Turn 8 continued:
Dispatching the Romans in the north: Had a couple marines in N. America. Put them, a settler and 5 modern armor in a couple transports, and was able to take one of the cities, use the settler as a combat settler to get to within one tile of the other two cities, and use modern armor to whack the other two cities. The Romans have just their capital remaining.
Shrinking the Maya:
Used brute force to take Palenque - a size 15 city on a hill with 4 mech inf inside. First put a combat settler down so our MA and tank armies could reach. It cost a 17/18 tank army and a couple modern armor but it is now ours.
Been pillaging some roads so the Mayan masses can't make it back to the cities in time.
Moved the artillery stack to attack Lagartero. Redlined all the mech inf in there. It sits on the other side of a mountain range so all I could do was put our three healthy cav armies to work - they took out two mech inf but one cav army was was lost.
Took Baghdad and Kufah from the Arabs. Also took their settler and its landing party. They had 4 settlers - the other three were in Kufah. The Arabs have a 30+ high stack of marines and infantry that I have kept cut off from their cities, so they spend their time trying to take undefended cities, which I raze right when they are on the doorstep.
Prep for end game:
Reposition the unused half of the bombers to a place that could reach all remaining Mayan cities.
Moving settlers to S. America and Australia. Combat settlers will ensure all the cities can be reached.
Rush build units in lots of cities, a few more marines, some settlers and of course bombers and modern armor. Also disbanded a few ships into coastal towns to help with rush builds. Units too far to make a difference are being fortified.
Also I have been abandoning cities in Americas and Australia as they are not needed and I do not want any flips.
Disbanded some units in Lagertero to build a transport, which will be needed to take the Mayan island city of Uxmal. The attack will launch from Lagartero in turn 10.
Turn 9:
Only had about 15 minutes for turn 9, so I whacked Caesaraugusta and the Romans are dead. There were enough bombers that the marines went in unopposed. Poofed 8 units where ever they were. Caesar has decided to roll Cuban cigars for a living.
Also took Lagartero from the Mayans. We have 6 combat settlers so expect the two remaining cities on the main Mayan landmass to go this turn. I'll follow the same disband to build transport trick in Lagartero and have a dozen marines for the assault on Uxmal, plus our entire stack of bombers.
I have the win-loss notes, but I don't think it is worth counting as it is not really relvant at this point.
With 7 cities to go, right now I would say there is little doubt that Bucephalus and I will meet Andronicus' challenge of completing this game in 20 turns.
I might let the Arabs last to turn 10 just so the annoying Mayan AI does not have the privilege of being the last to go.