Pangea, Continent, or Archopelgo?

I am not sure what my preference is. I don't like archipelago and then it becomes a toss up between pangaea and continents.

Same here. Pangaea becomes a massive free-for-all, which can be fun. I find Continents easier. The game comes into focus more as you know you just have to clear your continent of the idiots.
 
I find archipelago maps to be tedious with shipchain MM taking a lot of time. I like Pangaea with plenty of land and plenty of AI (Like Lord Elmsworth). But there is also the satisfaction of carving out a nice beachhead during a naval invasion.

I love huge maps - I like epic games and epic wars. Somehow my 'quick games' are never so 'quick'. Quick games feel like junk food for me.
 
Generally continents, sometimes pangaea, standard or large map. Occasionally archipelago, but with 60% water; on large maps this tends to produce small continents (rather than big islands), which can make for an interesting game.
 
I have to say I favor huge 60% water Pangaea maps, although occasionally I play continents. Archipelago makes for too much boat organizing and transporting for my liking. I usually play a continents map when I want an epic beachhead battle when attacking the other continent(s).
 
For me; It's a tie between Archipelago and Continents. Although the AI gets pretty rough with one another and around the 100th turn or so on my mod that I play, someone has dominated a continent that is pretty much to themselves around then. XD
 
I have to say I favor huge 60% water Pangaea maps, although occasionally I play continents. Archipelago makes for too much boat organizing and transporting for my liking. I usually play a continents map when I want an epic beachhead battle when attacking the other continent(s).
Love continents.
You start off with a battle for the continent, then the tension arc settles, and you just build your continent until you find the rest of the planet and the other civs around.
Once you've found them and you're getting too big to stay on one continent, you start taking island after island.
Then you find your biggest opponent. You start planning a big invasion and then BOOM. Nuke the capital, capture all their workers, pillage their farmland, nuke them again and yeah baby, domination 60% population victory.
 
I prefer to use tactics than nukes. That's me though and it's how I like to play- sure I can use nukes but I don't. X)
 
Love continents.
You start off with a battle for the continent, then the tension arc settles, and you just build your continent until you find the rest of the planet and the other civs around.
Once you've found them and you're getting too big to stay on one continent, you start taking island after island.
Then you find your biggest opponent. You start planning a big invasion and then BOOM. Nuke the capital, capture all their workers, pillage their farmland, nuke them again and yeah baby, domination 60% population victory.

I just think it's a little more fair to the AI for all of them to be on my continent. They will never win if they are stuck on some other continent, unable to do anything but nuke me and land the occasional group of units. It can also occasionally make for a serious runaway that is a challenge to beat, when they scoop up 3 or more other AIs.
 
Although I got to admit I love having my isolation and staging landings. Especially when I have a massive navy and they got a powerful air force; it makes for some intense action. Otherwise I prefer not having neighbors; especially when they're Scandinavia and Zululand. >_>


P.S. I also enjoy backing up smaller countries from powerful tyrants. It's a challenge to save an AI from an overwhelming foe. x)
 
I tend to go with, archipelago so that there isnt so much room to fill up, so I con concentrate on early wars, but one problem I have is some civs often pack there cities with units, like literaly one civ had atleast 25 units in a city that wasnt its capital, with no wonder..
 
I tend to go with, archipelago so that there isnt so much room to fill up, so I con concentrate on early wars, but one problem I have is some civs often pack there cities with units, like literaly one civ had atleast 25 units in a city that wasnt its capital, with no wonder..

That's not too hard to understand. If you know where the AI will attack, you pack the city with units as well - unless you can funnel then onto a killing field, etc. So if the AI is expecting you to come knocking and/or they have rails, they'll stock their cities too. 25 units seems a little odd, but depending on the difficulty it is possible, particularly if you have broadcast you intent or only have one viable invasion route.

The silver lining is that if they have 25 units in that city, then that's 25 units they don't have in another city. :p

This was actually suggested in several of the great/legendary games - stage an invasion by one city, let them stock it and then take their other cities which will now be undermanned with defenders. If you have enough armies you can even lock the overstocked defenders in the city while you destroy the rest of their nation. That might be taking it a bit too far - could be seen as an exploit. :mischief:
 
This was actually suggested in several of the great/legendary games - stage an invasion by one city, let them stock it and then take their other cities which will now be undermanned with defenders. If you have enough armies you can even lock the overstocked defenders in the city while you destroy the rest of their nation. That might be taking it a bit too far - could be seen as an exploit. :mischief:

That strategy although marginally an exploit, could be considered a viable strategy, it's just a feint. The AI is too stupid to hold a reserve though, so it works all to well against the AI. It actually work better if you land on an unoccupied area (ideally a skinny mountainous or jungle peninsula), then the AI sends its whole military if it has rails, you land an army behind them, or more than one to create a funnel, you then land somewhere else and take all his cities and all his trapped units poof out of existence. This was discussed in sirpleb's HOF game thread I think, where he used it to easily wipe out islands full of sid AI's
 
My complaint about the map choices is that they are meaningless for the most part. You get what they give you and not necessarily what you ask for.

MY personal fave is Continents as that is one the generator seems to be able to form well. My challenge is to go 'over there' and wipe out the riff raff after my continent is cleansed.
 
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