Participation

BCLG100

Music Master
Joined
Apr 11, 2002
Messages
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Location
Lahndan
Anyone got any ideas to increase participation within the rpg, we have got a few hardcorers here but so far not really enough to make it 'fun', so has anyone got any ideas to expand the rpg, not through different activities but simply to just spread the word that it is going on? the only thing i can think of is an announcement on the main page but has anyone else got any ideas?
 
I think one problem is that not much is going on. I know I didn't want to join at first until I watched what was going to happen. I'm glad I decided to jump in anyway.

One idea is to get the citizen groups (aka parties) involved with the RPG. They can buy land here, build meeting halls/taverns. It would be a more physical place they can meet and talk.
 
But i believe many started parties before the rpg idea was founded so may not be as interested in doing so, i suppose we could attach links in sigs, but no offense to everyone im probably one of the only posters that posts a lot in OT and the such like, more activity in existing things would also be good, e.g. jedi i cant post anymore in there or it'd be spam, chipville get swiss to host an event or without meaning to promote my own buissness, the pub in the old demogame was an excellent place to post meaningless posts which basically just added a bit of conversation into the demogame. tbh i probably wont even take money from that too often.
 
Most of the partcipation problems if from an incomplete and rather confusing ruleset, no area to start from, and several other problems. I plan on changing that the next term.
 
Strider said:
Most of the partcipation problems if from an incomplete and rather confusing ruleset, no area to start from, and several other problems. I plan on changing that the next term.

see your PM box, anyone good enough at english to write a message to the main page? and know TF well enough to allow us to put one there, also we could all put a link in our sigs?
 
This is an idea, and only just an idea.

Its called a land war. If two parcels of land border each other, and they are owned by different people, they "lords" of the land may declare war on each other. You could buy troops for their in game gold cost, and people could join the game as mercenaires for fast cash. Everyone likes a good graphic bloody war.

War also creates a need. People could get jobs as repairers or suppliers, or could sell goods to soldiers that do stuff liket emp up there skills. We should also always have a Very large story arc thread going on. more on that later.

Oh, ya, and in the war, the loser must sue for peice and neigotioate terms
 
Swiss we tried that and was difficult to implicate in RPG2, not saying that it couldnt work but i think we need to get more folk involed in the game before that begins!
 
I am decent enough in English to write a Post for the front page, but I don't know TF at all so...
If I did do it what would you want it to include?
 
Just basically an advertisment, saying how good it was, include a link, stuff you can do (briefly) think thats about it.
 
Strider said:
Most of the partcipation problems if from an incomplete and rather confusing ruleset, no area to start from, and several other problems. I plan on changing that the next term.

yer about the ruleset
I have re-written the lawset to make it mroe understanding and its also shorter. corrected spelling and other things, basically i just got rid of the virtue points as they were too hard to understand and could possibly added at a later date.

I also cut the rules down by about 3 pages, should be easier for newer members

You also instead of virtue points you just recieve 50gold per turn chat which should equal about 100 gold per week, depending on turn chat. gives people more money to have fun with.

think this is easier to understand.
Creating a Character

To create a character you need
Name (we much prefer if you give your character a name similar (or exactly the same) to your forum name)
Age
Gender
*Biography/Physical Appearance

*Optional


Stats

To enhance your character you can give it various stats, the stats all initially have 4 points in, you have 10 additional points you can spend on each one, and you can only gain additional points through bonuses.

Strength (STR)
Your overall physical prowess

Agility (AGI):
Your speed, dexterity, and reflexes.

Intelligence (INT):
Basically your mental processing power. How fast you think.

Wisdom (WIS):
The amount of information you know.

Endurance (END):
Ability to withstand pain and hardship.

Bravery (BRV):
The ability to reactive under fear or nervousness.

Control (CTL):
Your mental control, the ability to remain calm in stressful situations, etc.

Sense (SNS):
Eyesight, hearing, sense of smell, etc.

Merit/Flaws

The Merit/Flaw system is entirely optional, you do NOT have to use it and is just a way to further enhance your character. You can completely ignore this section.
Spoiler :


The Merit/Flaw system works thus: for every merit you assign yourself you gain one flaw, each merit/flaw adds and detracts a point from your stats. The management will award extra bonuses for people who chose a merit/flaw and maintain these within a story.

Merits:
Photographic Memory (+ 1 INT)
Code of Honour (+1 BRV)
Common Sense (+1 WIS)
Concentration (+1 CTL)
Calm Heart (+1 CTL)
Self-Confident (+1 CTL)
Ambidextrous (+1 AGI)
Daredevil (+1 BRV)
Perfect Balance (+1 AGI)
Jack-Of-All-Trades (+1 INT)
True Love (+1 BRV)
Danger Sense (+1 SNS)
True Faith (+1 CTL)
Huge Size (+1 END)
Driving Goal (+1 BRV)
Double-jointed (+1 AGI)


Flaws:
Compulsion (-1 CTL)
Nightmares (-1 BRV)
Overconfident (-1 CTL)
Phobia (-1 CTL)
Low-self Image (-1 CTL)
Deranged (-1 WIS)
Hatred (-1 CTL)
Amnesia (-1 WIS)
Confused (-1 INT)
Weak-Willed (-1 BRV)
Absent-Minded (-1 WIS)
Hard of Hearing (-1 SNS)
Bad Sight (-1 SNS)
Uneducated (-1 INT)
Insane Past Life (-1 CTL)
Twisted Upbringing (-1 CTL)
Mute (-1 SNS)
Short (-1 STR)
Self Cantered (-1 WIS)
Gullible (-1 WIS)
Simpleton (-1 INT)
Short Fuse (-1 CTL)
Curiosity (-1 SNS)
Colour Blindness (-1 SNS)
Inept (-1 INT)
Frailty (-1 END)





Skills

Optional as well
Spoiler :

Skills are another section to enhance the believability of your character, your character receives 2, and once again the management will award bonuses for people that maintain their skills in a role-playing situation.


Cooking
Hunting
Tracking
Swordplay
Horse Riding
Archery
Stealth
Carpentry
Smithing
Healing
Communication.


END OF FIRST POST! This is only the essential required to create a character so is the only stuff needed to be included in one post.

New post!

RPG Economy

Upon joining the RPG each person receives 100 gold, thereon each player receives 50 gold per turn chat, in theory about 100 gold per week extra, extra revenue can be gained by businesses, revenue from land etc.

BANKING
All accounts are kept at the Bank. Salaries are added to all accounts after each turn chat. All transactions must be posted at the bank with a link to the transaction post or a copy of the PM/email where the transaction occurred. Only one party of the transaction should make the transaction post, to avoid confusion. If the transaction is made at a business, the business owner will post the transaction. All amounts are rounded to the nearest whole number. Private transactions should be posted immediately. Businesses may hold their transactions until the day of the next turn chat and post them all at once.

Loans
Simple loans are available from the bank at 5% or 10% interest, after the researching of Banking inside of the game. 5% loans are for the purchase of assets (items, stores, etc.). 10% loans are signature loans and can be taken for any reason. Loans are repaid over a maximum of 3 terms. Maximum loan amount is 1/2 of your expected income over the loan period. All calculations will be based on an expected 8 turn chats per term. Loan payments are deducted automatically from salaries. A citizen may have only 1 outstanding loan at a time. Loans may be paid off early but no refund of interest is given. Contract salaries are figured assuming 10 turns per chat.

Stores/Shops:
OFFICIAL BUSINESSES
these are business threads run by a Manager (or an Assistant) that sell goods at the official market price (as set or authorized by a Manager). They record all transactions to the bank at each turn chat. They do not record profits.

PRIVATE BUSINESSES
The first private business that a player creates is free, following that every business thereafter costs differing amount of money to set up as shown below.

Place of Business start-up expenses
2000g: Large goods (houses etc)
1000g: Small Goods (food, clothes)
500g: Services (no goods exchanged)
0g: Non-profit organizations (no goods or services exchanged)

If a player wants to create a second business, that business start up costs must then be multiplied by the number of business you have previously.

Size factor:
Personal business: x1
Private company: x2
Public company: x3
Corporation: x4

Supply

It is assumed that each business has enough material to supply their customers.

Technology Restrictions
The technology of items sold can be no more advanced than one tech above our current knowledge in the actual Civ4 game.
Example: If we have Bronze Working then Iron Working is one advance away. Items dependent on Iron Working (sword, metal armour, etc) could be legally sold.

Taxation
Large goods businesses are taxed 20% of total income
Small goods businesses are taxed 10% of total income
Service businesses are taxed 5% of total income
Non-profit organisations are not taxed

Selling the shop
Businesses can be sold or liquidated. When liquidated, 50% of the Place of Business costs are returned to the seller. If sold to another private owner the price is negotiated. The buyer will then need to pay normal legal start-up fees but will not have any Place of Business expenses.


NEW POST!

Land Management
Tile Costs
Base tiles cost 50 gold
Commerce icon adds 50 gold per icon
Hammer and Food icon adds 30 gold per icon
If the tile is currently being "worked", and extra 100 gold is added

Tile Benefits
5 gpt per plot plus...
5 gpt per Commerce icon and
3 gpt per Hammer and/or Food icon

Additional Rules
A person can only own a maximum of 20% of the total land of the empire.
Buildings cost x2 for building on a hill or mountain due to the difficulties of heights.
Private property can be sold to any other citizens for any amount both citizens agree to. Both parties must PM the Land Manager by Friday for the transfer to become finalized, otherwise it might not be recognized until the following week.

Foreign Control
Any tile that falls under foreign control will automatically revert back to no ownership. All buildings on the tile will be considered destroyed. If the tile is re-gained, then it is placed on sale again. Tiles that no longer lie in our borders, but do not fall under foreign control will no longer produce the virtue point benefits. However, the owner will keep possession of the tile. Buildings will remain on the tile but may require a refurbishing cost depending upon type of building and length of the loss.

Tile Purchasing
New tiles will become available at the land managers discretion, who will post a thread with a list of the tiles available for purchase. Each person lists five tiles they want in order of preference. Players who do not currently own any land get priority over those who do. A player must have enough gold on hand to buy the tile. If more than one citizen wants the same piece of land, a random drawing will decide who gets it.

Absence
If any citizen has not posted at CFC for over four weeks and has not posted in any absence thread, the Land Manager may buy back any land at current purchase price. This land may be re-sold to other citizens
 
well thats in my revised list, gives people more money and therefore lets them have more fun with it, the rpg is meant to be fun, we shouldnt all have to wait 2 months to save up so we can buy something useful, you reckon the rest of it is ok however? i left the land management thing the same.
 
As a poor noob...I am all for more money :)

Now why dont you head on to the Rebel Pub II and talk about this. Its a great place to discuss this and we serve beer.
 
More money in the game just means higher prices, so really and truely that will do nothing to help the problem. Basic economics, my goal is to keep a small amount of money in the game, to keep prices relatively low. Higher inflation means higher priced products ;).

The point of making it once a week update was to make it easier to update, doing it along with turnchats destroys that purpose.

I'm going to start working on a modified version of BCLG's ruleset above. I'm going to edit in virtue points again and allow you to use them to edit stats (which was my orginal intention).
 
Not really, more money just means people have more money to spend, more money to spend enables more fun, having 50 gold per turn chat is also easier to update than 40 gold per week and messing around with virtue points, which arnt really useful at all.

once a week/twice a week, isnt any real difference really, 100 gold per week isnt really that hard to do, seeing how there has been more support for this ruleset, its easier to understand and enables more fun, while de-complicating the existing ruleset i feel we should implement it.
 
well i PM'd TF requesting an announcement or something when we had the RPG up and running, just waiting on his reply :)
 
its up but the link is wrong..might give him a new link to your ruleset
 
Heres a way to increase participation, make a FAQ thread or somehting telling what this is about, I'm in the CivIV Democracy Game, but I have not a clue to what this is just by looking at the rule set. Maybe I'm missing something.
 
Ah good idea ice, are you planning on getting involved, if so take part in the discussion where we're trying to narrow down just what it is were creating!
 
This is the RPG, which is slightly different from the Demo game. Here, we play an RPG where the characters are set inside the Demo game. That might lead to some of the confusion. Check my response in the main page. I had two links that may help you out.
 
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