Other civs never 'forget' events

Dom Pedro II said:
I didn't say they are claiming to still be in the crusades... I said they're still holding it against Christians... meaning that they still harbor resentment for it.

I can certainly imagine why even if I don't see it as being particularly rational. The Crusaders were... monstrous when they swept through the Middle East. They marched into cities and killed every Muslim and Jew they could get their hands on. After the siege of Ma'arrat al-Numan they actually ate the bodies of Muslims... impaling children on spits and roasting them over open fires and the like...

How about modding atrocities into the diplomatic status, eh guys?

But there are some Muslims who ever time a western Christian country sends troops to their region start bringing up the crusades and who call this renewed crusades. For example, President Bush at one point used the word "crusade" in a speech about dealing with terrorism and it sent up a number of red flags in more conservative Muslim circles in the Middle East.

I'm not arguing for or against the validity of their interpretation.. merely highlighting that there are those who still resent Christians for the crusades and that there are elements who perceive any military action in the region by a western power as a sort of Crusader action.

btw anybody else catch the history channel's Crusades: Cresent and the cross. part 2 is on tonite 11-7-05.
 
How about modding atrocities into the diplomatic status, eh guys?

eh, actually this is kinda in there.

-1ish for burning a city
-3ish for burning a holy city

:satan:

Wash, rinse, repeat and the world gets kinda angry at you for being a bit of an in game atheist.

Also, they werent kidding about religions being huge factors. Anyone else get dogpiled right after switching religions mid game?
 
Tried that XML file in an existing game. I lopped a 0 off of every iMemoryRand value for every civ leader (took a while) and loaded my saved game. Didn't notice any big drop off in the existing negative opinions. Looking forward to starting a new game and seeing if maybe it requires a new game to reflect these sort of latent changes. Did notice that after I made the changes and then nuked someone for the first time (nice graphics!) they forgot about my nukage fairly quickly. It would make sense by the descriptions, although I have not confirmed this, that the iMemoryDecay is the amount of harm it does to the opinion, and iMemoryRand is the number of turns it lasts. Anyone got an explanation that makes more sense/is proven?

Also, I do not mind that in the light of 9/11, Sid Meier has removed all terrorism and 'atrocity' related features, a la Alpha Centauri.
 
I've had some funky results after sticking in a modded xml file and then loading a saved game. You might need to start a new game to see the true effect. I'm not sure about that, just a thought. It might be a good idea to clear that bloody cache folder as well.
 
After starting a new game with the modified XML, I can say that it definitely worked. Thanks all
 
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