N
nealcg
Guest
I'm new and this is my first post. I couldn't help but notice complaints about consistent success on level 4 and 5 (Emperor). The system I use is what I call the pacifist system.
Typically the more agressive you are militarily, the more successful you will be. However this is often not practical on the more difficult levels, especially with multiple opponents. I will give you a brief play by play of my strategy.
1) quickly build militas to recon your continent. Establish your militas to block the progress of your infant opponent cities.
2)Proceed to begin rapid expansion of your cities. Wipe out all other civilizations on your continent before 2000BC when your are powerful enough.
3) Once in control of your continent send out ships to make contact with ALL the other civilizations. Make peace at ANY cost from that point.
4) Now the tricky part. Demilitarize, completely...even your cities. leave only settlers to complete land development and a couple of offensive units to ward off barbarians. Speed is esential to developing your road network.
5) Soon other civilizations will start to make landings upon your shore. Do nothing..no contact with any units..ever. Because of treaty requirements most of these invading units will have very limited movement on your continent and should not hinder city development too much.
6) the reason you do this is that your opponents usually progress much faster than you and become extremely aggressive..usually crushing you by @ 1000AD.
7) You must never have one of your units come into contact with an opponents. You are this way exploiting a flaw in the game. an opponent can only attack after contact with one of your units. It cannot take an undefended city without first either declaring war or making a surprise attack on one of your units. By not having any units you will avoid war. of course you will have settlers to develop your cities but make sure they never come into contact with enemy units.
8) If you can succeed in this strategy you will find yourself with a few enemy units occupying the perimeter of your civilization with its interior relatively undisturbed.
9) once you have maxed out your advances begin building a large force of offensive units (Armor, artillery, Bombers)in cities well away from the occupying units. once you have enough to destroy all the occupying enemy units in ONE move start the campaign.
then just crank it up and spread the destruction.
One thing to note: You can't "win" using this method. by the time of your offensive an opponent will have long ago settled another planet. I could care less, I enjoy the build up to attacking large advanced civilizations and destroying them.
Typically the more agressive you are militarily, the more successful you will be. However this is often not practical on the more difficult levels, especially with multiple opponents. I will give you a brief play by play of my strategy.
1) quickly build militas to recon your continent. Establish your militas to block the progress of your infant opponent cities.
2)Proceed to begin rapid expansion of your cities. Wipe out all other civilizations on your continent before 2000BC when your are powerful enough.
3) Once in control of your continent send out ships to make contact with ALL the other civilizations. Make peace at ANY cost from that point.
4) Now the tricky part. Demilitarize, completely...even your cities. leave only settlers to complete land development and a couple of offensive units to ward off barbarians. Speed is esential to developing your road network.
5) Soon other civilizations will start to make landings upon your shore. Do nothing..no contact with any units..ever. Because of treaty requirements most of these invading units will have very limited movement on your continent and should not hinder city development too much.
6) the reason you do this is that your opponents usually progress much faster than you and become extremely aggressive..usually crushing you by @ 1000AD.
7) You must never have one of your units come into contact with an opponents. You are this way exploiting a flaw in the game. an opponent can only attack after contact with one of your units. It cannot take an undefended city without first either declaring war or making a surprise attack on one of your units. By not having any units you will avoid war. of course you will have settlers to develop your cities but make sure they never come into contact with enemy units.
8) If you can succeed in this strategy you will find yourself with a few enemy units occupying the perimeter of your civilization with its interior relatively undisturbed.
9) once you have maxed out your advances begin building a large force of offensive units (Armor, artillery, Bombers)in cities well away from the occupying units. once you have enough to destroy all the occupying enemy units in ONE move start the campaign.
then just crank it up and spread the destruction.
One thing to note: You can't "win" using this method. by the time of your offensive an opponent will have long ago settled another planet. I could care less, I enjoy the build up to attacking large advanced civilizations and destroying them.