I really need an advice, and i can't find any. Please, help! If the following is TL,DR for you, then can you just answer the title question for me: how do i fight _against_ SABRs without losing any unit?
Thanks!
TL,DR follows.
I'm going through my best-so-far long play, single player, Gemini difficulty (i decided to go relaxed). So far so good, got myself a blooming mind flower some turn ~240, right now it's turn 286 (it's a long play, so "just one more turn", of course), affinities 18/16/11, and will be 18/16/16+ by turn 300. Some 1.8k science, tons of energy, new virtue popping up every 5 turns, and 2500+ score (best of AIs sits at 830).
Thinking ahead about what i'll be doing, i decided that this time (this long play game), i want to make two battle groups, make some wars, but this time, without losing any single unit. I want 'em two "armies" become ultra-elite (using MOO2 term here - yep i got +1 veterancy level wonder, for sure). For this, they need to live through LOTS of war.
Tactical retreats to heal, reserve forces to screen wounded, heavy air support (carriers), sieging LEV Destroyers (+1 range upgrade), flanking Angels vs waves of cheap melee attackers - all that, i'll do, and i hope to manage no losses.
But there is one big question: how on earth do i ensure no losses against +60% ranged power upgraded SABRs (which is, "evolved" SABR when attacking any wounded unit) - firing at my forces from the safety of an AI city? One of AIs on the continent, Kozlov, went Supremacy, and is level 11 affinity already. Means, he'll definitely get upgraded SABRs before i'll get to stomp him, and he could well go this +60% vs wounded evolved-SABR route for all i know.
See, i speak about (58+28)*160% = 137,6 ranged power slugs here (base value - multiply this further by any extra bonuses those SABRs may have from veterancy, virtues, etc).
That's a LOT of firepower, obviously, even vs ultimate affinity units i might be willing to use for a front line duty. This would cripple or even kill LEV destroyer in one hit, seriously damage an ANGEL - to the point of needing to retreat and heal, - and even do a XENO titan in just a few hits. "Ouch".
I thought and thought, but couldn't see any much hope for my plan "let no unit die". Upgraded SABRs nuke anything in range of 4, no matter terrain, and when stationed in an AI city, that SABR would sure have targeting far around the city, too.
With that high ranged power, those SABRs would probably insta-kill any ranged unit trying to get in range. Including my own SABRs - they have extremely low combat power (as opposed to their extremely high ranged power). I guess for my plan, ranged units are out of question in the "we gotta take out that SABR!" situation.
This means it will need to be melee. Obviously i could try to "rush" in with 2-3 Xeno Titans, going with +50% solo booster - that would most likely work against such a "city with a SABR", if that city would stand alone. But then, what if it's not just a "city + SABR", but "city + SABR + tacjets + cruiser + few ranged units coming in now and then"? Xeno Titans have speed = 2. Means, they'll spend 2 turns just approaching the city, without doing any damage, under fire of that SABR - and 2nd turn, under fire of other ranged units and city itself. I doubt they would have enough punch to raze late-game AI city after that...
Teleporting units right in is not always available - to do it, one needs satellite coverage nearby, but it's not always available. Plus, SABRs have anti-orbital strikes, and AI cities have it too, and are not shy to use it - in fact, exactly opposite, they shoot down player's satellites any chance given.
So i'm quite stuck, you see. Any ideas?
P.S. If i'll encounter such cities+SABR hard situations, currently, my only hope is to use a bunch of cheap units flooding into and around the city, taking it out despite SABR and other units' fire - no matter the losses, - and "clear the path" for one of the two "no man dies!" battle groups. But then, what battle group it is, if it needs a swarm of "can waste them" units to do their job - and also, it's quite idiotic to use "meat troops" in order to let "no man dies" army to proceed. Because doing the former quite destrys the purpose of the latter. So you see, i really need some better solution... Please, help! %)
Thanks!
TL,DR follows.
I'm going through my best-so-far long play, single player, Gemini difficulty (i decided to go relaxed). So far so good, got myself a blooming mind flower some turn ~240, right now it's turn 286 (it's a long play, so "just one more turn", of course), affinities 18/16/11, and will be 18/16/16+ by turn 300. Some 1.8k science, tons of energy, new virtue popping up every 5 turns, and 2500+ score (best of AIs sits at 830).
Thinking ahead about what i'll be doing, i decided that this time (this long play game), i want to make two battle groups, make some wars, but this time, without losing any single unit. I want 'em two "armies" become ultra-elite (using MOO2 term here - yep i got +1 veterancy level wonder, for sure). For this, they need to live through LOTS of war.
Tactical retreats to heal, reserve forces to screen wounded, heavy air support (carriers), sieging LEV Destroyers (+1 range upgrade), flanking Angels vs waves of cheap melee attackers - all that, i'll do, and i hope to manage no losses.
But there is one big question: how on earth do i ensure no losses against +60% ranged power upgraded SABRs (which is, "evolved" SABR when attacking any wounded unit) - firing at my forces from the safety of an AI city? One of AIs on the continent, Kozlov, went Supremacy, and is level 11 affinity already. Means, he'll definitely get upgraded SABRs before i'll get to stomp him, and he could well go this +60% vs wounded evolved-SABR route for all i know.
See, i speak about (58+28)*160% = 137,6 ranged power slugs here (base value - multiply this further by any extra bonuses those SABRs may have from veterancy, virtues, etc).
That's a LOT of firepower, obviously, even vs ultimate affinity units i might be willing to use for a front line duty. This would cripple or even kill LEV destroyer in one hit, seriously damage an ANGEL - to the point of needing to retreat and heal, - and even do a XENO titan in just a few hits. "Ouch".
I thought and thought, but couldn't see any much hope for my plan "let no unit die". Upgraded SABRs nuke anything in range of 4, no matter terrain, and when stationed in an AI city, that SABR would sure have targeting far around the city, too.
With that high ranged power, those SABRs would probably insta-kill any ranged unit trying to get in range. Including my own SABRs - they have extremely low combat power (as opposed to their extremely high ranged power). I guess for my plan, ranged units are out of question in the "we gotta take out that SABR!" situation.
This means it will need to be melee. Obviously i could try to "rush" in with 2-3 Xeno Titans, going with +50% solo booster - that would most likely work against such a "city with a SABR", if that city would stand alone. But then, what if it's not just a "city + SABR", but "city + SABR + tacjets + cruiser + few ranged units coming in now and then"? Xeno Titans have speed = 2. Means, they'll spend 2 turns just approaching the city, without doing any damage, under fire of that SABR - and 2nd turn, under fire of other ranged units and city itself. I doubt they would have enough punch to raze late-game AI city after that...
Teleporting units right in is not always available - to do it, one needs satellite coverage nearby, but it's not always available. Plus, SABRs have anti-orbital strikes, and AI cities have it too, and are not shy to use it - in fact, exactly opposite, they shoot down player's satellites any chance given.
So i'm quite stuck, you see. Any ideas?
P.S. If i'll encounter such cities+SABR hard situations, currently, my only hope is to use a bunch of cheap units flooding into and around the city, taking it out despite SABR and other units' fire - no matter the losses, - and "clear the path" for one of the two "no man dies!" battle groups. But then, what battle group it is, if it needs a swarm of "can waste them" units to do their job - and also, it's quite idiotic to use "meat troops" in order to let "no man dies" army to proceed. Because doing the former quite destrys the purpose of the latter. So you see, i really need some better solution... Please, help! %)