Pacifist Variant

Brain

Lost in thought
Joined
Jan 10, 2005
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522
Location
Warsaw, Poland
I'm playing a pacifist variant at the moment. The rules I have set for myself are:

- Not allowed to declare war ever.
- Not allowed to attack a city. Must retreat after losing a city.
- Must make peace at the earliest opportunity.
- No alliances or MPPs, even defensive ones.
- No asking for demands. No peace re-negotiation. No bullying at all.
- Allowed to build military improvements and upgrade units.
- Allowed to "capture" cities by cultural flip.

I'm also thinking of adding the following, but I haven't decided yet:
- Not allowed to refuse any demands.
- Not allowed to intentionaly break any deal.

What do you think? Anything else?
 
maybe
-not allowed to build offensive units (higher A then D, if even then its ok)
 
What about "absolute pacifist"?
- not allowed to build any military units!

I think you can forget about all other rules in this case.;)
 
How about not setting foot in enemy territory? So bombers are allowed, and defensive strikes allowed.
 
Yakodi said:
What about "absolute pacifist"?
- not allowed to build any military units!

I think you can forget about all other rules in this case.;)
You can play AW/OCC/no military.
 
Brain said:
Not allowed to refuse any demands.
I'd put that in. Rejecting demands can cause wars and therefore is not pacifist.

Brain said:
Not allowed to intentionaly break any deal.
This one's difficult to decide. It could be considered as a part of diplomacy (sanctions) and therefore a peaceful means of force. You are not allowed to ROP-rape, anyway.

Anything else: No Nukes!
 
That's the way I usually play...I'm definitely a peaceful builder. I do defend myself when attacked and keep a good offensive military to discourage being attacked.

I've had diplomatic victories this way, but never managed a space race victory yet. I'm always missing one resource and it's deep in other civs' territories. I keep trying though.

Hmmmm, I MUST learn to fight an offensive war someday. :mischief:
 
gmaharriet said:
That's the way I usually play...I'm definitely a peaceful builder. I do defend myself when attacked and keep a good offensive military to discourage being attacked.

I've had diplomatic victories this way, but never managed a space race victory yet. I'm always missing one resource and it's deep in other civs' territories. I keep trying though.

Hmmmm, I MUST learn to fight an offensive war someday. :mischief:
just trade for that resource :)
 
im pretty u sure its documented somewhere a win with NO offencive/defencive units built
 
You should also make a rule about units in your territory. I assume that you play that you cannot tell other Civilizations to leave your territory?

Breunor
 
slozenger said:
im pretty u sure its documented somewhere a win with NO offencive/defencive units built
Charis on Emperor, Betazed at Deity. Heard about it happening on Sid.
 
gmaharriet said:
That's the way I usually play...I'm definitely a peaceful builder. I do defend myself when attacked and keep a good offensive military to discourage being attacked.

I've had diplomatic victories this way, but never managed a space race victory yet. I'm always missing one resource and it's deep in other civs' territories. I keep trying though.

Hmmmm, I MUST learn to fight an offensive war someday. :mischief:

The only thing that ever matters in any war is artillery. IMO, artillery is the king of all units.

There was once when I was playing as the Americans. I only had 8 well-developed cities and I was way behind in tech. Everybody else had resources, luxuries, large territory and latest tech. As for me, I had no resources so I couldn't build much units.

Anyway, I managed to buy techs and slowly research until I got replaceable parts. After that, every city was building artillery and that was the turning point of the game. I used riflemen as defenders and gurilla as attackers. I had 30 over artillery when suddenly my neighbour declared war on me and came attacking with tanks. Anyway, it proved to be a fatal mistake for him, because in one turn, I wiped out 8 of his tanks.

The artillery would pound them to crap and the gurilla would go in for the kill. After doing this a few times, I finally got my first leader and created my first army. That was when I started going on a city capturing spree and the enemy was begging me for peace after that.

Therefore, ARTILLERY RULES!
 
Durkz said:
just trade for that resource :)
Ya can't do that when nobody has any extras. And I tried building a new city in my own territory once just 2 tiles from the resource I needed, then rushing a temple, cathedral, colliseum, but the other civ just had too much culture to push the border.

@ongwin I'll have to try building lots of artillery and fighting. I've often lacked rubber, so it's hard to fight in the modern age when I realize I'm missing resources. Ha! You'd think it was my own personal skin at risk. :lol:
 
Thanks to everyone for the replies.

I wasn't really thinking about "extreme" pacifist variants such as "no military units". I was looking to play something peaceful but still have the ability to defend effectively. That's why I allowed military improvements and upgrades.

Bluemofia said:
How about not setting foot in enemy territory? So bombers are allowed, and defensive strikes allowed.
I thought about it too. Is it just enemy territory or all foreign territory? Does it mean that I can't even pass through foreign territory, or I can as long as I don't end my turn inside their borders? This would limit exploration a lot, I think.

bluebox said:
I'd put that in. Rejecting demands can cause wars and therefore is not pacifist.
Yeah, but they are the ones to declare war. My only concern was that sometimes the AI is really bluffing and they make completely irrational demands even though they're not in a position to fight. Maybe I should just live with it. That could add an unpredictable element to the game.

bluebox said:
This one's difficult to decide. It could be considered as a part of diplomacy (sanctions) and therefore a peaceful means of force. You are not allowed to ROP-rape, anyway.
I meant never breaking my own deals. I wasn't thinking about what deals I might break between the AIs. I'm too lazy to be that careful. ;)

bluebox said:
No Nukes!
Yes, definitely.

Breunor said:
You should also make a rule about units in your territory. I assume that you play that you cannot tell other Civilizations to leave your territory?
Yes, that makes sense.
 
Tomoyo said:
Charis on Emperor, Betazed at Deity. Heard about it happening on Sid.

It was pointed out in one of these games (by Betazed?) that this kind pf game was actually easier on higher leveles than lower levels. When you are small and insignificant compared to the Ais they do not see you as much of at threat, and they seldom declare on you. I think Charis was attacked though, but managed to to obtain peace before being wiped out.
 
can anyone link me to those thread?
 
I play like this all the time? Is something wrong with me? I've already managed 2 Civ3 Deity wins without war, one Diplo and one Space. If you have enough trades, AI won't declare. They'll attack eachother, but not the tiny keeping-head-down me with almost no units.
 
I like to play this kind of a variant with India.

I never step foot outside my cultural borders, not even settlers. No naval exploration. Somtimes pirates are allowed.

I only build elephants (once I have the tech) and bombard units for defense.

By the IA, I usaully cave in and build some infantry & cavalry (limit 1 per city) and go fight.

Its fun.
 
bingen said:
It was pointed out in one of these games (by Betazed?) that this kind pf game was actually easier on higher leveles than lower levels. When you are small and insignificant compared to the Ais they do not see you as much of at threat, and they seldom declare on you. I think Charis was attacked though, but managed to to obtain peace before being wiped out.
Or they attack you because you are on their way.
 
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