Oversized World Map

Oni Ryuu

King
Joined
Sep 8, 2016
Messages
893
Location
Manchester UK
Hello Civ community.

I‘ve been reliably informed that Quintillus’ editor will allow maps exceeding 365 tiles but only in one direction. The available Earth maps aren’t large enough for what I need. I would like to know if anyone would be willing to make a modern world map 360 x 720 tiles if it’s possible.

I need to be able to use most of the setting from the modern part of my mod to pre-place the units. I don’t intend to have settlers or to have the map loaded with cities, only major centres of population and industry (with their cultural borders maxed out). I want to use bonus resources, transferable units and “immortal” units (nationless, no HP) for urban sprawl. Most of the map would be wilderness and ocean and much of the urbanised land in larger nations wouldn’t provide any benefit. What I need most is to have exceptionally vast distances between the regions of the map. I intend to make road 1 tile only preventing wasted moves but not adding any extra. I expect that it might need fewer cities than the 256 x 256 giant map so loading time wouldn’t be significantly longer.

I want a world map where multiple players can cooperate on many levels and the main obstacle is distance. I don’t expect anyone to win the game but instead nurture your nation into something that you could be proud of. With most games you’re expected to dominate the world in one of a number of ways; in this just maintaining your status into the 21st century should be the challenge.

If the first one is successful I’d like to make three further scenarios a later date, WW 1, WW 2 and a full history version. The full history scenario would need a barbarian civilisation (which allows a variety new features) to pre-place all of the cities or you’d have the obvious problem.

I know most of you will think that this is a ridicules request and ask why the 256 x 256 or a map 360 x 360 wouldn’t be good enough; everything is just too close together for a realistic global game.
 
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I want to place cities quite far apart from one another and have their borders extended to 6 tiles out occupying as much area as possible. I wouldn’t allow anyone to found or abandon any cities using the NO_ RAISE .exe.

A city with a 6 tile radius (12 diameter) would occupy 112 tiles excluding the lost corner tiles.
360 x 720 = 259,200 Total Tiles
259,200 x 40% = 103,680 Land Area

If all of the land was covered by a city it would need 926 of them placed perfectly to cover the area. I only expect that about a third of the land to be occupied leaving the vast majority to be wild much like the world really is. Coastal cities, islands and other necessary inefficiencies could increase the number by up to 40% making my estimate 432 giving me an 18% margin of tolerance. I was told that the no building limit .exe allows for an additional 100 cities on a scenario so if my numbers are too conservative I can increase the margin to 41%.
 
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I‘ve been reliably informed that Quintillus’ editor will allow maps exceeding 365 tiles but only in one direction. The available Earth maps aren’t large enough for what I need. I would like to know if anyone would be willing to make a modern world map 360 x 720 tiles if it’s possible.
I'd be willing to work with you on this. I have a little experience with making maps from bmp in Quintillus' editor. That includes "cheating" by distorting some areas for playability - some people like a larger Europe to fit in more cities, or making the oceans smaller in order to expand land area, and so on. The Mesoamerica map is a decent example of what I mean, as discussed in this post & this one.

If you're interested, we can start to talk about what projection to base the map on, where areas need to be "cheated" to enhance gameplay, etc.
 
Hi Blue Monkey
I
Thanks for your support but I’m going to abandon this idea and reduce my activity here. Large projects, revisiting old problems (like landmines and docks) and having computer problems has destroyed my credibility and irritated some members.
I’m going to take a break from civfanatics for a while.
I've avidly followed your postings about all the various things you're trying. As far I'm concerned your credibility doesn't even come into question. I understand if you want to take a break, but if it's a matter of someone "hating on you" then there are other solutions. Losing your creative input long-term would be a big loss to the community.
 
We all take breaks and then come back.

I don't think anybody hates anybody on this forum, it is the most civil forum I have ever been on, minimal trolling takes place, partly because of the great moderators we have here, but mostly because we have some common interests.

Disagreements yes, but no hard feelings.

I usually learn something new with each disagreement, especially when I'm wrong.
 
Hi guys, I forgot this was a public discussion when I wrote that. There wasn’t any trolling just a little friction and my reaction was a bit immature. I think I’m annoying some members by being so active as a rookie and jumping in to subjects before I’ve earned any validity.
I didn’t expect to cause a fuss and I appreciate the messages.

Sincerely, thanks guys.
 
Hi guys, I forgot this was a public discussion when I wrote that. There wasn’t any trolling just a little friction and my reaction was a bit immature. I think I’m annoying some members by being so active as a rookie and jumping in to subjects before I’ve earned any validity.
I didn’t expect to cause a fuss and I appreciate the messages.

Sincerely, thanks guys.

If someone is perhaps harassing or flaming you via PM, I'd really recommend reporting it/letting a moderator know so we can take care of it. We don't want members being outcasted from the community, especially if it's being done behind closed doors where we can't see it.
 
Yea Oni, stick around. I actually enjoy reading your thread also, you bring some nice, new ideas which can lead to really cool things! And I hope the civ 3 issue you had gets resolved! But even this thread is really useful, with the information about the map sizes that have been given by everyone. I was about to try to make a map, so I have been following this thread. :thumbsup:
 
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