Finished my turns (as you can see in the sign up thread = thread for both teams). I'm quite unhappy with my turns for 2 reasons : I should have chopped the game first !!

I don't know what I was thinking. Just thought we would need the 10 shield bonus for the granary, so no need to hurry, but I forgot about the food bonus delay that my move generated.

This is a drawback for me, but let's not focus on this now... The 2nd thing is that we popped up 4 huts, and 3 were deserted.

All my strategy was based on these huts (science 0%), so I hope luck will knock again. Here are my turns.
0- 4000bc : Scout moved N (hut popped up : Angle barbs teach us Ceremonial Burial), then NE.
Moscow founded on the starting tile, after a moment of hesitation. Citizen on the game. Start scout (edit : started warrior, then changed to scout in 3950bc !). Furs spotted.
F/S/G : +2/+3/+3.
Worker moved N, onto a river bonus grassland.
At 100% science, they are only 40-turns gambits available at the moment, of which 2 are of any interest : Iron Working and Mysticism. I decide not to research for the moment, as in Deity the AIs will surely beat us to either tech, and we want to take advantage of our expansionnist trait, so : science 0%.
I also see that they founded Salamanca in 4000bc.
1- 3950bc : Scout moved NW then N. 2 games on grasslands spotted.
Start mine (2nd scout produced by Moscow will be completed in 3 turns instead of 4 ; EDIT : wrong, see above).
2- 3900bc : Scout moved N then N.
Citizen moved from the game to a river bonus grassland.
3- 3850bc : Scout moved W then NW.
4- 3800bc : Moscow : scout > scout.
Citizen moved from the bonus grassland to the game.
Scout2 moved W then S. The water is not salty : it's a lake.
Scout1 moved N then NW. Hut spotted.
5- 3750bc : Scout1 moved N then NE. Hut deserted.
Scout2 moved W then W.
6- 3700bc : Crazily, the mine is now complete (but the worker can't move). Seems to be the PBEM crazy thingies starting to strike... Though I'm not sure we would have got the bonus shield if we had worked the grassland on the previous turn...
BTW, I made one mistake about MM : I thought this mine could give us Scout3 next turn, but even with all the time allowed, I messed up in my maths !
Citizen moved from the game to the river bonus grassland.
Scout1 moved SW then SW.
Scout2 moved SW then W.
7- 3650bc : Start road.
Qcout1 moved S then W.
Scout2 moved S then S.
8- 3600bc : Moscow : scout > warrior.
Scout1 moved S then S. Hut spotted.
Scout2 moved S : he's now just next to what seems to be Pasagardae ! I didn't see the light green borders with those flood plains on river ! Then W.
Xerxes is up Masonry and down Pottery and Ceremonial Burial. He would give us Masonry for both our techs + 36 gold + 1 gpt. I decide to not let him research faster and expect techs from huts.
Scout3 moved E then S.
9- 3550bc : Road completed, same situation as with the mine, worker can't move. We actually gained the gold bonus from the road 1 turn earlier than in a solo game.
Scout1 moved SW then E. Hut deserted. Damn !
Scout2 moved W then NW. Another lake spotted.
Scout3 moved S then S.
Lux 10% as Moscow will grow next turn ; there was a bug when a city got an unhappy citizen and expanded its borders in the same turn, and I don't know if it's still there, so I prevent that.
10- 3500bc : Moscow's borders expand. Moscow size 2.
Worker moved S (sorry, I think I missed the point in 4000bc : we need to chop the game now).
Scout1 moved S then S.
Scout2 moved SW then W (in Persian territory).
Scout3 moved S (hut spotted) then W. Hut deserted. DAMN !!
EDIT : I'll say it again, I'm mad at my move !!

I didn't think of that until tonight... And I'm not sure if it's a good idea to build a granary in Moscow ; maybe we could send a settler to a site with more food for a settler factory...
And maybe I should take some sleep to play better... Or play less...