OSG7a Always War Hard -- Once more, with feeling!

Zed-F (up
vmxa (on deck
Maniac (out for a few days?
catwalk (withdrew
dathon (last player
 
Ok, was playing Civ today, can get this tomorrow. Sounds like some productive turns. :goodjob: We're rapidly approaching steamroller momentum.
 
Inherited turn: Ok, I think we have waaay too many Ion fighters, and not nearly enough bombers. ;) The fleet we have built up should be capable of taking worlds, but only one planet at a time. Blah to that! We want to be progressing on multiple fronts simultaneously, and we certainly have more than enough fighter power to do so... at least against the Sakkra and Darloks. However, the Humans now have Scatter Pack VII missles, so we will now need a new bomber design to be effective against them, and more than one instance of it; that is, one bomber stack to dodge missle base fire, and one stack to move in for the kill on them. I don't want to build too many more ships as I would like to come up with new designs soon, when Impulse Engines comes in or shortly thereafter. I increase research to Propulsion and Weapons. I plan to scrap just about everything but our massive Ion 3.0 fleet once our new bomber design is ready, and replace them with new designs.

2481: I moved our bombers to take another shot at Quayal before the Darlok fleet arrives, and bomb 66 out of 75 pop off the planet. Destroy about 500 Human smalls and a dozen mediums at Tau Cygni, at the cost of a few obsolete missle boats. They have a new design, a large with a bunch of antimatter torps on it. Fighter bait! However, they can actually hurt our missle bases...

2482: Speaking of which, a small Human fleet containing those new larges (named Escort) is inbound at Altair, so I send the Ions from Kholdan there. Impulse Drives come in, select Ion Drives next.

2483: We steal Battle Computer VI from the Humans, and ECM Jammer III from the Sakkra.

2484: Capture Nazin, at the cost of about half our small bombers. We get Repulsors, Energy Pulsar, Merculite Missles, and Bio Toxin Antidote. Vox and Phyco send troops to Romulas in anticipation of our fleet moving there.

2485: Autoblasers come in, we start Hercular missles next. Steal Graviton Beam from the Sakkra.

2487: Capture Romulas, at the cost of our remaining bombers and some of our obsolete Hyper-X boats. I scrap our warp 3 bomber and Hyper-X designs, and will start production of new designs this round.



The bombers are pretty straightforward. I design two stacks of them so we will be able to dodge missle fire with one and hit the bases with the other. The fighters get upgraded with the much-maligned-by-Maniac Graviton beam. I find that it's not a bad fighter beam once it gets miniaturized a fair bit. Megabolt is better, but requires even more miniaturization.

2490: Still building lots of fighters/bombers & dealing with incoming fleets. Nothing threatening so far. I have the planets set up to build what I think are good amounts of ships, trying to aim for roughly even numbers of AMB 5.0 and AMB 5.1 ships. Vega is set up to produce Grav 5.0 fighters, but needs to max first (with some pop inbound from Incedius this turn.) It'll be able to start production next turn.



Since vmxa says he's not used to using small bombers ;) I'll provide some additional suggestions about numbers with which to attack. You'll probably want about 200 of each kind of bomber before you start going on the attack with that fleet and starting to build another one. (That is, you want enough bombers to destroy all the bases on a planet in one salvo.) Use the Grav fighters and our remaining Ion fighters only to protect the planets you intend to hold until the tranports arrive and shields + bases are up. We shouldn't need to actually invade all that many human planets to get all their tech and have enough range to reach their remaining worlds, so choose the planets that will help most in that regard. If you use the bombers to attack planets where the human fleet is weak or absent, you should be able to glass their worlds with no problems, even without fighter cover for the bombers. Let me know if you don't understand what I mean by distracting the missle bases with one bomber stack while the other stack moves in for the kill, though I expect you do know what I mean.

And the save: http://www.civfanatics.net/uploads10/rbo7a_2490_save3.zip
 
Ok first I wil put up the save so anyone can look and not wait for the report and to keep me form forgetting to post it.
 
I got a bit sloppy on logging the battles, but all went very well. I think only one battle had us lose more than a few ships. Some 15 of those torp ships showed with hundreds of the gunboats and scores of destroyers.

2491:
Note we have no spying on Klacs (may not have had contact before this turn), so I give 1 click. Set Darloks to sabotage as they were hiding. Not concerned if they are caught anyway. Humans show two weapons we do not have and nothing else.

Send pop to Hyboria form Jinga (18).

IBT:
Kill 97 gunboats @ Altair
 
We lost 7 Ion 3.0's.

2492:
Set spy on Human to minimum.
50 pop from Nazin to Neptunis and 40 from Toranor.
Fleet to Neptunis 1 LR, 203 5.0, 208 5.1 and 149 Gravs.

IBT:
24 Destroyers, 72 Gunboats all killed at Altair.

2493:
71 Grav to Neptunis
Vega now making 36 Gravs/year.
BC to Hyboria

2494:
We land on Neptunis 90 Vs 85. Capture 120 factories with 60 survivors.
Can't read this one, but it looks like Fusion Beams and Range 9 were learned from the ruins.

Kill all at Nasin (44 destoyer, 79 gunboats, 1 escort and 1 colony
Send 1 LR to Kholden
BC to Hyboria and Neptunis.
Relocate Altair's shipping to Neptunis. Send 25 pop form Nazin to top off Neptunis.
Send 67 Gravs to Neptunis.

Not sure of the numbers of the battle at Neptunis, but it was about 425 gunboats. 70 odd Destroyers and few other larges and 14 MB.

The bombers had one stack get to the planet with no missile hits and the other stack retreated after the bases were gone. The bombers did take a hit from the ships after they bombed, before they could retreat though. About 50 lost and a few Gravs, 46 destroyers retreated all else killed.

Incoming stacks are fair sized. 457 gunboats in one stack with 32 and 142 from another direction in 2 turns. A smaller number in 1 turn.

IBT:
45 destroyers, 336 gunboats all killed, lost 5 Gravs.
10 factories sabotaged at Artemis.

2495:
20 to Hyboria from Jinga.
BC to Hyboria and Neptunis.
Stop MB spending at Vox with 8.
2 clicks on Kholden as incoming.

Send 225 AMB5.0, 237 ANB5.1, 37 Grav to Yarrow from Altair and 156 5.0, 208 5.1 from Neptunis to Yarrow.
 
IBT:
6/1/631 killed at Neptunis.
Yarrow destroyed.

Doom comes in: +60 only choice.
Nazin kills a bunch of ships.
Vox kills all that come there.
 
2496:
BC to Neptunis and Hyboria.
381 AMB5.0, 445 AMB 5.1 and 37 Gravs to Quayle.

IBT 11/1/321 all killed but one Torp ship.
Quayle destroyed.
Cloak in: Class VI and Zyro. I never use Zyro, so I take VI. Not sure we will be using either anyway.

2497:
3 destroyer and 32 gunboats heading for Hyboria in 3 turns. More behind those.
Peel off the 191 AMB5.0, 181 AMB5.1 and 37 Gravs towards Tornanor.
Send 44 pop from Tau to Toranor. Not many places we can use right now. Most were feeding Neptunis.

Switch HW to Gravs 23 per, rest to reserves. We will need more cash to feed the new planets coming.
Endoria switched to 18 Gravs, rest reserves.
Kholden stops making bombers.

IBT:
15 Escorts and 135 Gunboats killed at Neptunis.
 
2498:
Neptunis will make a shield and 2 MB's next turn.
Saks say stop expanding.
48 Gravs to Hyboria.
42 pop from Romulus to Toranor.
Ion 3.0 to Ryoun.
46 pop from Nazin to Ryoun.
Stop MB spending on Phyco.

Ok it looks like I failed to list the fleet for Ryoun. I think I split the fleet after Quayle. Some to Ryoun and some to Toranor. Sending the Ions to back up the planet.

IBT:
Kholden kills 1/108/313/1.
Neptunis 7/85/405/2 (pic of it
Sabotage Saks and blame Humans.
+ pop comes in: BCIII, ECM VI, ECM VII, BCVIII. I take BCVIII.
Ryoun captured, it is rich iirc. Yields Scatter Pack VII so we get some help in defense.
Toranor captured and the Darloks are gone.
 
2499:
stop MB on Jinga.
30 pop from Kholden to Ryoun.
25 from Romulus to Toranor.
Stop MB on Tau.
Bombers from Toranor to Crypto, then to Talas.
Fleet to Helo in 2.

NEW figher probably needed after the drives and construction comes in.

40 pop Altair to Helos and stop making ships there.
Gravs from Neptunis to Helo.
37 pop from Jinga to Helos. Sorry it is so far away, but no one else in position to be used any closer. It should be fine and maybe you want to send some from Neptunis right away. Neptunis is going to done and could start ships next turn.

IBT:
Hyboria kills the 3/32 no losses.
Neptunis 1/46/64 killed all lost a couple of ships.
IIT 5 comes in and it is IIT6 and IIT4. Take IV.
Destroyed Crypto and send fleet to Talas. Not going to capture, just bust it.

Vote comes around.
 
2500:
Bombers to Talas.
20 pop fromTau to Ryoun.
26 Nazin to Ryoun.
62 Gravs from Altair to Hyboria. We will need to send more as a good stack is coming. I have been pumping Hyboria to get it up, but it is slow.
Actually sent the fleet from Neptunis to Helos this turn.

Map as of now:
 
I am not sure of all the events, but I think there was at least two sabotage occurences on the back planets of missile bases. I did not replace them.

You could even consider stopping some of the shield building deep in the empire as we push west, no one will be able to get there do do anything.

I left them going, but with the cature of several western planets, they are quite safe now.

I planned to bust Talas as it was small and I did not want to defend it right now. Just wanted to clear it and maybe look to eliminate the Klacs soon.

It can't be log before the Saks declare, probably our fleet is holding their tongue at the moment.
 
Zed-F (on deck
vmxa (last player
Maniac (out for a few days?
catwalk (withdrew
dathon (up

Comes around fast with three players.
 
Hi, guys,

I will be out of town with sporadic computer access the next couple days (until the 2nd or the 3rd.) Since MOO is such a small game I might be able to DL it and take some turns, but I might not. So fair warning in case I seem slow to respond, and if you want to skip me, feel free.
 
"Minimum Victory: Extermination!

Variant Rules
Spirit of the Rules: Always act as if we are at war with all races, even if they have not formally declared war.
* May never form any long-term treaty or trade agreement, including peace treaty
* May never offer tribute
* Must always have at least one tick of spying per race contacted; spies may not hide.
* Must always vote for ourselves in council, but may not accept a council win (or loss.) If we can't vote for ourselves, we abstain.
* Must always have at least a token force attacking any AI with whom we have contact. If we haven't met anyone yet, there's no reason to be on a war footing. Send scouts to scout AI worlds, use battle scanners to gather intelligence on AI ship/base designs, and otherwise keep tabs on enemy fleets & planetary defenses if you don't have an attack fleet on hand!"

I went back to read our rules as I could not remember what the victory condition were. It seems we have had some small violations. I am not sure if all spies are no longer hiding. I think that they are all on sabotage though as I did find one hiding.

I did not vote for us as I did not realize I must. It is a small thing as we are at war actually with all but Saks and they were not nominated.

The contact may have broken down as well. I know when I did my turn before this we had ships with all, but I am not sure right now.

I would guess we do not have anything on the Saks and we should so they will declare. The others we keep attacking, but there are turns when nothing is at one or the other. This is right after we either capture or blast a planet.

We may not have any in route at that point. So I don't know how important it is at this point. I mean we could send one ship, but does it mean anything?

Maybe the rules need to be posted n each page with the roster as a reminder.

I would say the biggest thing is we should have been forced by the spirit of the rules to declare on Saks once we have contact or at least once we started any war.
 
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