zeeter said:
I never was a big fan of troopers. They were nice in Civ2, because you could nuke-drop, then sue a democracy for peace. They had to accept. In civ three I never found a use for them. Too fragile to stand up against tanks. Unable to attack MI unless you beat the city/unit to death with bombers first. Just no fun. Usually it was faster to just load a bunch of tanks on a ship and move that in instead of paradropping.
If they are going to implement them, they should be a late promotion to an infantry unit. That way it's gone through several promotions already, ensuring that it's got probably two stars and another promotion. Secondly, it kind of forces the player into wars in order to get promotions.
I like the idea of Paratroopers becoming available through Promotions -- it'll be better for game balance than simply spending money on the upgrade as I suggested.
But I disagree that Paratroops aren't of much use. An ideal use in Civ4 would be to para-drop units all around a city to surround it and cut off its food, hammers, and gold from its radius. I'm not sure if the city would lose it's connection to resources like Aluminum or Oil too -- but if it did it would also mean that the city couldn't produce units like Tanks or Fighters (although they could still produce SAM or Mech Infantry, which don't require any resources). Regardless, surrounding an enemy city would weaken it by attrition and make it easier to capture, and Paratroops would be ideal for this since they can be dropped relatively deep into the enemy's territory, whereas it would take several turns for even mechanized units to surround a city.
Also, if Paratroops were altered for Civ4 so they could attack the same turn that they were dropped, they could pillage a Civ's terrain improvements and prevent all of their cities from producing certain resource-dependant units (like I mentioned above) -- at the very start of the war, which could cripple the defender.
I admit though, I say Paratroops can be used for such tactics, but I'd probably never use these tricks myself, especially pillaging resources. I rarely engage in an attritional war, where sabotaging the enemy's infrastructure would be most effective. Instead, I favour a Blitzkrieg-style war, where I launch quick, decisive attacks intended to crush the defender and capture their cities. So I try to capture the enemy's infrastructure intact, so I don't have to use my own Workers to rebuild them.
Regardless, I'd still like to have Paratroops in the game -- it'd just make things more interesting.