ive been watching this thread for, like, a year or so now. Keep up the good work folks. Im sure there are many people waiting for this mod. Sorry I cant offer anything more constructive than that.
Questions...
Initial thoughts as to mapping consisted of two versions - planet surface and star systems. Im sure you have decided what you feel is best but if i could throw in my two pence worth...
In FFH one civ had cities with the city screen size as their city radius - something like 9x9 tiles (? - maybe 7x7 ?). What will the city radius size be in this? Did you plan to make the planets city radius size to allow for a mix of land and 'sea/space' combat? Limit all land based units to 1 move - or could you have multi moves but large movement cost terrain if you wanted blitz?
Also...
Id much prefer to have squadrons like xwings as aircraft - a la 'Final Frontier' so you could have the capital ships launch them, as well as planets/star bases, which is more in keeping with the original movies. They are, after all, auxillary to the capital ships. This would also give a proportional aspect to the game - loads more X-Wings than Mon Calamari Cruisers.
And Finally...
Are you planning to have the game split into eras - i.e. old republic, new repuplic, post republic (or whatever its called - not up to scratch on my post Ep 6) instead of ancient/industrial/modern (for eg) OR will you have in effect three scenarios? I only ask because (personally) I couldnt give a siht about ep1-3 era.
Questions...
Initial thoughts as to mapping consisted of two versions - planet surface and star systems. Im sure you have decided what you feel is best but if i could throw in my two pence worth...
In FFH one civ had cities with the city screen size as their city radius - something like 9x9 tiles (? - maybe 7x7 ?). What will the city radius size be in this? Did you plan to make the planets city radius size to allow for a mix of land and 'sea/space' combat? Limit all land based units to 1 move - or could you have multi moves but large movement cost terrain if you wanted blitz?
Also...
Id much prefer to have squadrons like xwings as aircraft - a la 'Final Frontier' so you could have the capital ships launch them, as well as planets/star bases, which is more in keeping with the original movies. They are, after all, auxillary to the capital ships. This would also give a proportional aspect to the game - loads more X-Wings than Mon Calamari Cruisers.
And Finally...
Are you planning to have the game split into eras - i.e. old republic, new repuplic, post republic (or whatever its called - not up to scratch on my post Ep 6) instead of ancient/industrial/modern (for eg) OR will you have in effect three scenarios? I only ask because (personally) I couldnt give a siht about ep1-3 era.