Aussie_Lurker
Deity
OK, I'm going to weigh into this debate with the following points:
1) If transports are civilian units, then I'm guessing they'll have no more ability to attack or defend than settlers or workers-so don't go converting your precious military units to transports-without military naval support-unless you want to lose your army to the weakest naval units of the era.
2) I'm also guessing that, graphically, "transports" will match the technology of the era, & won't simply be units magically traveling over water.
3) Last of all, I suspect that there will now be differentiation between regular coastal tiles & Beach tiles-thus limiting the areas at which you can convert units to transports. As for changing back at the other end, I suspect that you won't be able to without either losing movement or the ability to attack-unless you have an appropriate promotion. This will make Marine, Paratroop & naval bombardment units a much more critical element in naval invasions.
If I had to make a guess, I'd say it works like this-To convert your military unit to a transport you either have to go to a city with a harbor/port or an *appropriate* coastal hex. Converting will probably use up 1 to 2 movement points, & create a "unit" with little or no attack or defense capability-making it very vulnerable to attack by the enemy! At the other end, you will also need an *appropriate* coastal hex, or to first capture a coastal city. Disembarking will use up 1 to 2 movement points, & will result in either *NO* attack, or an attack at lower strength. An amphibious promotion will probably counter this weakness. Therefore, in order to land your ground forces, you'll probably either have to have units with an amphibious promotion, or you'll have to soften up the enemy before landing your forces.
Aussie.
1) If transports are civilian units, then I'm guessing they'll have no more ability to attack or defend than settlers or workers-so don't go converting your precious military units to transports-without military naval support-unless you want to lose your army to the weakest naval units of the era.
2) I'm also guessing that, graphically, "transports" will match the technology of the era, & won't simply be units magically traveling over water.
3) Last of all, I suspect that there will now be differentiation between regular coastal tiles & Beach tiles-thus limiting the areas at which you can convert units to transports. As for changing back at the other end, I suspect that you won't be able to without either losing movement or the ability to attack-unless you have an appropriate promotion. This will make Marine, Paratroop & naval bombardment units a much more critical element in naval invasions.
If I had to make a guess, I'd say it works like this-To convert your military unit to a transport you either have to go to a city with a harbor/port or an *appropriate* coastal hex. Converting will probably use up 1 to 2 movement points, & create a "unit" with little or no attack or defense capability-making it very vulnerable to attack by the enemy! At the other end, you will also need an *appropriate* coastal hex, or to first capture a coastal city. Disembarking will use up 1 to 2 movement points, & will result in either *NO* attack, or an attack at lower strength. An amphibious promotion will probably counter this weakness. Therefore, in order to land your ground forces, you'll probably either have to have units with an amphibious promotion, or you'll have to soften up the enemy before landing your forces.
Aussie.