. I started playing with the 1.16 patch IIRC (christmas 2001), but I guess I wasn't very consious regarding the ToE until 1.21 or 1.29.
 
When playing a Scientific civ you get a free tech when you go to then next age.

I have noticed sometimes I got my free tech before or after I get to choose the next tech to research.

This is important as your free tech is one of those you are not researching - if given a choice I choose the tech I least want and are given one of the other two.
When playing at higher levels or the OCC where maintaining tech parity is difficult having a tech others do not have for tech trades can make the difference.

This thread has got me thinking that how I got the tech that lifted me from one era to the next may determine timing.

Next time I play a Sci. Civ I plan to test:
1) If trading the last tech or reseaching the last tech gives me a choice.
2) If trading in my turn (I contact the civ) or in the AIs turn (the AI contacts me) gives me the choice.
 
A bit late perhaps, but here's another observation :
worker actions are taken into account before commerce is calculated.
This can be easily checked by taking a start position (4000BC), set science to zero, and let the worker build a road on the square that your first citizen is working on. The turn the road is completed, the extra goldpiece is already in the treasury.
 
Yes Ambiorix,

In fact, the worker actions are completed at the end of a turn, the commerce (and other calculations) are at the start of the next turn.
 
Actually, it depends on how you define the 'begin' or the 'end' of a turn. When you get the pop-up that something has been produced, or that your borders expand, the screen shows '3550BC' (for example). When you can start moving your units, the display changes to '3500BC'.
But we agree on the sequence of the actions/events, of course.

Sorry if I'm stating the obvious, btw - this is all new discovery for me.
 
Playing 'Play By EMail' (PBEM) games nails down the start and end sequence a bit more clearly, and you can tell that worker actions are completed at the end of your turn, and buildings, etc are at the start of the next turn.

In a PBEM game, after hitting 'End Turn', it completes worker actions (so it will complete the road, for example), then it prompts you to save the game. When the save moves on to the next player the tile improvment is already completed, and buildings, etc are definately not completed, so I can say for sure where one turn ends and the other begins. :)
 
Hmm... haven't played by email (yet), but that sounds different from what I'm seeing in Civ3 with 1.29 patch : the 'worker completed' or 'culture expands' pop-up are displayed with the 'old' date, suggesting they happen at the end of the turn.
[edit : same for science advance, btw]
How is culture expansion displayed in PBEM ? Before you send it ?
If not, this may be a difference between Civ3 and PTW ?
 
I will check for culture expansion, but my guess is that it is at the end of the turn. Production upkeep, commerce, etc is definately start of the next turn.

I agree about workers, they are at the end of the turn, as I said in my last post ;)
 
FWIW, I just checked culture expansion, and it is definately done at the start of a turn, not the end of the previous turn.
 
An advance for us over the Ai :D since we start first
 
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