Patch 3.13 early thoughts

Hmm, but in my example it DIDN'T have horses with certainty. So how come it values Dyes as higher than horses, or am I misunderstanding you?

I think I see what he's saying....it doesn't value its own dye, so it doesn't offer it. It's like it reads as a "0"....

Right?
 
I think I see what he's saying....it doesn't value its own dye, so it doesn't offer it. It's like it reads as a "0"....

Right?

No, HE has the Dye. I have Stone, Horses and the like. It DOESN'T have horses. It seems to think that its Dye is worth more even than horses that it doesn't have.

Bhruic's fine efforts do not address this problem, his resource fix affects where an ai already has a resource and you are offering a duplicate of it. (I think this is the case and btw, he's not sure either)....
 
Yeah, I'd have loved to be able to look at that save to check what the situation is, but locked resources makes that too difficult to pull off. The AI does handle strategic resources differently, however, so it's possible that had something to do with it. If anyone else runs into a similar situation (without the locked resources), I'd love to look into it, but I'd love it even more if they didn't (means I really fixed it ;)).

Bh
 
One thing I am going to watch with interest is whether the "waiting for civs" loop is fixed. That was the one real gamebreaker Solver didn't seem able to fix. Currently than seems the only real argument for 3.13.

Well, I had 2 games stuck in infinite loop "waiting for civs" before this patch. First thing I did when I patched it last night was check the first game, and it did solve the problem...actually got to play a few turns more of the game I started many weeks ago. Haven't had a chance to play today, but I'll probably check the other game this weekend.
 
No, HE has the Dye. I have Stone, Horses and the like. It DOESN'T have horses. It seems to think that its Dye is worth more even than horses that it doesn't have.

Bhruic's fine efforts do not address this problem, his resource fix affects where an ai already has a resource and you are offering a duplicate of it. (I think this is the case and btw, he's not sure either)....

Right, but I'm suggesting that if the AI doesn't realize that it has anything that's valuable then perhaps it just...doesn't offer it. (Which is a problem.)
 
I'm playing a Huge/18 Civ/Pangea map as Alexander of Rome (Cheasy, I know). Anyway, early on I declared war on a neighbor who had Alphabet, thinking I could knock him low and then demand it as tribute. Well, I wound up just exterminating him after 30 turns of warfare as it was easier to trade somebody else for it. However, the fun part is that he used the tech to bribe 4 other Civs into declaring war on me. This was with Non-Aggressive AI. I also haven't noticed any glitches with trading, most of my trades have been relatively fair so far, with no demands for tons of resources.

Has anybody seemed to notice that random events are cropping up more often? So far I've gotten Free Shock Promo to all Axemen, +1 Tin, a random iron pop in a mine, 2 seperate instances of slave revolts, +1 Prarie Dog, Quest for 12 swordsmen (I grabbed Free Drill Promo on all Melee), and just got the Holy Mountain Quest.

I'm not even in the Medieval Era yet, but I have a size 20 SOD, 12 Praetorians who started with Combat 2 (Barracks) and Drill, 6 Axemen who all have Combat 2, Shock, and Drill, and 2 Spearmen with Combat 2 and Drill. Some of the Praets and Axemen I've upgraded all the way to Combat 5, and one Axeman is a Great Medic. I'm thinking of going on a rampage and just wiping out every city on the map that's within spitting distance of a mountain.
 
I think those of you who have not had any wars are "unlucky"...

My wife is new to the series on her own, and is near completion of her Settler game. Two AIs declared war on her, yes, on Settler difficulty!!! This was without Aggressive AIs option.

If anything, it looks like the AI will declare war more often since the patch.

Sam
 
Ok playing a marathon/huge/13 civs/rand pers/agg ais/hemispheres game from fresh, Im up to 500 AD ish.

Now one part game doesn't necessarily mean anything but a couple of wary points.

Firstly, 5 civs on my continent, all teching much, much faster than before, which is good. BUT not one single war anywhere, between anyone yet on my continent, and Im playing very risky, as Im Jewish and the rest are Hindhu (I have the AP, game just turned out that way). Also, no messages (which are normal by now) of any Great Generals being born anywhere yet.

As I said, its rand pers, it just could be "one of those games", but I really hope agg ais hasn't become wimpy ais.

Secondly, and this just left me opened mouthed. I've been trading wine to Mr Bull in exchange for dyes for quite a while now, then the screen comes up that he has cancelled the deal. Ok fine, no probs there but he's still willing to trade his dyes, so ok lets make a deal.

Here's my fair offer (which I've never seen refused before).

Civ4ScreenShot0063.JPG


Here's his refusal, and what he thinks is fair (and bear in mind that he definitely doesn't have wine himself.....

Civ4ScreenShot0064.JPG


If you are opened mouthed still like me, time to close it, its ungainly ;)

But really WTH? Please let this be another very unlikely occurance, its bad enough having to put up with ridiculous tech trading where the player has to come out at least 25% on the worse side, but this is so taking the unmentionable words fail me....

Anyways, I'll stress again, one game doesn't make a championship (unless your the damn Patriots this year), but just some early observations from me.

Post your thoughts/findings here if you will, I'm interested to find out what others think.

Thanks.

The more luxury resources you have...the more value the AI places on the remaining ones. I've seen this type of AI attitude before....even before the patch.
 
How about being attacked from the sea, I swear I haven't had it happen to me once, pre and post patch, with dozens and dozens of game played...
 
How about being attacked from the sea, I swear I haven't had it happen to me once, pre and post patch, with dozens and dozens of game played...

I've had it happen a few times (not often), but it's always been a pitiful number of outdated troops. Then again, I'm usually too lazy to do all the work getting together a good invasion force myself, so maybe I shouldn't expect the AI to be better! Remember Entwood: If there's one thing you and I have learned, it's to keep your expectations low and you won't be disappointed! :lol: I've also had 2 or 3 games where the AI actually used his navy fairly effectively to harass a couple of my ports.

Overall, in addition to the specific bugs which have been mentioned and wondering if late-game slowdowns are now even worse (and I OC both my CPU and GPU), I just find the patch kind of unimpressive. Not bad; just not a significant improvement. A lot of people offered the opinion that they were OK with waiting for the patch because then Firaxis would get it right. I always thought that was a bit of a false choice. Now that we waited a bit longer and the patch still isn't right, it seems we kind of got the worst of both worlds.

I should be clear though, that the little bugs here and there, and even the late-game slowdowns never really bothered me that much. My biggest gripes about the game were: (1) Performance was sacrificed for 3D graphics (this goes all the way back to Vanilla); (2) The implementation of Vassal States is so funky I don't even use them; and similarly (3) the implementation of Espionage and Corporations is so funky, the game is not terribly enhanced (if at all) by their presence. The fact that there's been either little or nothing done about those bigger issues would make any patch a bit of a disappointment for me. Oh! Plus the fact that they can't seem to get Wang Kon's face visible. What's up with that?
 
Something else I noticed: Scrolling the map has become kind of jerky for me. Not a big deal, but it's noticeable.
 
Ah, NYC, We are not alone. There is already a new unoffical patch, which is certainly nice. I used the previous one which did improve my game play, and will use the new one very soon.

I can't add much to the conversation yet. The pundits are covering it all very thoroughly but something is wrong, each patch having issue after issue, advertising of, timing of, and content of.

I have only played one 3.1.3 game so far, and noticed a difference in trade offers and some lack-of-war. I didn't think much of it but now it appears there are some fresh issues and even a new POLL , Patch to 3.1.3 or not :eek:

I'll play on a bit and see how it goes...I may need to be more upset to write with any passion I think.

Good to hear from you again. Your prose is stellar, maybe the best on these boards, and always entertaining (but completely substantive).

All I sort-of-know or understand is that "company personnel" do read these forums and gather and eventually respond to bug reports...Can we talk to somebody there? Like have a real relationship or it doesn't work that way.

edit: I never heard of Wang Kong until CIV, maybe the new guy can be swapped in, Kim Jong Ill? The guy with the bad haircut.
 
Started a new monarch game / rand per /agg ais/ huge /marathon / hemis with Bhuric's fixes. Seems ok so far...

On a continent with the strangest bunch (4 other civs) none of whom have even writing yet (and Im at Construction via Alphabet / Maths taking no religious techs whatsoever). 3 have dow on me, one got whiped out (I fluked AN Husb, and then Horse Riding in 3800 BC,from huts, kinda makes it easy).

Gilgamesh dow on me when he couldn't physically attack me (he was blocked by Wang Kon, and no writing = no open borders). Thus the war of glaring at each other from a thousand miles away, continued for 1500 yrs. The others "dogpiled", but since I wasn't actually fighting anyone, after a few initial scares, Saladin got wiped out, and the rest made peace (eventually).

Still no ai on ai warring, and god knows why Gilgamesh made that stupid move, when he had neighbours to atack instead. Clever ai :crazyeye:

Using WB all are losing money at 30% science (all have at least 9 cities) and seem to think that building yet more would be a good move :lol:

At least they are not blowing their wad on pointless espionage pts anymore.......
 
Still no ai on ai warring, and god knows why Gilgamesh made that stupid move, when he had neighbours to atack instead. Clever ai :crazyeye:

Wondering if someone can come up with a mod/unofficial patch that increases AI DOW with other AI's.....
 
Anyone noticed the new Espionage screen? I like it ALOT better than the old one .... :D But still I miss the "ugly" glance screen :sad:
 

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You can put the Glance screen back in extremely easily, check the poll thread, Bhruic provided the info on how to do that.
 
Maybe it is because I only installed the patchj 3.13 in the middle-late part of this game, but my last game is being war-full! Everybody on everybody :lol: ! Enemies attacking the same person and then attacking each other again, and AI dog-pilling or being opportunistic! Very funny, although nobody could hold a enemy city for long.


My game has a bit different settings. Agg. AI - standard - prince - 8(or 7?) civs - notechbrokering.
And the difference is, I changed the map so each CIV has their own continent which are separated by ocean! Haha, I always wanted to do it! Everybody isolated(I only did put AIs that do good at a naval map by the way) and suddenly meeting at the same time with astronomy and all those latent military suddenly having its uses!! Haha, so many DOWs by ocean! Some small, some REAL big! Like the last of Isabella on me, like 10 transporters scouted by like 5 destroyers and 5 battleships! Lucky me I expected it and mass-built battleships + tactical nukes! But serious, I was ALWAYS the last, or almost last of power for THE WHOLE game, and that was THE first time somebody attacked me! And I am like 20 turns away from cultural victory hehe! But there were so many AI-AI wars, it was unbelievable! So many betrayals! I guess I got lucky because I got 3 AIs converted to my religion (I couldn't change to free religion or they would eat me alive!) and the other 3 AIs each had their own religions! Although they were the first 3 in score for most of the game! :crazyeye:

THAT was a funny game, but that is hard for the AI to keep a conquered city for long in other continent!

Only problem I had from this patch was a bit of trade weirdness, but not much.
 
I just played a BtS game, and went beyond the middle ages. One war after another, half of them done by me, the other half by the 3 civs that shared the continent.

But they do seem to be a bit tamer. Threatening, but tamer. It's like someone messed with the "aggressive AI, always war, always peace" settings. Maybe someone with knowledge should look into the AI attitude formula.
 
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