But after you build them, they do have culture...Right?!?!!?!
I didn't get it for destroying Hinduism last time I did.The destroyed holy city modifier has always been there...
I burn all cities with religions that aren't mine unless they're very far away from my core cities or have something really awesome in them. I hate it when I have more than one religion in my territory!It only effects relations with the people who are in the religion you destroyed if I am not mistaken. i don't understand the logic behind doing that anyway, those cities are gold mines.
Exactly the same experience here, AI tech rate seems very high and trading is wierd.I've noticed the much faster tech rate also, though I've only played one 3.13 game.
I was just about to post about this trading anomaly....
I might try to ask "What do you want for this (1 fur)" and then they proceed to ask for 5 items from me! Then, some time passes and then he offers his 1 fur I wanted for only one item (versus the 5 he asked for before). This occurred with all the leaders.
So far, the significant issues people are testifying to are:
2 of these are seriously game-breaking. I'm definitely holding off patching for the time being.
- Culture value of buildings not showing up on tool-tip
- Aggressive AI setting is very tame (conflicting reports)
- AI evaluation of resources you are asking of him in trade seems grossly exaggerated
So far, the significant issues people are testifying to are:
- Aggressive AI setting is very tame (conflicting reports)
So far, the significant issues people are testifying to are:
2 of these are seriously game-breaking. I'm definitely holding off patching for the time being.
- Culture value of buildings not showing up on tool-tip
- Aggressive AI setting is very tame (conflicting reports)
- AI evaluation of resources you are asking of him in trade seems grossly exaggerated
Are spies supposed to be kicked out of foreign land as soon as you declare war on them? It makes the sneak attack near impossible...