I dial down spying against the Humans.
Like Blake, I'm not too experienced with spying.
I do know that each spy you hire costs twice as much as your last, starting at 25 BC.
I also know that one bad roll can cost you all of the spies you have.
So, I tend to spend very little on spying each turn, inserting just one or two spies over a long time. I'm not sure if it's the most effective use of empire funds, though.
Not if you want to steal anything, no. You generally need multiple spies in an empire in order to be able to steal their best techs. So in order to steal stuff, you need to allocate a sizeable chunk of money to espionage.
I actually had a hard time deciding between Fusion and Hard beams. Thoughts?
I'd say you made the right call. The shield-halving weapons typically require a lot of miniaturization to be worthwhile.
Inherited turn: Check out our spy situation. It's been quite a while since we had a spy in Silicoid or Psilon territory. I put a click of spying in each to Psilons and Silicoids. All these races have some tech we would love to steal, but our computer tech level is probably too low in most cases for it to be worth it. Might be worth a few dollars anyway if we can steal some computer tech. With respect to our own research, we really need to be focusing on computer research right now. RC IV will really help things out when it comes in, and better computers will help with our spy problems. We were spending a lot of money on force fields, which is the last place we should be spending lots of money since we are Alkari. Getting out to a big propulsion lead would be better, but not at the expense of our economy.
As far as ship designs go... I scrap everything except the MPG 3.0s. Everything else is either a placeholder with no ships built or hopelessly obsolete. I would dearly love to be able to mount an attack on a human world and steal some tech off them! However, our weapons are rather pathetic at the moment, and since we have other priorities for research, the only way we will get some is to steal or trade for them. Accordingly, there doesn't seem to be much point in building an attack fleet now; we'll have to wait for Impulse Engines, probably Inertial Stabilizers and/or Auto-Repair, and a decent fighter/bomber weapon first. I do decide to trade the Psilons Ion Rifle for Fusion bombs, though. I also up our trade agreement to 600/year.
In other news, the Silicoids are about to take advantage of the NAP we signed with them to colonize Nordia. They might do the same with Collassa. Probably not worth breaking the NAP with them at this point, though, since we can't colonize them anyway and it keeps them out of the hands of the Humans and Psilons.
Early turns: Terraforming +40 comes in, no Atmospheric Terraforming -- of course! Our choices are Cloning or Advanced Eco Restoration. Since we now have Enhanced Eco, we don't need to focus here so much, but I choose Advanced Eco over Cloning anyway as we have no waste reduction techs. I think this tech choice was pretty much a toss-up, and we can always come back for Cloning if we don't get Advanced Soil Enrichment.
We also beat back a Human attack at Morrig. Watch out for the Human Omega-V bomber ships, they also have Warp Dissipators and will try to freeze our defensive fighters. Fortunately I have enough missile bases on hand to destroy a half-dozen or so of their bombers before they close on the planet. If the Humans start fielding these in numbers, watch out.
Late turns: Spot an incoming Human attack at Cygni but we have time to crash-build bases before they arrive, as they include a colony ship in the attack fleet. We destroy the bulk of the Human fleet at a cost of about 45 fighters. Get a spy in Silicoid and Psilon territory, then turn off spying and increase spying on Humans accordingly. We get a penetration in Human territory and steal ECM III -- helpful against those bombers and for spycraft. RC IV is right around the corner.
Also right around the corner, we have three incoming attack fleets, two Human and one Psilon. The Psilon is one ship, headed for Altair. We should be able to beat it off easily once Altair's shield is built and it has a few bases. One Human attack at Toranor doesn't look too bad, consisting of 15 missile boats and 7 bombers. The other Human attack at Cygni (again) is more serious and contains 14 Omega-V bombers and 10 missile boats. Cygni will need 20+ bases to hold them off (though better missiles would help.) I doubt the Psilons or Silicoids will trade us better missiles at this point, though.
One other point of note is that the Silicoid fleet headed to Nordia has disappeared, so it's still unoccupied at this point. The Silicoids, Psilons, and Humans all seem to be squabbling with one another over Kailis and Herculis, with the Klackons siding with the Psilons.
Vote is split between ourselves and the Humans... the Silicoids prefer the Humans while the Psilons prefer us. I think the Silicoids might throw their vote our way next time though, since they are now at war with the Humans and bad blood is bound to develop. This might give us enough to win a vote if we can ever get some decent planetology tech or capture a world or two from the Humans.
I think spying on the Humans is still worth it for the moment. Once Impulse Engines come in, we should get Stabilizers next. With both of those, we should be able to go on the offense and start really capturing some tech. For the moment, I think we want to prioritize Computers, Planetology, and Propulsion spending on tech... right now I have upped Computers a fair amount to get RC IV quickly, it might be worth it to dial back on that a bit once it comes in.
Save and a pic of the current Human designs...