Overexpansion

arbor

Chieftain
Joined
Aug 10, 2008
Messages
51
C2C, v23, really honors expansion. There are plenty of buildings providing a financial bonus and usually I end up with a very, very big empire, 100% science rate and still positive income.

Two things I have in mind to balance this a bit out.

Economically:
First, buildings should always provide percentual bonuses. E.g.
* like already known, 10% gold, 10% trade etc

but also other possibilities like
* percentage accoriding to city populiation
* number of trade routes
* or even number of neigbor foreign cities (customs and customs duty)

Second, buildings should cost a fix amount of maintanance.
* -1 gold, food, etc.
* or maybe according to city population

Thus, having 10 cities of size one, you cannot earn money. You need some big financially strong cities. Currently, building the "standard +1 gold buildings", those small cities make me rich. It feels wrong.

Stability:
Playing with revolutions, I would love an options like "increased revolutions for big empires". I really WANT my empire to split up if it's just too huge at early stage. Especially, when playing Deity.
Comunism and Parlamentary Democracy should finally enable to settle the whole world without leading your empire to civil war. What do you think?
 
The extra gold is good for hurry production, especially in border cities / war area, however AI seems not using that gold, just stockpiling it.
 
Playing with revolutions, I would love an options like "increased revolutions for big empires". I really WANT my empire to split up if it's just too huge at early stage.

Agree, except I want my empire to fragment throughout the whole game, not just the prehistoric, unless I'am an exceptionally good leader.

Comunism and Parlamentary Democracy should finally enable to settle the whole world without leading your empire to civil war. What do you think?

Uhmm... Disagree. i don't think you should EVER get a firm enough grip on your empire that you don't worry about revolution. I mean, look at history. Even today, we have unrest boiling all over the world, it doesn't go away with Communism or Parliamentary Democracy. :)
 
Try increasing the iconstruct in the CIV4GameSpeedInfo.xml, you might not think this will effect your $$ but actually it does. Not being able to spam all the buildings really quickly actually slows your down in a really good way, plus i generally like it in terms of balancing the game out a bit relative to research. On harder difficulty levels increasing the iconstruct also helps the AI a lot too since they get an inherent bonus from <iAIConstructPercent> in the CIV4HandicapInfo. So if something takes you 5 turns instead of 2, whearas it only takes the ai 3, over the course of an era this really adds up. However if things only take you 2 turns- the bonus the AI recieves is much less in terms of time.. understand what I mean?

The extra gold is good for hurry production, especially in border cities / war area, however AI seems not using that gold, just stockpiling it.

The thing is the AI gets like an 80% discount on upgrading units and generally has very little expenses. Its rare for AI to run anything less than 90-95% science. Thats why they can't help but stockpile, they spend there money on trades usually- buying resources/techs.
 
Uhmm... Disagree. i don't think you should EVER get a firm enough grip on your empire that you don't worry about revolution. I mean, look at history. Even today, we have unrest boiling all over the world, it doesn't go away with Communism or Parliamentary Democracy. :)

Yea, that's what I think, too. I just want to fight for harder, more revoluting defaults, and this was kind of middle-ground.

Now, I just do not experience revolutions anymore. First, I know the strategy. Second, I even do not have to follow it because I just have to much money :(.

I want my Roman empire to split up and to fight my so-gained rivals until the end ;)
 
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