Tomoyo
Fate
I just had a regular warrior beat two swordsmen and an archer on defense.
Glad I'm not he only one. I've also thought that infantry units seem to be more successful than mounted units with the same attack strength.lcorinth said:I'm new to this game, but I have noticed that archers in general seem harder to defeat than they should. It's very frustrating!
vmxa said:MDI have some serious short comings. They have the same defense (2) that early AA units have (spear/sword) and only 4 attack. They will be facing much better defenders than swords did. They will see mostly 3 defense units and many will now be in cities, rather than towns. Lots of 4 attack units are available (Knighs/LB/MDI) and later even calvs. More bombardment units will be around, cannons are built, were cats may not be. This is due to cities now having much better production than in the AA. Better governments and those benefits.
mastertyguy said:1- They threw their sowrds in the air
2- The planes ran out of gas
3- The planes killed themselves
4- You bribed them to suicide themselves
5- You attack your city with your own planes, so they didn't killed the knights, and died
Zorn said:Combined arms in mediveal? I must have really missed something.
In my games, mediveal wars are the most, let me call it "straightforward".
I build some knights for offense, some knights to defend the knights, and a few knights to hunt stragglers. Then I round it off with a couple of knights.
I mean seriously, the knight is a unit that combines the best attack, defense and movement of all units for a long time. I never had the need to build anything else (exept to garrison cities).
And now that I know that they can even kill planes, I will use them as anti aircraft too...![]()